2020-01-06 01:25:17 +00:00
|
|
|
use sdl2::event::Event;
|
|
|
|
use sdl2::keyboard::Keycode;
|
|
|
|
|
2020-01-06 01:57:34 +00:00
|
|
|
use std::convert::TryInto;
|
2020-01-06 01:25:17 +00:00
|
|
|
use std::time::Duration;
|
|
|
|
|
2020-01-06 01:57:34 +00:00
|
|
|
const VERT_SHADER_SRC: &str =
|
|
|
|
"
|
|
|
|
#define lowp
|
|
|
|
#define mediump
|
|
|
|
#define highp
|
|
|
|
#line 0
|
|
|
|
uniform highp mat4 uni_model;
|
|
|
|
uniform highp mat4 uni_viewproj;
|
|
|
|
|
|
|
|
attribute highp vec4 attr_pos;
|
|
|
|
attribute mediump vec2 attr_uv;
|
|
|
|
attribute lowp vec3 attr_normal;
|
|
|
|
|
|
|
|
varying lowp vec4 vary_color;
|
|
|
|
varying mediump vec2 vary_uv;
|
|
|
|
|
|
|
|
void main (void) {
|
|
|
|
vary_uv = attr_uv;
|
|
|
|
|
|
|
|
lowp vec4 light_color = vec4 (1.0);
|
|
|
|
|
|
|
|
vary_color = light_color;
|
|
|
|
|
|
|
|
vec4 world_pos = uni_model * attr_pos;
|
|
|
|
|
|
|
|
gl_Position = uni_viewproj * world_pos;
|
|
|
|
}";
|
|
|
|
|
|
|
|
const FRAG_SHADER_SRC: &str =
|
|
|
|
"
|
|
|
|
#define lowp
|
|
|
|
#define mediump
|
|
|
|
#define highp
|
|
|
|
#line 0
|
|
|
|
uniform lowp sampler2D uni_texture;
|
|
|
|
|
|
|
|
varying lowp vec4 vary_color;
|
|
|
|
varying mediump vec2 vary_uv;
|
|
|
|
|
|
|
|
void main (void) {
|
|
|
|
gl_FragColor = texture2D (uni_texture, vary_uv) * vary_color;
|
|
|
|
//gl_FragColor = vec4 (1.0, 0.0, 1.0, 1.0);
|
|
|
|
}
|
|
|
|
";
|
|
|
|
|
|
|
|
pub struct ShaderObject {
|
|
|
|
id: u32,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl ShaderObject {
|
|
|
|
pub fn id (&self) -> u32 {
|
|
|
|
self.id
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn new (shader_type: u32, source: &str) -> Result <ShaderObject, String>
|
|
|
|
{
|
|
|
|
let id = unsafe {
|
|
|
|
gl::CreateShader (shader_type)
|
|
|
|
};
|
|
|
|
|
|
|
|
let sources = [
|
|
|
|
source.as_ptr () as *const i8,
|
|
|
|
];
|
|
|
|
|
|
|
|
let lengths = [
|
|
|
|
source.len ().try_into ().unwrap (),
|
|
|
|
];
|
|
|
|
|
|
|
|
let success = unsafe {
|
|
|
|
gl::ShaderSource (id, sources.len ().try_into ().unwrap (), sources.as_ptr (), lengths.as_ptr ());
|
|
|
|
gl::CompileShader (id);
|
|
|
|
|
|
|
|
let mut success = 0;
|
|
|
|
gl::GetShaderiv (id, gl::COMPILE_STATUS, &mut success);
|
|
|
|
success == 1
|
|
|
|
};
|
|
|
|
|
|
|
|
if success {
|
|
|
|
Ok (ShaderObject {
|
|
|
|
id,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
let mut info_log = vec! [0u8; 4096];
|
|
|
|
let mut log_length = 0;
|
|
|
|
|
|
|
|
unsafe {
|
|
|
|
gl::GetShaderInfoLog (id, (info_log.len () - 1).try_into ().unwrap (), &mut log_length, info_log.as_mut_ptr () as *mut i8);
|
|
|
|
}
|
|
|
|
|
|
|
|
info_log.truncate (log_length.try_into ().unwrap ());
|
|
|
|
|
|
|
|
let info = String::from_utf8 (info_log).unwrap ();
|
|
|
|
|
|
|
|
Err (info)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Drop for ShaderObject {
|
|
|
|
fn drop (&mut self) {
|
|
|
|
unsafe {
|
|
|
|
gl::DeleteShader (self.id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-01-06 01:25:17 +00:00
|
|
|
fn main () {
|
|
|
|
let sdl_context = sdl2::init ().unwrap ();
|
|
|
|
let video_subsystem = sdl_context.video ().unwrap ();
|
|
|
|
|
|
|
|
let window = video_subsystem.window ("OpenGL? In my Rust?", 1280, 720)
|
|
|
|
.position_centered ()
|
|
|
|
.opengl ()
|
|
|
|
.build ()
|
|
|
|
.unwrap ();
|
|
|
|
|
|
|
|
gl::load_with (|s| {
|
|
|
|
let result = video_subsystem.gl_get_proc_address (s) as *const _;
|
|
|
|
//println! ("{:?}", result);
|
|
|
|
|
|
|
|
result
|
|
|
|
});
|
|
|
|
|
|
|
|
assert! (gl::ClearColor::is_loaded ());
|
|
|
|
|
|
|
|
let gl_ctx = window.gl_create_context ().unwrap ();
|
|
|
|
|
2020-01-06 01:57:34 +00:00
|
|
|
window.gl_make_current (&gl_ctx).unwrap ();
|
|
|
|
|
|
|
|
let vert_shader = ShaderObject::new (gl::VERTEX_SHADER, VERT_SHADER_SRC).unwrap ();
|
|
|
|
let frag_shader = ShaderObject::new (gl::FRAGMENT_SHADER, FRAG_SHADER_SRC).unwrap ();
|
|
|
|
|
2020-01-06 01:25:17 +00:00
|
|
|
let mut event_pump = sdl_context.event_pump ().unwrap ();
|
|
|
|
'running: loop {
|
2020-01-06 01:57:34 +00:00
|
|
|
let _mouse = event_pump.mouse_state ();
|
2020-01-06 01:25:17 +00:00
|
|
|
|
|
|
|
for event in event_pump.poll_iter() {
|
|
|
|
match event {
|
|
|
|
Event::Quit {..} |
|
|
|
|
Event::KeyDown { keycode: Some (Keycode::Escape), .. } => {
|
|
|
|
break 'running
|
|
|
|
},
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
window.gl_make_current (&gl_ctx).unwrap ();
|
|
|
|
|
|
|
|
unsafe {
|
|
|
|
gl::ClearColor (1.0f32, 0.0f32, 1.0f32, 1.0f32);
|
|
|
|
gl::Clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
window.gl_swap_window ();
|
|
|
|
|
|
|
|
::std::thread::sleep (Duration::from_millis (15));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|