🚧 checkpoint before adding GPU buffers
parent
d45b95961e
commit
c415e9ed80
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@ -190,6 +190,7 @@ dependencies = [
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name = "opengl_rust"
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version = "0.1.0"
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dependencies = [
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"byteorder 1.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"gl 0.14.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"glam 0.8.5 (registry+https://github.com/rust-lang/crates.io-index)",
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"nom 5.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -8,6 +8,8 @@ edition = "2018"
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[dependencies]
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byteorder = "1.3.2"
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gl = "0.14.0"
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glam = "0.8.5"
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@ -227,6 +227,9 @@ fn main () {
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let model_data = load_small_file ("pumpking.iqm", 1024 * 1024);
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let model = Model::from_slice (&model_data [..]);
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let pumpkin_verts = glezz::VertexBuffer::from_slice (model.get_vertex_slice (0));
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let pumpkin_indexes = glezz::IndexBuffer::from_slice (model.get_index_slice (0));
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let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
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let sky_model = Model::from_slice (&sky_data [..]);
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@ -312,16 +315,25 @@ fn main () {
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// right from RAM I can still access. Using a VBO here
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// might actually make it easier to make it safe.
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if false {
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unsafe {
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point_to_model (&attrs, &model);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void);
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}
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}
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unsafe {
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point_to_model (&attrs, &model);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void);
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gl::BindBuffer (gl::ARRAY_BUFFER, 0);
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gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, 0);
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}
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if true {
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glezz::uniform_3fv (unis ["albedo"], &green);
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unsafe {
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point_to_model (&attrs, &model);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [1].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (1) [0] as *const u8 as *const c_void);
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}
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}
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155
src/glezz.rs
155
src/glezz.rs
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@ -1,6 +1,14 @@
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// Trivial wrappers around GLESv2 C functions that should be safe
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use byteorder::{LittleEndian, ReadBytesExt};
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use glam::{Mat4, Vec3, Vec4};
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use std::collections::*;
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use std::convert::TryInto;
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use std::cmp;
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use std::io::Cursor;
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use std::ffi::c_void;
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use crate::iqm;
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pub fn clear_color (r: f32, g: f32, b: f32, a: f32) {
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unsafe {
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@ -60,3 +68,150 @@ pub fn uniform_matrix_4fv (uni: i32, m: &Mat4) {
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gl::UniformMatrix4fv (uni, 1, FALSE_U8, m as *const Mat4 as *const f32);
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}
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}
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// More abstract stuff
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unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, slice: &[u8]) {
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const FALSE_U8: u8 = 0;
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const FLOAT_SIZE: i32 = 4;
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if let Some (id) = id {
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gl::VertexAttribPointer (id, num_coords, gl::FLOAT, FALSE_U8, FLOAT_SIZE * num_coords, &slice [0] as *const u8 as *const c_void);
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}
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}
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pub fn draw_model (
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attrs: &HashMap <String, Option <u32>>,
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model: &iqm::Model,
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mesh_number: usize
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) {
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let index_slice: &[u8] = model.get_index_slice (mesh_number);
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let num_indexes = model.meshes [mesh_number].num_triangles * 3;
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unsafe {
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vertex_attrib_pointer (attrs ["pos"], 3, model.get_vertex_slice (0));
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vertex_attrib_pointer (attrs ["uv"], 2, model.get_vertex_slice (1));
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vertex_attrib_pointer (attrs ["normal"], 3, model.get_vertex_slice (2));
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gl::DrawElements (gl::TRIANGLES, (num_indexes) as i32, gl::UNSIGNED_INT, &index_slice [0] as *const u8 as *const c_void);
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}
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}
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pub struct VertexBuffer {
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id: u32,
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len: usize,
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}
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impl VertexBuffer {
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pub fn from_slice (slice: &[u8]) -> Self {
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let id = {
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let mut id = 0;
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unsafe {
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gl::GenBuffers (1, &mut id);
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gl::BindBuffer (gl::ARRAY_BUFFER, id);
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gl::BufferData (gl::ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
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}
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assert! (id != 0);
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id
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};
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Self {
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id,
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len: slice.len (),
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}
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}
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pub fn bind (&self) {
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unsafe {
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gl::BindBuffer (gl::ARRAY_BUFFER, self.id);
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}
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}
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}
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impl Drop for VertexBuffer {
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fn drop (&mut self) {
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if self.id == 0 {
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return;
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}
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unsafe {
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gl::DeleteBuffers (1, &self.id);
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}
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self.id = 0;
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}
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}
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pub struct IndexBuffer {
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id: u32,
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len: usize,
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min: u32,
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max: u32,
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}
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impl IndexBuffer {
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pub fn from_slice (slice: &[u8]) -> Self {
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let mut rdr = Cursor::new (slice);
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let mut min = None;
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let mut max = None;
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assert_eq! (slice.len () % 4, 0);
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for _ in 0..slice.len () / 4 {
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let idx = rdr.read_u32::<LittleEndian> ().unwrap ();
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min = match min {
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None => Some (idx),
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Some (min) => Some (cmp::min (min, idx)),
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};
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max = match max {
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None => Some (idx),
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Some (max) => Some (cmp::max (max, idx)),
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};
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}
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let id = {
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let mut id = 0;
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unsafe {
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gl::GenBuffers (1, &mut id);
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gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, id);
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gl::BufferData (gl::ELEMENT_ARRAY_BUFFER, slice.len ().try_into ().unwrap (), &slice [0] as *const u8 as *const c_void, gl::STATIC_DRAW);
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}
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assert! (id != 0);
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id
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};
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Self {
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id,
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len: slice.len () / 4,
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min: min.unwrap (),
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max: max.unwrap (),
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}
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}
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pub fn bind (&self) {
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unsafe {
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gl::BindBuffer (gl::ELEMENT_ARRAY_BUFFER, self.id);
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}
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}
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}
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impl Drop for IndexBuffer {
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fn drop (&mut self) {
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if self.id == 0 {
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return;
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}
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unsafe {
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gl::DeleteBuffers (1, &self.id);
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}
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self.id = 0;
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}
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}
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