main
parent
61988a61ce
commit
07d925dc1e
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@ -101,7 +101,8 @@ impl WorldState {
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mod uniforms {
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use iota::iota;
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iota! {
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pub const MVP: u32 = iota;
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pub const
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MVP: u32 = iota;
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, OBJECT_SPACE_LIGHT
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, OBJECT_SPACE_SKY
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, ALBEDO
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@ -131,19 +132,19 @@ where P: AsRef <std::path::Path>
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struct ShaderClosure {
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program: ShaderProgram,
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uniforms: HashMap <u32, i32>,
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attributes: HashMap <String, Option <u32>>,
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attributes: HashMap <usize, Option <u32>>,
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}
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struct BorrowedShaderVars <'a> {
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unis: &'a HashMap <u32, i32>,
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attrs: &'a HashMap <String, Option <u32>>,
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attrs: &'a HashMap <usize, Option <u32>>,
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}
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impl ShaderClosure {
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pub fn new (
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program: ShaderProgram,
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uniforms: HashMap <u32, i32>,
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attributes: HashMap <String, Option <u32>>
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attributes: HashMap <usize, Option <u32>>
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) -> Self
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{
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Self {
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@ -207,17 +208,14 @@ fn main () {
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ShaderProgram::new (&vert_shader, &frag_shader).unwrap ()
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};
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let attrs = shader_program.get_attribute_locations (vec! [
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"pos",
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"uv",
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"normal",
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].into_iter ());
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let shadow_attrs = shadow_shader.get_attribute_locations (vec! [
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"pos",
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"uv",
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"normal",
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].into_iter ());
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let attr_lookup: HashMap <_, &str> = HashMap::from_iter ({
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use renderable_model::attributes::*;
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vec! [
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(POS, "pos"),
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(UV, "uv"),
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(NORMAL, "normal"),
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].into_iter ()
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});
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let uni_lookup: HashMap <_, &str> = HashMap::from_iter ({
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use uniforms::*;
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@ -232,6 +230,24 @@ fn main () {
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].into_iter ()
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});
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let attrs = {
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let attrs = shader_program.get_attribute_locations (attr_lookup.values ().copied ());
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HashMap::from_iter (
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attr_lookup.iter ()
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.map (|(key, name)| (*key, *attrs.get (*name).unwrap ()))
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)
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};
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let shadow_attrs = {
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let attrs = shadow_shader.get_attribute_locations (attr_lookup.values ().copied ());
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HashMap::from_iter (
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attr_lookup.iter ()
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.map (|(key, name)| (*key, *attrs.get (*name).unwrap ()))
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)
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};
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let unis = {
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let unis = shader_program.get_uniform_locations (uni_lookup.values ().copied ());
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@ -252,9 +268,12 @@ fn main () {
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unis
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};
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glezz::enable_vertex_attrib_array (attrs ["pos"]);
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glezz::enable_vertex_attrib_array (attrs ["uv"]);
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glezz::enable_vertex_attrib_array (attrs ["normal"]);
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{
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use renderable_model::attributes::*;
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glezz::enable_vertex_attrib_array (attrs [&POS]);
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glezz::enable_vertex_attrib_array (attrs [&UV]);
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glezz::enable_vertex_attrib_array (attrs [&NORMAL]);
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}
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let shader_diffuse = ShaderClosure::new (shader_program, unis, attrs);
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let shader_shadow = ShaderClosure::new (shadow_shader, shadow_unis, shadow_attrs);
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@ -405,7 +424,7 @@ fn main () {
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glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &object_space_light);
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glezz::uniform_3fv (unis [&OBJECT_SPACE_SKY], &object_space_sky);
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mesh_pumpkin.draw_all (&attrs, |i| {
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mesh_pumpkin.draw_all (attrs, |i| {
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glezz::uniform_3fv (unis [&ALBEDO], &pumpkin_colors [i]);
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true
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});
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@ -413,7 +432,7 @@ fn main () {
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let mvp = view_mat * world_model_mat;
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glezz::uniform_matrix_4fv (unis [&MVP], &mvp);
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mesh_pitch.draw_all (&attrs, |i| {
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mesh_pitch.draw_all (attrs, |i| {
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glezz::uniform_3fv (unis [&ALBEDO], &pitch_colors [i]);
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i != grass_index
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});
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@ -427,7 +446,7 @@ fn main () {
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glezz::uniform_3fv (unis [&MIN_ALBEDO], &black);
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glezz::uniform_1i (unis [&TEXTURE], 0);
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mesh_sky.draw_all (&attrs, |_| true);
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mesh_sky.draw_all (attrs, |_| true);
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}
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glezz::enable (gl::STENCIL_TEST);
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@ -450,12 +469,12 @@ fn main () {
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let mvp = view_mat * pumpkin_model_mat;
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glezz::uniform_matrix_4fv (unis [&MVP], &mvp);
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mesh_pumpkin.draw_all (&attrs, |_| true);
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mesh_pumpkin.draw_all (attrs, |_| true);
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let mvp = view_mat * world_model_mat;
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glezz::uniform_matrix_4fv (unis [&MVP], &mvp);
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mesh_pitch.draw_all (&attrs, |i| i != grass_index);
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mesh_pitch.draw_all (attrs, |i| i != grass_index);
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unsafe {
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gl::ColorMask (255, 255, 255, 255);
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@ -489,14 +508,14 @@ fn main () {
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gl::StencilOp (gl::KEEP, gl::KEEP, gl::KEEP);
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}
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glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &Vec3::from ((0.0, 0.0, 0.0)));
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mesh_pitch.draw (&attrs, grass_index);
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mesh_pitch.draw (attrs, grass_index);
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unsafe {
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gl::StencilFunc (gl::EQUAL, 0, 1);
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gl::StencilOp (gl::KEEP, gl::KEEP, gl::KEEP);
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}
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glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &object_space_light);
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mesh_pitch.draw (&attrs, grass_index);
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mesh_pitch.draw (attrs, grass_index);
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});
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window.gl_swap_window ();
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@ -37,7 +37,17 @@ unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, float_offset
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}
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}
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pub type AttrMap = HashMap <String, Option <u32>>;
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pub type AttrMap = HashMap <usize, Option <u32>>;
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pub mod attributes {
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use iota::iota;
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iota! {
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pub const
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POS: usize = iota;
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, UV
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, NORMAL
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}
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}
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impl RenderableModel {
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pub fn from_iqm (model: &iqm::Model) -> RenderableModel {
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@ -99,9 +109,10 @@ impl RenderableModel {
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self.indexes.bind ();
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unsafe {
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vertex_attrib_pointer (attrs ["pos"], 3, 0);
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vertex_attrib_pointer (attrs ["uv"], 2, self.num_pos);
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vertex_attrib_pointer (attrs ["normal"], 3, self.num_pos + self.num_uv);
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use attributes::*;
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vertex_attrib_pointer (attrs [&POS], 3, 0);
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vertex_attrib_pointer (attrs [&UV], 2, self.num_pos);
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vertex_attrib_pointer (attrs [&NORMAL], 3, self.num_pos + self.num_uv);
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}
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for mesh_num in start..end {
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