diff --git a/src/bin/pumpkin.rs b/src/bin/pumpkin.rs index a57d8f9..9849319 100644 --- a/src/bin/pumpkin.rs +++ b/src/bin/pumpkin.rs @@ -296,6 +296,7 @@ fn main () { let light = Vec3::from ((2.0, 0.0, 5.0)).normalize (); let object_space_light = model_mat.inverse () * Vec4::from ((light.x (), light.y (), light.z (), 0.0)); + let object_space_light = Vec3::from ((object_space_light.x (), object_space_light.y (), object_space_light.z ())); let orange = color_from_255 ((255.0, 154.0, 0.0)); let green = color_from_255 ((14.0, 127.0, 24.0)); @@ -309,15 +310,14 @@ fn main () { glezz::clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); glezz::disable (gl::CULL_FACE); + glezz::uniform_3fv (unis ["min_bright"], &black); + glezz::uniform_3fv (unis ["min_albedo"], &white); + glezz::uniform_3fv (unis ["albedo"], &orange); + + glezz::uniform_matrix_4fv (unis ["mvp"], &mvp_mat); + glezz::uniform_3fv (unis ["object_space_light"], &object_space_light); + unsafe { - gl::Uniform3fv (unis ["min_bright"], 1, &black as *const Vec3 as *const f32); - gl::Uniform3fv (unis ["min_albedo"], 1, &white as *const Vec3 as *const f32); - - gl::UniformMatrix4fv (unis ["mvp"], 1, FALSE_U8, &mvp_mat as *const Mat4 as *const f32); - gl::Uniform3fv (unis ["object_space_light"], 1, &object_space_light as *const Vec4 as *const f32); - - gl::Uniform3fv (unis ["albedo"], 1, &orange as *const Vec3 as *const f32); - point_to_model (&attrs, &model); gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void); diff --git a/src/glezz.rs b/src/glezz.rs index 9e1d87a..85254d6 100644 --- a/src/glezz.rs +++ b/src/glezz.rs @@ -1,5 +1,7 @@ // Trivial wrappers around GLESv2 C functions that should be safe +use glam::{Mat4, Vec3, Vec4}; + pub fn clear_color (r: f32, g: f32, b: f32, a: f32) { unsafe { gl::ClearColor (1.0f32, 1.0f32, 1.0f32, 1.0f32); @@ -23,3 +25,23 @@ pub fn enable (constant: u32) { gl::Enable (constant); } } + +pub fn uniform_3fv (uni: i32, v: &Vec3) { + unsafe { + gl::Uniform3fv (uni, 1, v as *const Vec3 as *const f32); + } +} + +pub fn uniform_4fv (uni: i32, v: &Vec4) { + unsafe { + gl::Uniform4fv (uni, 1, v as *const Vec4 as *const f32); + } +} + +pub fn uniform_matrix_4fv (uni: i32, m: &Mat4) { + const FALSE_U8: u8 = 0; + + unsafe { + gl::UniformMatrix4fv (uni, 1, FALSE_U8, m as *const Mat4 as *const f32); + } +}