♻️ refactor
parent
7f15b34591
commit
a6c4ebff39
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@ -1,7 +1,6 @@
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#[macro_use]
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extern crate maplit;
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use float_ord::FloatOrd;
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use glam::{Mat4, Quat, Vec3, Vec4};
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use sdl2::event::Event;
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@ -13,10 +12,9 @@ use std::time::{Duration};
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use opengl_rust::*;
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use file::load_small_file;
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use iqm::Model;
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use renderable_model::RenderableModel;
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use shader::{ShaderProgram, ShaderObject};
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use gl_state::*;
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use renderable_model::*;
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use shader::*;
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use shader_closure::*;
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use texture::Texture;
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use timestep::TimeStep;
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@ -190,7 +188,7 @@ struct FlightState {
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}
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impl FlightState {
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pub fn handle_event (&mut self, event: &sdl2::event::Event) {
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pub fn handle_event (&mut self, _event: &sdl2::event::Event) {
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}
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@ -202,10 +200,13 @@ impl FlightState {
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let nose = airplane.ori.mul_vec3 ((0.0, 1.0, 0.0).into ());
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let speed = airplane.vel.length ();
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// Different from nose since planes are always drifting
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let direction = match speed {
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0.0 => Vec3::from ((0.0, 0.0, 0.0)),
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_ => airplane.vel * (1.0 / speed),
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let direction = if speed == 0.0 {
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Vec3::from ((0.0, 0.0, 0.0))
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}
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else {
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airplane.vel * (1.0 / speed)
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};
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let object_space_dir = airplane.ori.conjugate ().mul_vec3 (direction);
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// Forces
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@ -353,24 +354,6 @@ fn make_object_space_vec (inverse_model_mat: &Mat4, world_space_vec: &Vec3)
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Vec3::from ((v4.x (), v4.y (), v4.z ()))
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}
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fn renderable_from_iqm_file <P> (filename: P) -> RenderableModel
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where P: AsRef <std::path::Path>
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{
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let data = load_small_file (filename, 1024 * 1024).unwrap ();
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let model = Model::from_slice (&data).unwrap ();
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RenderableModel::from_iqm (&model)
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}
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fn shader_from_files <P> (vert: P, frag: P) -> ShaderProgram
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where P: AsRef <std::path::Path>
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{
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let vert_shader = ShaderObject::from_file (gl::VERTEX_SHADER, vert).unwrap ();
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let frag_shader = ShaderObject::from_file (gl::FRAGMENT_SHADER, frag).unwrap ();
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ShaderProgram::new (&vert_shader, &frag_shader).unwrap ()
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}
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struct Arrow {
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origin: Vec3,
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direction: Vec3,
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@ -383,344 +366,6 @@ struct RenderableArrow {
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color: Vec3,
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum FrontFace {
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Cw,
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Ccw,
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}
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impl From <FrontFace> for u32 {
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fn from (v: FrontFace) -> Self {
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use FrontFace::*;
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{
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use gl::*;
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match v {
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Cw => CW,
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Ccw => CCW,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum StencilOp {
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Keep,
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Zero,
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Replace,
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Incr,
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Decr,
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Invert,
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IncrWrap,
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DecrWrap,
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}
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impl From <StencilOp> for u32 {
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fn from (v: StencilOp) -> Self {
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use StencilOp::*;
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{
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use gl::*;
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match v {
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Keep => KEEP,
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Zero => ZERO,
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Replace => REPLACE,
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Incr => INCR,
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Decr => DECR,
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Invert => INVERT,
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IncrWrap => INCR_WRAP,
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DecrWrap => DECR_WRAP,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum StencilFunc {
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Never,
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Always,
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Less,
