2021-32-bit-holiday-jam/src/glezz.rs

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// Trivial wrappers around GLESv2 C functions that should be safe
use byteorder::{LittleEndian, ReadBytesExt};
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use glam::{Mat4, Vec3, Vec4};
use std::collections::*;
use std::convert::TryInto;
use std::cmp;
use std::io::Cursor;
use std::ffi::c_void;
use crate::iqm;
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pub fn clear_color (r: f32, g: f32, b: f32, a: f32) {
unsafe {
gl::ClearColor (1.0f32, 1.0f32, 1.0f32, 1.0f32);
}
}
pub fn clear (flags: u32) {
unsafe {
gl::Clear (flags);
}
}
pub fn disable (constant: u32) {
unsafe {
gl::Disable (constant);
}
}
pub fn enable (constant: u32) {
unsafe {
gl::Enable (constant);
}
}
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pub fn enable_vertex_attrib_array (id: Option <u32>) {
if let Some (id) = id {
// Are safety checks really needed here?
unsafe {
gl::EnableVertexAttribArray (id);
}
}
}
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pub fn uniform_1i (uni: i32, x: i32) {
unsafe {
gl::Uniform1i (uni, x);
}
}
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pub fn uniform_3fv (uni: i32, v: &Vec3) {
unsafe {
gl::Uniform3fv (uni, 1, v as *const Vec3 as *const f32);
}
}
pub fn uniform_4fv (uni: i32, v: &Vec4) {
unsafe {
gl::Uniform4fv (uni, 1, v as *const Vec4 as *const f32);
}
}
pub fn uniform_matrix_4fv (uni: i32, m: &Mat4) {
const FALSE_U8: u8 = 0;
unsafe {
gl::UniformMatrix4fv (uni, 1, FALSE_U8, m as *const Mat4 as *const f32);
}
}
// More abstract stuff
unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, slice: &[u8]) {
const FALSE_U8: u8 = 0;
const FLOAT_SIZE: i32 = 4;
if let Some (id) = id {
gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, &slice [0] as *const u8 as *const c_void);
}
}
pub fn draw_model (
attrs: &HashMap <String, Option <u32>>,
model: &iqm::Model,
mesh_number: usize
) {
let index_slice: &[u8] = model.get_index_slice (mesh_number);
let num_indexes = model.meshes [mesh_number].num_triangles * 3;
unsafe {
vertex_attrib_pointer (attrs ["pos"], 3, model.get_vertex_slice (0));
vertex_attrib_pointer (attrs ["uv"], 2, model.get_vertex_slice (1));
vertex_attrib_pointer (attrs ["normal"], 3, model.get_vertex_slice (2));
gl::DrawElements (gl::TRIANGLES, (num_indexes) as i32, gl::UNSIGNED_INT, &index_slice [0] as *const u8 as *const c_void);
}
}
pub struct VertexBuffer {
id: u32,
len: usize,
}
impl VertexBuffer {
pub fn from_slice (slice: &[u8]) -> Self {
let id = {
let mut id = 0;
unsafe {
gl::GenBuffers (1, &mut id);
gl::BindBuffer (gl::ARRAY_BUFFER, id);
gl::BufferData (gl::ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
}
assert! (id != 0);
id
};
Self {
id,
len: slice.len (),
}
}
pub fn bind (&self) {
unsafe {
gl::BindBuffer (gl::ARRAY_BUFFER, self.id);
}
}
}
impl Drop for VertexBuffer {
fn drop (&mut self) {
if self.id == 0 {
return;
}
unsafe {
gl::DeleteBuffers (1, &self.id);
}
self.id = 0;
}
}
pub struct IndexBuffer {
id: u32,
len: usize,
min: u32,
max: u32,
}
impl IndexBuffer {
pub fn from_slice (slice: &[u8]) -> Self {
let mut rdr = Cursor::new (slice);
let mut min = None;
let mut max = None;
assert_eq! (slice.len () % 4, 0);
for _ in 0..slice.len () / 4 {
let idx = rdr.read_u32::<LittleEndian> ().unwrap ();
min = match min {
None => Some (idx),
Some (min) => Some (cmp::min (min, idx)),
};
max = match max {
None => Some (idx),
Some (max) => Some (cmp::max (max, idx)),
};
}
let id = {
let mut id = 0;
unsafe {
gl::GenBuffers (1, &mut id);
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, id);
gl::BufferData (gl::ELEMENT_ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
}
assert! (id != 0);
id
};
Self {
id,
len: slice.len () / 4,
min: min.unwrap (),
max: max.unwrap (),
}
}
pub fn bind (&self) {
unsafe {
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, self.id);
}
}
}
impl Drop for IndexBuffer {
fn drop (&mut self) {
if self.id == 0 {
return;
}
unsafe {
gl::DeleteBuffers (1, &self.id);
}
self.id = 0;
}
}