Add arrow key spinnies
parent
8426d3d5b8
commit
71400eb4ff
37
src/main.rs
37
src/main.rs
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@ -6,8 +6,7 @@ use nom::{
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};
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::{Keycode, Scancode};
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use std::collections::HashMap;
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use std::convert::TryInto;
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use std::ffi::{c_void, CStr, CString};
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@ -622,6 +621,10 @@ fn main () {
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let mut last_frame_time = Instant::now ();
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let mut frame = 0;
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let mut timestep_accum = Duration::from_millis (0);
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let mut azimuth: f32 = 0.0;
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let mut altitude: f32 = 0.0;
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let mut spin_speed: i32 = 0;
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const SPIN_RAMP_TIME: i32 = 30;
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//println! ("Entering main loop");
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@ -637,10 +640,34 @@ fn main () {
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timestep_accum += (frame_time - last_frame_time).mul_f32 (fps_num);
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let keyboard_state = event_pump.keyboard_state ();
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for _ in 0..4 {
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if timestep_accum > Duration::from_millis (fps_den) {
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frame += 1;
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timestep_accum -= Duration::from_millis (fps_den);
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let spin_f = 4.0 * spin_speed as f32 / SPIN_RAMP_TIME as f32;
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if keyboard_state.is_scancode_pressed (Scancode::Left) {
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spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
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azimuth += spin_f;
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}
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else if keyboard_state.is_scancode_pressed (Scancode::Right) {
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spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
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azimuth -= spin_f;
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}
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else if keyboard_state.is_scancode_pressed (Scancode::Up) {
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spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
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altitude = f32::min (90.0, altitude + spin_f);
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}
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else if keyboard_state.is_scancode_pressed (Scancode::Down) {
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spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
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altitude = f32::max (-90.0, altitude - spin_f);
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}
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else {
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spin_speed = 0;
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}
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}
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else {
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break;
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@ -663,8 +690,10 @@ fn main () {
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window.gl_make_current (&gl_ctx).unwrap ();
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let longitude = (frame as f32).to_radians ();
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let latitude = (frame as f32 / 5.0).to_radians ().sin () * -40.0f32.to_radians () - 75.0f32.to_radians ();
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//let longitude = (frame as f32).to_radians ();
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let longitude = azimuth.to_radians ();
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let latitude = (altitude - 90.0).to_radians ();
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//let latitude = (frame as f32 / 5.0).to_radians ().sin () * -40.0f32.to_radians () - 75.0f32.to_radians ();
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let proj_mat = Mat4::perspective_rh_gl (30.0f32.to_radians (), 1280.0 / 720.0, 0.5, 500.0);
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