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LessEqual,
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Equal,
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Greater,
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GreaterEqual,
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NotEqual,
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}
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impl From <StencilFunc> for u32 {
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fn from (v: StencilFunc) -> Self {
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use StencilFunc::*;
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{
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use gl::*;
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match v {
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Never => NEVER,
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Always => ALWAYS,
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Less => LESS,
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LessEqual => LEQUAL,
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Equal => EQUAL,
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Greater => GREATER,
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GreaterEqual => GEQUAL,
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NotEqual => NOTEQUAL,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum DepthFunc {
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Never,
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Always,
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Less,
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LessEqual,
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Equal,
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Greater,
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GreaterEqual,
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NotEqual,
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}
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impl From <DepthFunc> for u32 {
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fn from (v: DepthFunc) -> Self {
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use DepthFunc::*;
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{
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use gl::*;
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match v {
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Never => NEVER,
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Always => ALWAYS,
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Less => LESS,
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LessEqual => LEQUAL,
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Equal => EQUAL,
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Greater => GREATER,
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GreaterEqual => GEQUAL,
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NotEqual => NOTEQUAL,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub struct StencilOpState {
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sfail: StencilOp,
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dpfail: StencilOp,
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dppass: StencilOp,
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub struct StencilFuncState {
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func: StencilFunc,
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reference: i32,
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mask: u32,
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub struct StencilState {
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op: StencilOpState,
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func: StencilFuncState,
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}
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// These are POD where no extra data is needed
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// to safely use the flags / numbers
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pub struct IsoGlState {
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shader_id: Option <u32>,
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flags: HashMap <u32, bool>,
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front_face: Option <FrontFace>,
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stencil: Option <StencilState>,
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depth_func: Option <DepthFunc>,
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color_mask: Option <(u8, u8, u8, u8)>,
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depth_mask: Option <u8>,
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stencil_mask: Option <u32>,
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}
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impl std::default::Default for IsoGlState {
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fn default () -> Self {
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Self {
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shader_id: None,
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flags: hashmap! {},
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front_face: None,
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stencil: None,
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depth_func: None,
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color_mask: None,
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depth_mask: None,
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stencil_mask: None,
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}
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}
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}
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// These are POD IDs or hashes of non-POD data
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pub struct NonIsoGlState {
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}
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impl std::default::Default for NonIsoGlState {
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fn default () -> Self {
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Self {
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}
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}
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}
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pub struct GlState {
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iso: IsoGlState,
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non_iso: NonIsoGlState,
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}
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impl std::default::Default for GlState {
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fn default () -> Self {
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Self {
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iso: Default::default (),
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non_iso: Default::default (),
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}
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}
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}
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pub struct Pass {
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// In the context of a Pass, "None" means "Don't care"
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iso: IsoGlState,
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}
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impl Pass {
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pub fn apply_diff (&self, old_state: &mut IsoGlState) {
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let state = &self.iso;
