#define lowp
#define mediump
#define highp
#line 0
uniform highp mat4 uni_mvp;

attribute highp vec4 attr_pos;

void main (void) {
	highp float depth_adjust = -0.0 / 512.0;
	
	gl_Position = uni_mvp * attr_pos + vec4 (0.0, 0.0, depth_adjust, 0.0);
}
