2021-32-bit-holiday-jam/shaders/terrain-frag.glsl

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2020-12-25 17:16:14 +00:00
#define lowp
#define mediump
#define highp
#line 0
varying lowp vec3 vary_color;
void main (void) {
gl_FragColor = vec4 (vary_color, 1.0);
}