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let mut flag_elision_count = 0;
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for (flag, value) in state.flags.iter () {
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let old_entry = old_state.flags.entry (*flag);
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if match &old_entry {
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hash_map::Entry::Vacant (_) => true,
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hash_map::Entry::Occupied (o) => o.get () != value,
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} {
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if *value {
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glezz::enable (*flag);
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}
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else {
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glezz::disable (*flag);
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}
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old_entry.or_insert (*value);
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}
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else {
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flag_elision_count += 1;
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}
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}
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if flag_elision_count > 0 {
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//println! ("Elided {} flags", flag_elision_count);
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}
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if let Some (v) = &state.front_face {
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if old_state.front_face != state.front_face {
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glezz::front_face ((*v).into ());
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old_state.front_face = state.front_face;
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}
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else {
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//println! ("Elided front_face ()");
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}
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}
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if let Some (v) = &state.stencil {
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if old_state.stencil != state.stencil {
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let func = &v.func;
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unsafe {
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gl::StencilFunc (
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func.func.into (),
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func.reference.into (),
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func.mask.into ()
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);
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}
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let op = &v.op;
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unsafe {
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gl::StencilOp (
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op.sfail.into (),
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op.dpfail.into (),
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op.dppass.into ()
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);
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}
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}
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else {
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//println! ("Elided stencil state");
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}
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}
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if let Some (v) = &state.depth_func {
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if old_state.depth_func != state.depth_func {
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glezz::depth_func ((*v).into ());
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old_state.depth_func = state.depth_func;
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}
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else {
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//println! ("Elided depth_func ()");
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}
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}
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if let Some ((r, g, b, a)) = &state.color_mask {
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if old_state.color_mask != state.color_mask {
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glezz::color_mask (*r, *g, *b, *a);
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old_state.color_mask = state.color_mask;
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}
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else {
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//println! ("Elided color_mask ()");
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}
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}
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if let Some (v) = &state.depth_mask {
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if old_state.depth_mask != state.depth_mask {
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glezz::depth_mask (*v);
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old_state.depth_mask = state.depth_mask;
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}
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else {
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//println! ("Elided depth_mask ()");
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}
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}
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if let Some (v) = &state.stencil_mask {
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if old_state.stencil_mask != state.stencil_mask {
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glezz::stencil_mask (*v);
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old_state.stencil_mask = state.stencil_mask;
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}
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else {
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//println! ("Elided stencil_mask ()");
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}
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}
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}
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pub fn apply_slow (&self) {
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let mut iso = IsoGlState::default ();
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self.apply_diff (&mut iso);
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}
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pub fn with <F> (&self, gl_state: &mut GlState, callback: F)
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where F: Fn ()
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{
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self.apply_diff (&mut gl_state.iso);
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callback ();
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}
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pub fn with_shader <F, S> (
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&self,
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gl_state: &mut GlState,
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shader_component: &S,
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callback: F
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)
