From 4faa2728775e3af60b1adbc491a8b8389bb5b460 Mon Sep 17 00:00:00 2001 From: _ <> Date: Sun, 8 Mar 2020 06:02:02 +0000 Subject: [PATCH] Fix the debug arrow lighting too --- src/bin/pumpkin.rs | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-) diff --git a/src/bin/pumpkin.rs b/src/bin/pumpkin.rs index 8c975a3..47f589c 100644 --- a/src/bin/pumpkin.rs +++ b/src/bin/pumpkin.rs @@ -216,6 +216,11 @@ struct Arrow { direction: Vec3, } +struct RenderableArrow { + model_mat: Mat4, + inv_model_mat: Mat4, +} + fn main () { let sdl_context = sdl2::init ().unwrap (); let video_subsystem = sdl_context.video ().unwrap (); @@ -408,7 +413,7 @@ fn main () { }, ]; - let arrow_mats: Vec <_> = arrows.iter ().map (|arrow| { + let renderable_arrows: Vec <_> = arrows.iter ().map (|arrow| { let d = arrow.direction; let up: Vec3 = if d.z () > 0.5 { @@ -432,9 +437,17 @@ fn main () { dir_mat.set_y_axis ((up.x (), up.y (), up.z (), 0.0).into ()); dir_mat.set_z_axis ((d.x (), d.y (), d.z (), 0.0).into ()); + let model_mat = Mat4::from_translation (arrow.origin) * Mat4::from_scale ((0.125, 0.125, 0.125).into ()) * - dir_mat + dir_mat; + + let inv_model_mat = model_mat.inverse (); + + RenderableArrow { + model_mat, + inv_model_mat, + } }).collect (); use uniforms::*; @@ -474,10 +487,15 @@ fn main () { }); glezz::uniform_3fv (unis [&ALBEDO], &magenta); - for arrow_mat in &arrow_mats { - let mvp = view_mat * *arrow_mat; + for arrow in &renderable_arrows { + let mvp = view_mat * arrow.model_mat; glezz::uniform_matrix_4fv (unis [&MVP], &mvp); + let object_space_light = make_object_space_vec (&arrow.inv_model_mat, &light); + let object_space_sky = make_object_space_vec (&arrow.inv_model_mat, &Vec3::from ((0.0, 0.0, 1.0))); + glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &object_space_light); + glezz::uniform_3fv (unis [&OBJECT_SPACE_SKY], &object_space_sky); + mesh_arrow.draw_all (attrs, |_| true); } @@ -520,8 +538,8 @@ fn main () { mesh_pitch.draw_all (attrs, |i| i != grass_index); - for arrow_mat in &arrow_mats { - let mvp = view_mat * *arrow_mat; + for renderable_arrow in &renderable_arrows { + let mvp = view_mat * renderable_arrow.model_mat; glezz::uniform_matrix_4fv (unis [&MVP], &mvp); mesh_arrow.draw_all (attrs, |_| true);