♻️ extract get_uniform_locations
parent
358e139c9c
commit
88e58d5677
16
src/main.rs
16
src/main.rs
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@ -238,26 +238,14 @@ fn main () {
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let shader_program = ShaderProgram::new (&vert_shader, &frag_shader).unwrap ();
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let unis: HashMap <_, _> = vec! [
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let unis = shader_program.get_uniform_locations (vec! [
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"mvp",
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"object_space_light",
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"albedo",
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"min_albedo",
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"min_bright",
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"texture",
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].iter ()
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.map (|name| {
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let mut s = String::from ("uni_");
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s.push_str (name);
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let c_str = CString::new (s.as_bytes ()).unwrap ();
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let loc = shader_program.get_uniform_location (&c_str);
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println! ("Uni {} --> {}", name, loc);
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(String::from (*name), loc)
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})
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.collect ();
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].into_iter ());
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let attrs: HashMap <_, Option <u32>> = vec! [
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"pos",
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@ -1,5 +1,6 @@
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use std::collections::*;
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use std::convert::TryInto;
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use std::ffi::CStr;
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use std::ffi::{CStr, CString};
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pub struct ShaderObject {
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id: u32,
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@ -116,6 +117,29 @@ impl ShaderProgram {
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}
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}
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pub fn get_uniform_locations <'a, I> (&self, names: I)
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-> HashMap <String, i32>
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where I: Iterator <Item = &'a str>
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{
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unsafe {
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gl::UseProgram (self.id);
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}
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names
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.map (|name| {
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let mut s = String::from ("uni_");
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s.push_str (name);
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let c_str = CString::new (s.as_bytes ()).unwrap ();
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let loc = unsafe {
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gl::GetUniformLocation (self.id, c_str.as_ptr ())
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};
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(String::from (name), loc)
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})
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.collect ()
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}
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pub fn get_attribute_location (&self, name: &CStr) -> i32 {
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unsafe {
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gl::UseProgram (self.id);
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