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where F: Fn (BorrowedShaderVars), S: ShaderLookup
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{
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if let Some (s) = self.iso.shader_id {
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self.apply_diff (&mut gl_state.iso);
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shader_component.lookup (s).with (gl_state.iso.shader_id, |shader_vars| {
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callback (shader_vars);
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});
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gl_state.iso.shader_id = Some (s);
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}
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else {
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panic! ("Called with_shader on a pass with no shader");
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}
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}
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}
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pub trait ShaderLookup {
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fn lookup <'a> (&'a self, id: u32) -> &'a ShaderClosure;
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}
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struct GameGraphics {
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passes: Vec <Pass>,
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@ -1133,7 +778,7 @@ impl GameGraphics {
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let gunmetal_grey = color_from_255 ((133.0, 149.0, 161.0));
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glezz::uniform_3fv (unis [&ALBEDO], &gunmetal_grey);
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self.mesh_airplane.draw_all (attrs, |i| {
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self.mesh_airplane.draw_all (attrs, |_i| {
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true
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});
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@ -0,0 +1,338 @@
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use std::collections::*;
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use crate::glezz;
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use crate::shader_closure::*;
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum FrontFace {
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Cw,
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Ccw,
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}
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impl From <FrontFace> for u32 {
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fn from (v: FrontFace) -> Self {
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use FrontFace::*;
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{
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use gl::*;
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match v {
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Cw => CW,
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Ccw => CCW,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum StencilOp {
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Keep,
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Zero,
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Replace,
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Incr,
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Decr,
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Invert,
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IncrWrap,
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DecrWrap,
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}
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impl From <StencilOp> for u32 {
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fn from (v: StencilOp) -> Self {
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use StencilOp::*;
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{
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use gl::*;
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match v {
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Keep => KEEP,
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Zero => ZERO,
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Replace => REPLACE,
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Incr => INCR,
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Decr => DECR,
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Invert => INVERT,
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IncrWrap => INCR_WRAP,
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DecrWrap => DECR_WRAP,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum StencilFunc {
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Never,
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Always,
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Less,
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LessEqual,
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Equal,
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Greater,
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GreaterEqual,
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NotEqual,
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}
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impl From <StencilFunc> for u32 {
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fn from (v: StencilFunc) -> Self {
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use StencilFunc::*;
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{
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use gl::*;
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match v {
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Never => NEVER,
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Always => ALWAYS,
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Less => LESS,
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LessEqual => LEQUAL,
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Equal => EQUAL,
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Greater => GREATER,
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GreaterEqual => GEQUAL,
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NotEqual => NOTEQUAL,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub enum DepthFunc {
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Never,
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Always,
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Less,
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LessEqual,
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Equal,
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Greater,
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GreaterEqual,
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NotEqual,
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}
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impl From <DepthFunc> for u32 {
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fn from (v: DepthFunc) -> Self {
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use DepthFunc::*;
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{
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use gl::*;
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match v {
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Never => NEVER,
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Always => ALWAYS,
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Less => LESS,
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LessEqual => LEQUAL,
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Equal => EQUAL,
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Greater => GREATER,
