RenderableModel is now using VBOs.
And I made the sky model use RenderableModel, so there are no unsafe blocks in the main file now.main
parent
0e0e3f833a
commit
af4ef579c1
|
@ -82,24 +82,6 @@ void main (void) {
|
||||||
}
|
}
|
||||||
";
|
";
|
||||||
|
|
||||||
unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, slice: &[u8]) {
|
|
||||||
const FALSE_U8: u8 = 0;
|
|
||||||
const FLOAT_SIZE: i32 = 4;
|
|
||||||
|
|
||||||
if let Some (id) = id {
|
|
||||||
gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, &slice [0] as *const u8 as *const c_void);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
unsafe fn point_to_model (
|
|
||||||
attrs: &HashMap <String, Option <u32>>,
|
|
||||||
model: &Model
|
|
||||||
) {
|
|
||||||
vertex_attrib_pointer (attrs ["pos"], 3, model.get_vertex_slice (0));
|
|
||||||
vertex_attrib_pointer (attrs ["uv"], 2, model.get_vertex_slice (1));
|
|
||||||
vertex_attrib_pointer (attrs ["normal"], 3, model.get_vertex_slice (2));
|
|
||||||
}
|
|
||||||
|
|
||||||
const KEY_LEFT: usize = 0;
|
const KEY_LEFT: usize = 0;
|
||||||
const KEY_RIGHT: usize = KEY_LEFT + 1;
|
const KEY_RIGHT: usize = KEY_LEFT + 1;
|
||||||
const KEY_UP: usize = KEY_RIGHT + 1;
|
const KEY_UP: usize = KEY_RIGHT + 1;
|
||||||
|
@ -232,6 +214,8 @@ fn main () {
|
||||||
let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
|
let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
|
||||||
let sky_model = Model::from_slice (&sky_data [..]);
|
let sky_model = Model::from_slice (&sky_data [..]);
|
||||||
|
|
||||||
|
let renderable_sky = glezz::RenderableModel::from_iqm (&sky_model);
|
||||||
|
|
||||||
const FALSE_U8: u8 = 0;
|
const FALSE_U8: u8 = 0;
|
||||||
|
|
||||||
glezz::enable_vertex_attrib_array (attrs ["pos"]);
|
glezz::enable_vertex_attrib_array (attrs ["pos"]);
|
||||||
|
@ -239,7 +223,7 @@ fn main () {
|
||||||
glezz::enable_vertex_attrib_array (attrs ["normal"]);
|
glezz::enable_vertex_attrib_array (attrs ["normal"]);
|
||||||
|
|
||||||
glezz::enable (gl::DEPTH_TEST);
|
glezz::enable (gl::DEPTH_TEST);
|
||||||
glezz::enable (gl::TEXTURE);
|
glezz::enable (gl::TEXTURE_2D);
|
||||||
|
|
||||||
let mut time_step = TimeStep::new (60, 1000);
|
let mut time_step = TimeStep::new (60, 1000);
|
||||||
let mut state = WorldState::new ();
|
let mut state = WorldState::new ();
|
||||||
|
@ -317,22 +301,13 @@ fn main () {
|
||||||
|
|
||||||
let draw_sky = true;
|
let draw_sky = true;
|
||||||
if draw_sky {
|
if draw_sky {
|
||||||
unsafe {
|
|
||||||
gl::BindBuffer (gl::ARRAY_BUFFER, 0);
|
|
||||||
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
glezz::uniform_matrix_4fv (unis ["mvp"], &sky_mvp_mat);
|
glezz::uniform_matrix_4fv (unis ["mvp"], &sky_mvp_mat);
|
||||||
glezz::uniform_3fv (unis ["albedo"], &white);
|
glezz::uniform_3fv (unis ["albedo"], &white);
|
||||||
glezz::uniform_3fv (unis ["min_bright"], &white);
|
glezz::uniform_3fv (unis ["min_bright"], &white);
|
||||||
glezz::uniform_3fv (unis ["min_albedo"], &black);
|
glezz::uniform_3fv (unis ["min_albedo"], &black);
|
||||||
glezz::uniform_1i (unis ["texture"], 0);
|
glezz::uniform_1i (unis ["texture"], 0);
|
||||||
|
|
||||||
unsafe {
|
renderable_sky.draw (&attrs, 0);
|
||||||
point_to_model (&attrs, &sky_model);
|
|
||||||
|
|
||||||
gl::DrawElements (gl::TRIANGLES, (sky_model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &sky_model.get_index_slice (0) [0] as *const u8 as *const c_void);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
window.gl_swap_window ();
|
window.gl_swap_window ();
|
||||||
|
|
74
src/glezz.rs
74
src/glezz.rs
|
@ -77,24 +77,19 @@ pub struct VertexBuffer {
|
||||||
id: u32,
|
id: u32,
|
||||||
// Not bytes.
|
// Not bytes.
|
||||||
len: usize,
|
len: usize,
|
||||||
// Assuming arrays are packed, not interleaved
|
|
||||||
// Typically 3, or 2 for UV.
|
|
||||||
num_coords: i32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl VertexBuffer {
|
impl VertexBuffer {
|
||||||
pub fn from_slice (slice: &[u8], num_coords: i32) -> Self {
|
pub fn from_slice (slice: &[f32]) -> Self {
|
||||||
const FLOAT_SIZE: usize = 4;
|
const FLOAT_SIZE: usize = 4;
|
||||||
|
|
||||||
assert_eq! (slice.len () % (FLOAT_SIZE * (num_coords as usize)), 0);
|
|
||||||
|
|
||||||
let id = {
|
let id = {
|
||||||
let mut id = 0;
|
let mut id = 0;
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::GenBuffers (1, &mut id);
|
gl::GenBuffers (1, &mut id);
|
||||||
gl::BindBuffer (gl::ARRAY_BUFFER, id);
|
gl::BindBuffer (gl::ARRAY_BUFFER, id);
|
||||||
|
|
||||||
gl::BufferData (gl::ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
|
gl::BufferData (gl::ARRAY_BUFFER, (slice.len () * 4).try_into ().unwrap (), &slice [0] as *const f32 as *const c_void, gl::STATIC_DRAW);
|
||||||
}
|
}
|
||||||
assert! (id != 0);
|
assert! (id != 0);
|
||||||
id
|
id
|
||||||
|
@ -103,7 +98,6 @@ impl VertexBuffer {
|
||||||
Self {
|
Self {
|
||||||
id,
|
id,
|
||||||
len: slice.len (),
|
len: slice.len (),
|
||||||
num_coords,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,7 +125,6 @@ struct IndexBuffer {
|
||||||
id: u32,
|
id: u32,
|
||||||
// Not bytes. Number of indexes.
|
// Not bytes. Number of indexes.
|
||||||
len: usize,
|
len: usize,
|
||||||
min: u32,
|
|
||||||
max: u32,
|
max: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -139,7 +132,6 @@ impl IndexBuffer {
|
||||||
pub fn from_slice (slice: &[u8]) -> Self {
|
pub fn from_slice (slice: &[u8]) -> Self {
|
||||||
let mut rdr = Cursor::new (slice);
|
let mut rdr = Cursor::new (slice);
|
||||||
|
|
||||||
let mut min = None;
|
|
||||||
let mut max = None;
|
let mut max = None;
|
||||||
|
|
||||||
const IDX_SIZE: usize = 4;
|
const IDX_SIZE: usize = 4;
|
||||||
|
@ -149,11 +141,6 @@ impl IndexBuffer {
|
||||||
for _ in 0..slice.len () / IDX_SIZE {
|
for _ in 0..slice.len () / IDX_SIZE {
|
||||||
let idx = rdr.read_u32::<LittleEndian> ().unwrap ();
|
let idx = rdr.read_u32::<LittleEndian> ().unwrap ();
|
||||||
|
|
||||||
min = match min {
|
|
||||||
None => Some (idx),
|
|
||||||
Some (min) => Some (cmp::min (min, idx)),
|
|
||||||
};
|
|
||||||
|
|
||||||
max = match max {
|
max = match max {
|
||||||
None => Some (idx),
|
None => Some (idx),
|
||||||
Some (max) => Some (cmp::max (max, idx)),
|
Some (max) => Some (cmp::max (max, idx)),
|
||||||
|
@ -175,7 +162,6 @@ impl IndexBuffer {
|
||||||
Self {
|
Self {
|
||||||
id,
|
id,
|
||||||
len: slice.len () / IDX_SIZE,
|
len: slice.len () / IDX_SIZE,
|
||||||
min: min.unwrap (),
|
|
||||||
max: max.unwrap (),
|
max: max.unwrap (),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -211,46 +197,51 @@ struct RenderableMesh {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct RenderableModel {
|
pub struct RenderableModel {
|
||||||
pos: Vec <f32>,
|
num_pos: usize,
|
||||||
uv: Vec <f32>,
|
num_uv: usize,
|
||||||
normals: Vec <f32>,
|
num_normal: usize,
|
||||||
|
|
||||||
|
vertexes: VertexBuffer,
|
||||||
indexes: IndexBuffer,
|
indexes: IndexBuffer,
|
||||||
|
|
||||||
meshes: Vec <RenderableMesh>,
|
meshes: Vec <RenderableMesh>,
|
||||||
}
|
}
|
||||||
|
|
||||||
unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, slice: &[f32]) {
|
unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, float_offset: usize) {
|
||||||
const FALSE_U8: u8 = 0;
|
const FALSE_U8: u8 = 0;
|
||||||
const FLOAT_SIZE: i32 = 4;
|
const FLOAT_SIZE: i32 = 4;
|
||||||
|
|
||||||
if let Some (id) = id {
|
if let Some (id) = id {
|
||||||
gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, &slice [0] as *const f32 as *const c_void);
|
gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, (float_offset * 4) as *const u8 as *const c_void);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RenderableModel {
