🚨 fix cargo check lints

main
_ 2022-01-09 17:15:26 +00:00
parent e96474b73a
commit 5509aece8f
4 changed files with 28 additions and 64 deletions

View File

@ -4,7 +4,7 @@ use std::{
use glam::{
Quat,
Vec4,
// Vec4,
};
use opengl_rust::{
@ -15,18 +15,13 @@ use opengl_rust::{
Pass,
},
renderable_model::{
attributes,
RenderableModel,
attributes,
},
shader_closure::ShaderLookup,
texture::Texture,
};
use crate::{
GameState,
TriangleStream,
};
mod uniforms {
use iota::iota;
iota! {
@ -47,12 +42,12 @@ pub struct Graphics {
shaders: Vec <ShaderClosure>,
shader_lookup: HashMap <u32, usize>,
mesh_cube: RenderableModel,
// mesh_cube: RenderableModel,
mesh_protag_kun: RenderableModel,
mesh_sky: RenderableModel,
mesh_sphere: RenderableModel,
text_stream: TriangleStream,
// text_stream: TriangleStream,
texture_crate: Texture,
texture_earth: Texture,
@ -100,7 +95,7 @@ impl Graphics {
})
.collect ();
let mesh_cube = renderable_from_iqm_file ("cube.iqm");
// let mesh_cube = renderable_from_iqm_file ("cube.iqm");
let mesh_protag_kun = renderable_from_iqm_file ("protag-kun.iqm");
let mesh_sky = renderable_from_iqm_file ("sky-sphere.iqm");
let mesh_sphere = renderable_from_iqm_file ("sphere.iqm");
@ -125,7 +120,7 @@ impl Graphics {
.depth_mask (1)
.clone (),
];
/*
let text_stream = TriangleStream {
verts: gpu_buffers::VertexBuffer::streaming (4 * 5 * 6 * 1024),
indices: {
@ -140,7 +135,7 @@ impl Graphics {
gpu_buffers::IndexBuffer::from_slice_u32 (&v)
}
};
*/
let shader_lookup = HashMap::from_iter (shaders.iter ().enumerate ()
.map (|(i, s)| {
(s.get_id (), i)
@ -154,14 +149,14 @@ impl Graphics {
});
Graphics {
mesh_cube,
// mesh_cube,
mesh_protag_kun,
mesh_sky,
mesh_sphere,
passes,
shader_lookup,
shaders,
text_stream,
// text_stream,
texture_crate: Texture::from_file ("crate.png"),
texture_earth: Texture::from_file ("earth.png"),
texture_sky: Texture::from_file ("sky.png"),
@ -178,9 +173,9 @@ impl Graphics {
level: &crate::LoadedLevel,
camera: &crate::Camera,
) {
use serde::Deserialize;
// use serde::Deserialize;
use uniforms as u;
/*
#[derive (Default, Deserialize)]
struct Config {
camera: CameraCfg,
@ -193,7 +188,7 @@ impl Graphics {
#[serde(default)]
translate_mix: f32,
}
/*
let cfg: Option <Config> = std::fs::read_to_string ("config.json").ok ()
.map (|s| serde_json::from_str (s.as_str ()).ok ())
.flatten ();
@ -227,8 +222,6 @@ impl Graphics {
let view_mat = proj_mat * view_mat;
let world_model_mat = Mat4::IDENTITY;
self.passes [0].with (gl_state, || {
glezz::clear_color (109f32 / 255.0, 194f32 / 255.0, 202f32 / 255.0, 1.0f32);
glezz::clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT | gl::STENCIL_BUFFER_BIT);

View File

@ -14,7 +14,6 @@ impl LoadedLevel {
pub fn from_path (path: &str) -> Result <Self> {
use gltf::{
Semantic,
scene::Transform,
};
let (level, buffers, _) = gltf::import (path)?;
@ -35,11 +34,11 @@ impl LoadedLevel {
let (translation, _, _) = node.transform ().decomposed ();
player_spawn = Some (Vec3::from (translation));
}
else if let Some (camera) = node.camera () {
else if let Some (_camera) = node.camera () {
}
else if let Some (mesh) = node.mesh () {
for (i, prim) in mesh.primitives ().enumerate () {
for (_i, prim) in mesh.primitives ().enumerate () {
let positions = match prim.get (&Semantic::Positions) {
None => continue,
Some (x) => x,
@ -52,15 +51,15 @@ impl LoadedLevel {
None => continue,
Some (x) => x,
};
let pos_view = match positions.view () {
let _pos_view = match positions.view () {
None => continue,
Some (x) => x,
};
let norm_view = match normals.view () {
let _norm_view = match normals.view () {
None => continue,
Some (x) => x,
};
let indices_view = match indices.view () {
let _indices_view = match indices.view () {
None => continue,
Some (x) => x,
};

View File

@ -1,21 +1,12 @@
use std::{
collections::HashMap,
time::Instant,
};
use anyhow::Result;
use maplit::hashmap;
use opengl_rust::{
prelude::*,
gl_state::*,
physics::PhysicsBody,
renderable_model::{
attributes,
RenderableModel,
},
shader_closure::ShaderLookup,
texture::Texture,
};
mod graphics;
@ -31,12 +22,12 @@ pub struct GameState {
static_level: StaticLevel,
}
struct StaticLevel {
pub struct StaticLevel {
tris: Vec <opengl_rust::physics::Triangle>,
}
#[derive (Clone, Default)]
struct LogicState {
pub struct LogicState {
player: PhysicsBody,
player_jump_vec: Option <Vec3>,
}
@ -199,7 +190,7 @@ async fn main () -> Result <()> {
let mut phys_tris: Vec <opengl_rust::physics::Triangle> = Vec::new ();
for node in scene.nodes () {
if let Some (c) = node.camera () {
if node.camera ().is_some () {
camera = Some (Camera {
transform: node.transform ().clone (),
});
@ -409,34 +400,13 @@ async fn main () -> Result <()> {
Ok (())
}
struct ShaderLocations {
attr_pos: u32,
attr_normal: u32,
attr_color: u32,
uni_mvp: i32,
}
impl ShaderLocations {
pub fn new (shader_program: &opengl_rust::shader::ShaderProgram) -> anyhow::Result <Self>
{
let attr = |name: &str| shader_program.get_attribute_location (&CString::new (name.as_bytes ())?).try_into ().context ("Attribute location negative");
let uni = |name: &str| shader_program.get_uniform_location (&CString::new (name.as_bytes ())?).try_into ().context ("Uniform location bad");
Ok (Self {
attr_pos: attr ("attr_pos")?,
attr_normal: attr ("attr_normal")?,
attr_color: attr ("attr_color")?,
uni_mvp: uni ("uni_mvp")?,
})
}
}
/*
struct TriangleStream {
pub verts: gpu_buffers::VertexBuffer,
pub indices: gpu_buffers::IndexBuffer,
}
struct Camera {
*/
pub struct Camera {
transform: gltf::scene::Transform,
}

View File

@ -155,6 +155,8 @@ pub fn step (
}
}
let _ = t_remaining;
PhysicsResult {
body: PhysicsBody {
pos: old_pos,
@ -178,7 +180,7 @@ pub fn get_candidate (
radius,
radius
));
let v = p1 - p0;
let _v = p1 - p0;
let mut candidate = Collision {
t: 2.0,
@ -358,12 +360,12 @@ pub fn get_candidate (
fn get_candidate_face (verts: &[Vec3], normal: Vec3, p0: Vec3, p1: Vec3, radius: f32)
-> Option <PrimCollision>
{
let radius3 = Vec3::from ((
let _radius3 = Vec3::from ((
radius,
radius,
radius
));
let v = p1 - p0;
let _v = p1 - p0;
let distance_to_face0 = Vec3::dot (normal, p0 - verts [0]) - radius;
let distance_to_face1 = Vec3::dot (normal, p1 - verts [0]) - radius;