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GreaterEqual => GEQUAL,
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NotEqual => NOTEQUAL,
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}
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}
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}
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub struct StencilOpState {
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pub sfail: StencilOp,
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pub dpfail: StencilOp,
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pub dppass: StencilOp,
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}
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#[derive (Copy, Clone, PartialEq, Eq)]
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pub struct StencilFuncState {
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pub func: StencilFunc,
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pub reference: i32,
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pub mask: u32,
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}
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|
||||
#[derive (Copy, Clone, PartialEq, Eq)]
|
||||
pub struct StencilState {
|
||||
pub op: StencilOpState,
|
||||
pub func: StencilFuncState,
|
||||
}
|
||||
|
||||
// These are POD where no extra data is needed
|
||||
// to safely use the flags / numbers
|
||||
|
||||
pub struct IsoGlState {
|
||||
pub shader_id: Option <u32>,
|
||||
|
||||
pub flags: HashMap <u32, bool>,
|
||||
pub front_face: Option <FrontFace>,
|
||||
pub stencil: Option <StencilState>,
|
||||
pub depth_func: Option <DepthFunc>,
|
||||
|
||||
pub color_mask: Option <(u8, u8, u8, u8)>,
|
||||
pub depth_mask: Option <u8>,
|
||||
pub stencil_mask: Option <u32>,
|
||||
}
|
||||
|
||||
impl std::default::Default for IsoGlState {
|
||||
fn default () -> Self {
|
||||
Self {
|
||||
shader_id: None,
|
||||
flags: hashmap! {},
|
||||
front_face: None,
|
||||
stencil: None,
|
||||
depth_func: None,
|
||||
color_mask: None,
|
||||
depth_mask: None,
|
||||
stencil_mask: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// These are POD IDs or hashes of non-POD data
|
||||
|
||||
pub struct NonIsoGlState {
|
||||
}
|
||||
|
||||
impl std::default::Default for NonIsoGlState {
|
||||
fn default () -> Self {
|
||||
Self {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GlState {
|
||||
pub iso: IsoGlState,
|
||||
pub non_iso: NonIsoGlState,
|
||||
}
|
||||
|
||||
impl std::default::Default for GlState {
|
||||
fn default () -> Self {
|
||||
Self {
|
||||
iso: Default::default (),
|
||||
non_iso: Default::default (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Pass {
|
||||
// In the context of a Pass, "None" means "Don't care"
|
||||
|
||||
pub iso: IsoGlState,
|
||||
}
|
||||
|
||||
impl Pass {
|
||||
pub fn apply_diff (&self, old_state: &mut IsoGlState) {
|
||||
let state = &self.iso;
|
||||
|
||||
let mut flag_elision_count = 0;
|
||||
|
||||
for (flag, value) in state.flags.iter () {
|
||||
let old_entry = old_state.flags.entry (*flag);
|
||||
if match &old_entry {
|
||||
hash_map::Entry::Vacant (_) => true,
|
||||
hash_map::Entry::Occupied (o) => o.get () != value,
|
||||
} {
|
||||
if *value {
|
||||
glezz::enable (*flag);
|
||||
}
|
||||
else {
|
||||
glezz::disable (*flag);
|
||||
}
|
||||
|
||||
old_entry.or_insert (*value);
|
||||
}
|
||||
else {
|
||||
flag_elision_count += 1;
|
||||
}
|
||||
}
|
||||
if flag_elision_count > 0 {
|
||||
//println! ("Elided {} flags", flag_elision_count);
|
||||
}
|
||||
|
||||
if let Some (v) = &state.front_face {
|
||||
if old_state.front_face != state.front_face {
|
||||
glezz::front_face ((*v).into ());
|
||||
old_state.front_face = state.front_face;
|
||||
}
|
||||
else {
|
||||
//println! ("Elided front_face ()");
|
||||
}
|
||||
}
|
||||
|
||||
if let Some (v) = &state.stencil {
|
||||
if old_state.stencil != state.stencil {
|
||||
let func = &v.func;
|
||||
unsafe {
|
||||
gl::StencilFunc (
|
||||
func.func.into (),
|
||||
func.reference.into (),
|
||||
func.mask.into ()
|
||||
);
|
||||
}
|
||||
|
||||
let op = &v.op;
|
||||
unsafe {
|
||||
gl::StencilOp (
|
||||
op.sfail.into (),
|
||||
op.dpfail.into (),
|
||||
op.dppass.into ()
|
||||
);
|
||||
}
|
||||
}
|
||||
else {
|
||||
//println! ("Elided stencil state");
|
||||
}
|
||||
}
|
||||
|
||||
if let Some (v) = &state.depth_func {
|
||||
if old_state.depth_func != state.depth_func {
|
||||
glezz::depth_func ((*v).into ());
|
||||
old_state.depth_func = state.depth_func;
|
||||
}
|
||||
else {
|
||||
//println! ("Elided depth_func ()");
|
||||
}
|
||||
}
|
||||
|
||||
if let Some ((r, g, b, a)) = &state.color_mask {
|
||||
if old_state.color_mask != state.color_mask {
|
||||
glezz::color_mask (*r, *g, *b, *a);
|
||||
old_state.color_mask = state.color_mask;
|
||||
}
|
||||
else {
|
||||
//println! ("Elided color_mask ()");
|
||||
}
|
||||
}
|
||||
|
||||
if let Some (v) = &state.depth_mask {
|
||||
if old_state.depth_mask != state.depth_mask {
|
||||
glezz::depth_mask (*v);
|
||||
old_state.depth_mask = state.depth_mask;
|
||||
}
|
||||
else {
|
||||
//println! ("Elided depth_mask ()");
|
||||
}
|
||||
}
|
||||
|
||||
if let Some (v) = &state.stencil_mask {
|
||||
if old_state.stencil_mask != state.stencil_mask {
|
||||
glezz::stencil_mask (*v);
|
||||
old_state.stencil_mask = state.stencil_mask;
|
||||
}
|
||||
else {
|
||||
//println! ("Elided stencil_mask ()");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_slow (&self) {
|
||||
let mut iso = IsoGlState::default ();
|
||||
|
||||
self.apply_diff (&mut iso);
|
||||
}
|
||||
|
||||
pub fn with <F> (&self, gl_state: &mut GlState, callback: F)
|
||||
where F: Fn ()
|
||||
{
|
||||
self.apply_diff (&mut gl_state.iso);
|
||||
callback ();
|
||||
}
|
||||
|
||||
pub fn with_shader <F, S> (
|
||||
&self,
|
||||
gl_state: &mut GlState,
|
||||
shader_component: &S,
|
||||
callback: F
|
||||
)
|
||||
where F: Fn (BorrowedShaderVars), S: ShaderLookup
|
||||
{
|
||||
if let Some (s) = self.iso.shader_id {
|
||||
self.apply_diff (&mut gl_state.iso);
|
||||
shader_component.lookup (s).with (gl_state.iso.shader_id, |shader_vars| {
|
||||
callback (shader_vars);
|
||||
});
|
||||
gl_state.iso.shader_id = Some (s);
|
||||
}
|
||||
else {
|
||||
panic! ("Called with_shader on a pass with no shader");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,12 @@
|
|||
#[macro_use]
|
||||
extern crate iota;
|
||||
|
||||
#[macro_use]
|
||||
extern crate maplit;
|
||||
|
||||
pub mod file;
|
||||
pub mod glezz;
|
||||
pub mod gl_state;
|
||||
pub mod gpu_buffers;
|
||||
pub mod iqm;
|
||||
pub mod renderable_model;
|
||||
|
|
|
@ -142,3 +142,12 @@ impl RenderableModel {
|
|||
self.meshes.len ()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn renderable_from_iqm_file <P> (filename: P) -> RenderableModel
|
||||
where P: AsRef <std::path::Path>
|
||||
{
|
||||
let data = crate::file::load_small_file (filename, 1024 * 1024).unwrap ();
|
||||
let model = crate::iqm::Model::from_slice (&data).unwrap ();
|
||||
|
||||
RenderableModel::from_iqm (&model)
|
||||
}
|
||||
|
|
|
@ -197,3 +197,12 @@ impl Drop for ShaderProgram {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shader_from_files <P> (vert: P, frag: P) -> ShaderProgram
|
||||
where P: AsRef <std::path::Path>
|
||||
{
|
||||
let vert_shader = ShaderObject::from_file (gl::VERTEX_SHADER, vert).unwrap ();
|
||||
let frag_shader = ShaderObject::from_file (gl::FRAGMENT_SHADER, frag).unwrap ();
|
||||
|
||||
ShaderProgram::new (&vert_shader, &frag_shader).unwrap ()
|
||||
}
|
||||
|
|
|
@ -87,3 +87,7 @@ impl ShaderClosure {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub trait ShaderLookup {
|
||||
fn lookup <'a> (&'a self, id: u32) -> &'a ShaderClosure;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue