prevent arbitrary wall climbing
parent
3916ff16da
commit
0052907432
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@ -184,7 +184,7 @@ impl Graphics {
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let world_model_mat = Mat4::IDENTITY;
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self.passes [0].with (gl_state, || {
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glezz::clear_color (0.5f32, 0.5f32, 0.5f32, 1.0f32);
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glezz::clear_color (109f32 / 255.0, 194f32 / 255.0, 202f32 / 255.0, 1.0f32);
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glezz::clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);
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});
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@ -192,6 +192,9 @@ impl Graphics {
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let attrs = shader_vars.attrs;
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let unis = shader_vars.unis;
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glezz::uniform_3fv (unis [&u::ALBEDO], &white);
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glezz::uniform_3fv (unis [&u::MIN_BRIGHT], &white);
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if true {
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self.texture_earth.bind ();
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@ -354,7 +357,7 @@ impl Graphics {
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}
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}
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if true {
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if false {
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let sky_mvp_mat = view_mat * Mat4::from_scale ((64.0, 64.0, 64.0).into ());
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self.texture_sky.bind ();
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@ -150,7 +150,7 @@ async fn main () -> Result <()> {
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let mut game_state = GameState::default ();
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let phys_params = opengl_rust::physics::Params {
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dt: 1.0 / 60.0,
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gravity: (0.0, 0.0, -0.25).into (),
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gravity: (0.0, 0.0, -0.5).into (),
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margin: 0.00125,
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};
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@ -184,10 +184,15 @@ async fn main () -> Result <()> {
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let kb_state = event_pump.keyboard_state ();
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let player_speed = if player_jump_vec.is_some () {
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game_state.player.vel.x = 0.0;
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game_state.player.vel.y = 0.0;
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player_speed
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let player_speed = if let Some (v) = player_jump_vec.as_ref () {
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if v.z > 0.5 {
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game_state.player.vel.x = 0.0;
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game_state.player.vel.y = 0.0;
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player_speed
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}
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else {
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0.125
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}
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}
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else {
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0.125
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