🚧 checkpoint before adding GPU buffers
parent
d45b95961e
commit
c415e9ed80
|
@ -190,6 +190,7 @@ dependencies = [
|
|||
name = "opengl_rust"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"byteorder 1.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"gl 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"glam 0.8.5 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"nom 5.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
|
|
|
@ -8,6 +8,8 @@ edition = "2018"
|
|||
|
||||
[dependencies]
|
||||
|
||||
byteorder = "1.3.2"
|
||||
|
||||
gl = "0.14.0"
|
||||
glam = "0.8.5"
|
||||
|
||||
|
|
|
@ -227,6 +227,9 @@ fn main () {
|
|||
let model_data = load_small_file ("pumpking.iqm", 1024 * 1024);
|
||||
let model = Model::from_slice (&model_data [..]);
|
||||
|
||||
let pumpkin_verts = glezz::VertexBuffer::from_slice (model.get_vertex_slice (0));
|
||||
let pumpkin_indexes = glezz::IndexBuffer::from_slice (model.get_index_slice (0));
|
||||
|
||||
let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
|
||||
let sky_model = Model::from_slice (&sky_data [..]);
|
||||
|
||||
|
@ -312,16 +315,25 @@ fn main () {
|
|||
// right from RAM I can still access. Using a VBO here
|
||||
// might actually make it easier to make it safe.
|
||||
|
||||
if false {
|
||||
unsafe {
|
||||
point_to_model (&attrs, &model);
|
||||
|
||||
gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void);
|
||||
}
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl::BindBuffer (gl::ARRAY_BUFFER, 0);
|
||||
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
if true {
|
||||
glezz::uniform_3fv (unis ["albedo"], &green);
|
||||
|
||||
unsafe {
|
||||
point_to_model (&attrs, &model);
|
||||
|
||||
gl::DrawElements (gl::TRIANGLES, (model.meshes [1].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (1) [0] as *const u8 as *const c_void);
|
||||
}
|
||||
}
|
||||
|
|
155
src/glezz.rs
155
src/glezz.rs
|
@ -1,6 +1,14 @@
|
|||
// Trivial wrappers around GLESv2 C functions that should be safe
|
||||
|
||||
use byteorder::{LittleEndian, ReadBytesExt};
|
||||
use glam::{Mat4, Vec3, Vec4};
|
||||
use std::collections::*;
|
||||
use std::convert::TryInto;
|
||||
use std::cmp;
|
||||
use std::io::Cursor;
|
||||
use std::ffi::c_void;
|
||||
|
||||
use crate::iqm;
|
||||
|
||||
pub fn clear_color (r: f32, g: f32, b: f32, a: f32) {
|
||||
unsafe {
|
||||
|
@ -60,3 +68,150 @@ pub fn uniform_matrix_4fv (uni: i32, m: &Mat4) {
|
|||
gl::UniformMatrix4fv (uni, 1, FALSE_U8, m as *const Mat4 as *const f32);
|
||||
}
|
||||
}
|
||||
|
||||
// More abstract stuff
|
||||
|
||||
unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, slice: &[u8]) {
|
||||
const FALSE_U8: u8 = 0;
|
||||
const FLOAT_SIZE: i32 = 4;
|
||||
|
||||
if let Some (id) = id {
|
||||
gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, &slice [0] as *const u8 as *const c_void);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_model (
|
||||
attrs: &HashMap <String, Option <u32>>,
|
||||
model: &iqm::Model,
|
||||
mesh_number: usize
|
||||
) {
|
||||
let index_slice: &[u8] = model.get_index_slice (mesh_number);
|
||||
let num_indexes = model.meshes [mesh_number].num_triangles * 3;
|
||||
|
||||
unsafe {
|
||||
vertex_attrib_pointer (attrs ["pos"], 3, model.get_vertex_slice (0));
|
||||
vertex_attrib_pointer (attrs ["uv"], 2, model.get_vertex_slice (1));
|
||||
vertex_attrib_pointer (attrs ["normal"], 3, model.get_vertex_slice (2));
|
||||
|
||||
gl::DrawElements (gl::TRIANGLES, (num_indexes) as i32, gl::UNSIGNED_INT, &index_slice [0] as *const u8 as *const c_void);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VertexBuffer {
|
||||
id: u32,
|
||||
len: usize,
|
||||
}
|
||||
|
||||
impl VertexBuffer {
|
||||
pub fn from_slice (slice: &[u8]) -> Self {
|
||||
let id = {
|
||||
let mut id = 0;
|
||||
unsafe {
|
||||
gl::GenBuffers (1, &mut id);
|
||||
gl::BindBuffer (gl::ARRAY_BUFFER, id);
|
||||
|
||||
gl::BufferData (gl::ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
|
||||
}
|
||||
assert! (id != 0);
|
||||
id
|
||||
};
|
||||
|
||||
Self {
|
||||
id,
|
||||
len: slice.len (),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind (&self) {
|
||||
unsafe {
|
||||
gl::BindBuffer (gl::ARRAY_BUFFER, self.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Drop for VertexBuffer {
|
||||
fn drop (&mut self) {
|
||||
if self.id == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl::DeleteBuffers (1, &self.id);
|
||||
}
|
||||
|
||||
self.id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub struct IndexBuffer {
|
||||
id: u32,
|
||||
len: usize,
|
||||
min: u32,
|
||||
max: u32,
|
||||
}
|
||||
|
||||
impl IndexBuffer {
|
||||
pub fn from_slice (slice: &[u8]) -> Self {
|
||||
let mut rdr = Cursor::new (slice);
|
||||
|
||||
let mut min = None;
|
||||
let mut max = None;
|
||||
|
||||
assert_eq! (slice.len () % 4, 0);
|
||||
|
||||
for _ in 0..slice.len () / 4 {
|
||||
let idx = rdr.read_u32::<LittleEndian> ().unwrap ();
|
||||
|
||||
min = match min {
|
||||
None => Some (idx),
|
||||
Some (min) => Some (cmp::min (min, idx)),
|
||||
};
|
||||
|
||||
max = match max {
|
||||
None => Some (idx),
|
||||
Some (max) => Some (cmp::max (max, idx)),
|
||||
};
|
||||
}
|
||||
|
||||
let id = {
|
||||
let mut id = 0;
|
||||
unsafe {
|
||||
gl::GenBuffers (1, &mut id);
|
||||
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, id);
|
||||
|
||||
gl::BufferData (gl::ELEMENT_ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
|
||||
}
|
||||
assert! (id != 0);
|
||||
id
|
||||
};
|
||||
|
||||
Self {
|
||||
id,
|
||||
len: slice.len () / 4,
|
||||
min: min.unwrap (),
|
||||
max: max.unwrap (),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind (&self) {
|
||||
unsafe {
|
||||
gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, self.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for IndexBuffer {
|
||||
fn drop (&mut self) {
|
||||
if self.id == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
gl::DeleteBuffers (1, &self.id);
|
||||
}
|
||||
|
||||
self.id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue