♻️ Extract timestep.rs

main
_ 2020-02-16 22:58:45 +00:00
parent f8ceec6b9f
commit 593784917e
2 changed files with 53 additions and 50 deletions

View File

@ -4,17 +4,19 @@ use sdl2::event::Event;
use sdl2::keyboard::{Keycode, Scancode};
use std::collections::HashMap;
use std::convert::TryInto;
use std::ffi::{c_void, CStr, CString};
use std::ffi::{c_void, CString};
use std::fs::File;
use std::io::Read;
use std::path::Path;
use std::time::{Duration, Instant};
use std::time::{Duration};
mod iqm;
mod shader;
mod timestep;
use iqm::Model;
use shader::{ShaderProgram, ShaderObject};
use timestep::TimeStep;
pub fn load_small_file <P> (name: P) -> Vec <u8>
where P: AsRef <Path>
@ -222,54 +224,6 @@ impl WorldState {
}
}
struct TimeStep {
last_frame_time: Instant,
// Milliseconds
accum: u128,
fps_num: u16,
fps_den: u16,
}
impl TimeStep {
pub fn new (fps_num: u16, fps_den: u16) -> Self {
Self {
last_frame_time: Instant::now (),
accum: 0,
fps_num,
fps_den,
}
}
// Automatically gets monotonic system time from Instant
// If you need something fancy just rewrite this.
// Returns: How many logics steps to run. Typically 0 or 1.
pub fn step (&mut self) -> u16 {
let frame_time = Instant::now ();
let fps_num_128: u128 = self.fps_num.into ();
let fps_den_128: u128 = self.fps_den.into ();
self.accum += (frame_time - self.last_frame_time).as_millis () * fps_num_128;
let mut result = 0;
const MAX_FRAMES: u16 = 4;
for _ in 0..MAX_FRAMES {
if self.accum > fps_den_128 {
result += 1;
self.accum -= fps_den_128;
}
else {
break;
}
}
self.last_frame_time = frame_time;
result
}
}
fn main () {
let sdl_context = sdl2::init ().unwrap ();
let video_subsystem = sdl_context.video ().unwrap ();

49
src/timestep.rs Normal file
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@ -0,0 +1,49 @@
use std::time::Instant;
pub struct TimeStep {
last_frame_time: Instant,
// Milliseconds
accum: u128,
fps_num: u16,
fps_den: u16,
}
impl TimeStep {
pub fn new (fps_num: u16, fps_den: u16) -> Self {
Self {
last_frame_time: Instant::now (),
accum: 0,
fps_num,
fps_den,
}
}
// Automatically gets monotonic system time from Instant
// If you need something fancy just rewrite this.
// Returns: How many logics steps to run. Typically 0 or 1.
pub fn step (&mut self) -> u16 {
let frame_time = Instant::now ();
let fps_num_128: u128 = self.fps_num.into ();
let fps_den_128: u128 = self.fps_den.into ();
self.accum += (frame_time - self.last_frame_time).as_millis () * fps_num_128;
let mut result = 0;
const MAX_FRAMES: u16 = 4;
for _ in 0..MAX_FRAMES {
if self.accum > fps_den_128 {
result += 1;
self.accum -= fps_den_128;
}
else {
break;
}
}
self.last_frame_time = frame_time;
result
}
}