|
impl RenderableModel {
|
||||||
pub fn from_iqm (model: &iqm::Model) -> RenderableModel {
|
pub fn from_iqm (model: &iqm::Model) -> RenderableModel {
|
||||||
let pos_bytes = model.get_vertex_slice (iqm::types::POSITION);
|
let pos_bytes = model.get_vertex_slice (iqm::types::POSITION);
|
||||||
let mut pos_vec = vec! [0.0; pos_bytes.len () / 4];
|
|
||||||
LittleEndian::read_f32_into (pos_bytes, &mut pos_vec [..]);
|
|
||||||
|
|
||||||
let uv_bytes = model.get_vertex_slice (iqm::types::TEXCOORD);
|
let uv_bytes = model.get_vertex_slice (iqm::types::TEXCOORD);
|
||||||
let mut uv_vec = vec! [0.0; uv_bytes.len () / 4];
|
|
||||||
LittleEndian::read_f32_into (uv_bytes, &mut uv_vec [..]);
|
|
||||||
|
|
||||||
let normal_bytes = model.get_vertex_slice (iqm::types::NORMAL);
|
let normal_bytes = model.get_vertex_slice (iqm::types::NORMAL);
|
||||||
let mut normal_vec = vec! [0.0; normal_bytes.len () / 4];
|
|
||||||
LittleEndian::read_f32_into (normal_bytes, &mut normal_vec [..]);
|
let num_pos = pos_bytes.len () / 4;
|
||||||
|
let num_uv = uv_bytes.len () / 4;
|
||||||
|
let num_normal = normal_bytes.len () / 4;
|
||||||
|
|
||||||
|
let mut vertex_vec = vec! [0.0; num_pos + num_uv + num_normal];
|
||||||
|
|
||||||
|
LittleEndian::read_f32_into (pos_bytes, &mut vertex_vec [0..num_pos]);
|
||||||
|
LittleEndian::read_f32_into (uv_bytes, &mut vertex_vec [num_pos..num_pos + num_uv]);
|
||||||
|
LittleEndian::read_f32_into (normal_bytes, &mut vertex_vec [num_pos + num_uv..num_pos + num_uv + num_normal]);
|
||||||
|
|
||||||
|
let vertexes = VertexBuffer::from_slice (&vertex_vec);
|
||||||
|
|
||||||
let index_slice = model.get_all_indexes ();
|
let index_slice = model.get_all_indexes ();
|
||||||
let indexes = IndexBuffer::from_slice (index_slice);
|
let indexes = IndexBuffer::from_slice (index_slice);
|
||||||
|
|
||||||
let max_index: usize = indexes.max.try_into ().unwrap ();
|
let max_index: usize = indexes.max.try_into ().unwrap ();
|
||||||
|
|
||||||
assert! (max_index * 3 < pos_vec.len ());
|
assert! (max_index * 3 < num_pos);
|
||||||
assert! (max_index * 2 < uv_vec.len ());
|
assert! (max_index * 2 < num_uv);
|
||||||
assert! (max_index * 3 < normal_vec.len ());
|
assert! (max_index * 3 < num_normal);
|
||||||
|
|
||||||
let meshes = model.meshes.iter ()
|
let meshes = model.meshes.iter ()
|
||||||
.map (|mesh| RenderableMesh {
|
.map (|mesh| RenderableMesh {
|
||||||
|
@ -260,10 +251,11 @@ impl RenderableModel {
|
||||||
.collect ();
|
.collect ();
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
pos: pos_vec,
|
num_pos,
|
||||||
uv: uv_vec,
|
num_uv,
|
||||||
normals: normal_vec,
|
num_normal,
|
||||||
|
|
||||||
|
vertexes,
|
||||||
indexes,
|
indexes,
|
||||||
meshes,
|
meshes,
|
||||||
}
|
}
|
||||||
|
@ -273,13 +265,13 @@ impl RenderableModel {
|
||||||
{
|
{
|
||||||
let mesh = &self.meshes [mesh_num];
|
let mesh = &self.meshes [mesh_num];
|
||||||
|
|
||||||
|
self.vertexes.bind ();
|
||||||
|
self.indexes.bind ();
|
||||||
|
|
||||||
unsafe {
|
unsafe {
|
||||||
gl::BindBuffer (gl::ARRAY_BUFFER, 0);
|
vertex_attrib_pointer (attrs ["pos"], 3, 0);
|
||||||
self.indexes.bind ();
|
vertex_attrib_pointer (attrs ["uv"], 2, self.num_pos);
|
||||||
|
vertex_attrib_pointer (attrs ["normal"], 3, self.num_pos + self.num_uv);
|
||||||
vertex_attrib_pointer (attrs ["pos"], 3, &self.pos);
|
|
||||||
vertex_attrib_pointer (attrs ["uv"], 2, &self.uv);
|
|
||||||
vertex_attrib_pointer (attrs ["normal"], 3, &self.normals);
|
|
||||||
|
|
||||||
gl::DrawElements (gl::TRIANGLES, mesh.num_triangles * 3, gl::UNSIGNED_INT, (mesh.first_triangle * 3 * 4) as *const u8 as *const c_void);
|
gl::DrawElements (gl::TRIANGLES, mesh.num_triangles * 3, gl::UNSIGNED_INT, (mesh.first_triangle * 3 * 4) as *const u8 as *const c_void);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue