♻️ Extract GLES functions that are trivially safe
parent
6b9b2a4e93
commit
963b344122
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@ -241,14 +241,12 @@ fn main () {
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const FALSE_U8: u8 = 0;
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const FALSE_U8: u8 = 0;
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unsafe {
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enable_vertex_attrib_array (attrs ["pos"]);
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enable_vertex_attrib_array (attrs ["pos"]);
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enable_vertex_attrib_array (attrs ["uv"]);
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enable_vertex_attrib_array (attrs ["uv"]);
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enable_vertex_attrib_array (attrs ["normal"]);
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enable_vertex_attrib_array (attrs ["normal"]);
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glezz::enable (gl::DEPTH_TEST);
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gl::Enable (gl::DEPTH_TEST);
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glezz::enable (gl::TEXTURE);
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gl::Enable (gl::TEXTURE);
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}
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let mut time_step = TimeStep::new (60, 1000);
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let mut time_step = TimeStep::new (60, 1000);
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let mut state = WorldState::new ();
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let mut state = WorldState::new ();
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@ -307,11 +305,11 @@ fn main () {
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let orange = orange * orange;
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let orange = orange * orange;
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let green = green * green;
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let green = green * green;
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glezz::clear_color (1.0f32, 1.0f32, 1.0f32, 1.0f32);
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glezz::clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
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glezz::disable (gl::CULL_FACE);
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unsafe {
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unsafe {
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gl::ClearColor (1.0f32, 1.0f32, 1.0f32, 1.0f32);
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gl::Clear (gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
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gl::Disable (gl::CULL_FACE);
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gl::Uniform3fv (unis ["min_bright"], 1, &black as *const Vec3 as *const f32);
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gl::Uniform3fv (unis ["min_bright"], 1, &black as *const Vec3 as *const f32);
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gl::Uniform3fv (unis ["min_albedo"], 1, &white as *const Vec3 as *const f32);
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gl::Uniform3fv (unis ["min_albedo"], 1, &white as *const Vec3 as *const f32);
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@ -0,0 +1,25 @@
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// Trivial wrappers around GLESv2 C functions that should be safe
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pub fn clear_color (r: f32, g: f32, b: f32, a: f32) {
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unsafe {
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gl::ClearColor (1.0f32, 1.0f32, 1.0f32, 1.0f32);
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}
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}
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pub fn clear (flags: u32) {
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unsafe {
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gl::Clear (flags);
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}
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}
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pub fn disable (constant: u32) {
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unsafe {
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gl::Disable (constant);
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}
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}
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pub fn enable (constant: u32) {
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unsafe {
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gl::Enable (constant);
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}
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}
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@ -1,4 +1,5 @@
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pub mod file;
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pub mod file;
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pub mod glezz;
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pub mod iqm;
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pub mod iqm;
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pub mod shader;
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pub mod shader;
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pub mod texture;
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pub mod texture;
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