Start to sketch out the idea I had
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			@ -1097,9 +1097,14 @@ fn main () {
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			state.step (&controller, &user_control);
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		}
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		let gravity = (0.0, 0.0, -1.0).into ();
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		let wind = state.wind.to_vec3 () * -1.0;
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		let purple = (1.0, 0.5, 1.0).into ();
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		let origin: Vec3 = (0.0, 0.0, 1.35).into ();
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		let gravity = (0.0, 0.0, -1.0).into ();
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		let wind = state.wind.to_vec3 () * -1.0;
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		let wind_force = (wind.x (), 0.125 * wind.y (), wind.z ()).into ();
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		let control_flash = if graphics_frames % 16 >= 8 {
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			(1.0, 1.0, 1.0).into ()
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			@ -1121,9 +1126,14 @@ fn main () {
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					control_flash
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				}
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				else {
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					(1.0, 0.5, 1.0).into ()
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					purple
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				},
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			},
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			Arrow {
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				origin: origin,
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				direction: wind_force,
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				color: purple,
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			},
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		];
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		let renderable_arrows: Vec <_> = arrows.iter ().map (|arrow| {
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