LOTS of unsafe later... got my black triangle.
parent
bfeb111b14
commit
05eca4840f
76
src/main.rs
76
src/main.rs
|
@ -1,8 +1,9 @@
|
||||||
use sdl2::event::Event;
|
use sdl2::event::Event;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
|
|
||||||
|
use std::collections::HashMap;
|
||||||
use std::convert::TryInto;
|
use std::convert::TryInto;
|
||||||
use std::ffi::{CStr, CString};
|
use std::ffi::{c_void, CStr, CString};
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
const VERT_SHADER_SRC: &str =
|
const VERT_SHADER_SRC: &str =
|
||||||
|
@ -164,6 +165,13 @@ impl ShaderProgram {
|
||||||
gl::GetUniformLocation (self.id, name.as_ptr ())
|
gl::GetUniformLocation (self.id, name.as_ptr ())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn get_attribute_location (&self, name: &CStr) -> i32 {
|
||||||
|
unsafe {
|
||||||
|
gl::UseProgram (self.id);
|
||||||
|
gl::GetAttribLocation (self.id, name.as_ptr ())
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Drop for ShaderProgram {
|
impl Drop for ShaderProgram {
|
||||||
|
@ -210,11 +218,66 @@ fn main () {
|
||||||
|
|
||||||
let shader_program = ShaderProgram::new (&vert_shader, &frag_shader).unwrap ();
|
let shader_program = ShaderProgram::new (&vert_shader, &frag_shader).unwrap ();
|
||||||
|
|
||||||
let uni_model = shader_program.get_uniform_location (&CString::new ("uni_model").unwrap ());
|
let unis: HashMap <_, _> = vec! [
|
||||||
let uni_viewproj = shader_program.get_uniform_location (CStr::from_bytes_with_nul (b"uni_viewproj\0").unwrap ());
|
"model",
|
||||||
|
"viewproj",
|
||||||
|
].iter ()
|
||||||
|
.map (|name| {
|
||||||
|
let mut s = String::from ("uni_");
|
||||||
|
s.push_str (name);
|
||||||
|
|
||||||
|
let c_str = CString::new (s.as_bytes ()).unwrap ();
|
||||||
|
|
||||||
|
(String::from (*name), shader_program.get_uniform_location (&c_str))
|
||||||
|
})
|
||||||
|
.collect ();
|
||||||
|
|
||||||
println! ("uni_model: {}", uni_model);
|
println! ("uni_model: {}", unis ["model"]);
|
||||||
println! ("uni_viewproj: {}", uni_viewproj);
|
println! ("uni_viewproj: {}", unis ["viewproj"]);
|
||||||
|
|
||||||
|
let attrs: HashMap <_, u32> = vec! [
|
||||||
|
"pos",
|
||||||
|
"uv",
|
||||||
|
//"normal",
|
||||||
|
].iter ()
|
||||||
|
.map (|name| {
|
||||||
|
let mut s = String::from ("attr_");
|
||||||
|
s.push_str (name);
|
||||||
|
|
||||||
|
let c_str = CString::new (s.as_bytes ()).unwrap ();
|
||||||
|
let loc = shader_program.get_attribute_location (&c_str);
|
||||||
|
|
||||||
|
(String::from (*name), loc.try_into ().unwrap ())
|
||||||
|
})
|
||||||
|
.collect ();
|
||||||
|
|
||||||
|
println! ("attr_pos: {}", attrs ["pos"]);
|
||||||
|
|
||||||
|
let tri_mesh: Vec <f32> = vec! [
|
||||||
|
0.0, 0.0,
|
||||||
|
1.0, 0.0,
|
||||||
|
1.0, 1.0,
|
||||||
|
];
|
||||||
|
|
||||||
|
let id_mat: Vec <f32> = vec! [
|
||||||
|
1.0, 0.0, 0.0, 0.0,
|
||||||
|
0.0, 1.0, 0.0, 0.0,
|
||||||
|
0.0, 0.0, 1.0, 0.0,
|
||||||
|
0.0, 0.0, 0.0, 1.0,
|
||||||
|
];
|
||||||
|
let indexes: Vec <u16> = vec! [0, 1, 2];
|
||||||
|
|
||||||
|
const FALSE_U8: u8 = 0;
|
||||||
|
|
||||||
|
unsafe {
|
||||||
|
gl::EnableVertexAttribArray (attrs ["pos"]);
|
||||||
|
let stride = 4 * 2;
|
||||||
|
|
||||||
|
gl::VertexAttribPointer (attrs ["pos"], 2, gl::FLOAT, FALSE_U8, stride, &tri_mesh [0] as *const f32 as *const c_void);
|
||||||
|
|
||||||
|
gl::UniformMatrix4fv (unis ["viewproj"], 1, FALSE_U8, &id_mat [0]);
|
||||||
|
gl::UniformMatrix4fv (unis ["model"], 1, FALSE_U8, &id_mat [0]);
|
||||||
|
}
|
||||||
|
|
||||||
let mut event_pump = sdl_context.event_pump ().unwrap ();
|
let mut event_pump = sdl_context.event_pump ().unwrap ();
|
||||||
'running: loop {
|
'running: loop {
|
||||||
|
@ -235,6 +298,8 @@ fn main () {
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::ClearColor (1.0f32, 0.0f32, 1.0f32, 1.0f32);
|
gl::ClearColor (1.0f32, 0.0f32, 1.0f32, 1.0f32);
|
||||||
gl::Clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
|
gl::Clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
gl::DrawElements (gl::TRIANGLES, 3, gl::UNSIGNED_SHORT, &indexes [0] as *const u16 as *const c_void);
|
||||||
}
|
}
|
||||||
|
|
||||||
window.gl_swap_window ();
|
window.gl_swap_window ();
|
||||||
|
@ -242,4 +307,3 @@ fn main () {
|
||||||
::std::thread::sleep (Duration::from_millis (15));
|
::std::thread::sleep (Duration::from_millis (15));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue