don't draw player shadow over the death pit
parent
a3fcff78f9
commit
14665512e1
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@ -348,7 +348,8 @@ impl Graphics {
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self.texture_white.bind ();
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self.texture_white.bind ();
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if coll.t <= 1.0 {
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// kill_z
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if coll.t <= 1.0 && coll.p_impact.z > -3.0 {
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let mvp = view_mat *
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let mvp = view_mat *
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Mat4::from_translation (coll.p_impact + Vec3::new (0.0, 0.0, 0.0625)) *
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Mat4::from_translation (coll.p_impact + Vec3::new (0.0, 0.0, 0.0625)) *
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Mat4::from_scale ((0.5, 0.5, 0.0).into ());
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Mat4::from_scale ((0.5, 0.5, 0.0).into ());
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