Was gonna make that jet fighter game but then didn't
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2e98f3eeda
commit
b98a4f09d3
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@ -644,6 +644,10 @@ impl TimeStep {
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}
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}
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}
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}
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unsafe fn draw_world (world: &WorldState) {
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}
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fn main () {
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fn main () {
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let sdl_context = sdl2::init ().unwrap ();
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let sdl_context = sdl2::init ().unwrap ();
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let video_subsystem = sdl_context.video ().unwrap ();
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let video_subsystem = sdl_context.video ().unwrap ();
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@ -773,10 +777,8 @@ fn main () {
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window.gl_make_current (&gl_ctx).unwrap ();
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window.gl_make_current (&gl_ctx).unwrap ();
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//let longitude = (frame as f32).to_radians ();
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let longitude = state.azimuth.to_radians ();
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let longitude = state.azimuth.to_radians ();
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let latitude = (state.altitude - 90.0).to_radians ();
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let latitude = (state.altitude - 90.0).to_radians ();
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//let latitude = (frame as f32 / 5.0).to_radians ().sin () * -40.0f32.to_radians () - 75.0f32.to_radians ();
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let proj_mat = Mat4::perspective_rh_gl (30.0f32.to_radians (), 1280.0 / 720.0, 0.5, 500.0);
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let proj_mat = Mat4::perspective_rh_gl (30.0f32.to_radians (), 1280.0 / 720.0, 0.5, 500.0);
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