♻️ More safening
parent
09ce9ab580
commit
c6f71abbca
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@ -317,28 +317,33 @@ fn main () {
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glezz::uniform_matrix_4fv (unis ["mvp"], &mvp_mat);
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glezz::uniform_matrix_4fv (unis ["mvp"], &mvp_mat);
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glezz::uniform_3fv (unis ["object_space_light"], &object_space_light);
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glezz::uniform_3fv (unis ["object_space_light"], &object_space_light);
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// This stuff actually still is unsafe because it's reading
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// right from RAM I can still access. Using a VBO here
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// might actually make it easier to make it safe.
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unsafe {
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unsafe {
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point_to_model (&attrs, &model);
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point_to_model (&attrs, &model);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (0) [0] as *const u8 as *const c_void);
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}
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if true {
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glezz::uniform_3fv (unis ["albedo"], &green);
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if true {
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unsafe {
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gl::Uniform3fv (unis ["albedo"], 1, &green as *const Vec3 as *const f32);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [1].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (1) [0] as *const u8 as *const c_void);
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gl::DrawElements (gl::TRIANGLES, (model.meshes [1].num_triangles * 3) as i32, gl::UNSIGNED_INT, &model.get_index_slice (1) [0] as *const u8 as *const c_void);
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}
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}
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}
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let draw_sky = true;
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if draw_sky {
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glezz::uniform_matrix_4fv (unis ["mvp"], &sky_mvp_mat);
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glezz::uniform_3fv (unis ["albedo"], &white);
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glezz::uniform_3fv (unis ["min_bright"], &white);
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glezz::uniform_3fv (unis ["min_albedo"], &black);
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glezz::uniform_1i (unis ["texture"], 0);
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let draw_sky = true;
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unsafe {
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if draw_sky {
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//println! ("Drawing sky");
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gl::UniformMatrix4fv (unis ["mvp"], 1, FALSE_U8, &sky_mvp_mat as *const Mat4 as *const f32);
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gl::Uniform3fv (unis ["albedo"], 1, &white as *const Vec3 as *const f32);
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gl::Uniform3fv (unis ["min_bright"], 1, &white as *const Vec3 as *const f32);
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gl::Uniform3fv (unis ["min_albedo"], 1, &black as *const Vec3 as *const f32);
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gl::Uniform1i (unis ["texture"], 0);
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point_to_model (&attrs, &sky_model);
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point_to_model (&attrs, &sky_model);
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gl::DrawElements (gl::TRIANGLES, (sky_model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &sky_model.get_index_slice (0) [0] as *const u8 as *const c_void);
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gl::DrawElements (gl::TRIANGLES, (sky_model.meshes [0].num_triangles * 3) as i32, gl::UNSIGNED_INT, &sky_model.get_index_slice (0) [0] as *const u8 as *const c_void);
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@ -26,6 +26,12 @@ pub fn enable (constant: u32) {
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}
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}
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}
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}
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pub fn uniform_1i (uni: i32, x: i32) {
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unsafe {
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gl::Uniform1i (uni, x);
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}
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}
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pub fn uniform_3fv (uni: i32, v: &Vec3) {
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pub fn uniform_3fv (uni: i32, v: &Vec3) {
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unsafe {
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unsafe {
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gl::Uniform3fv (uni, 1, v as *const Vec3 as *const f32);
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gl::Uniform3fv (uni, 1, v as *const Vec3 as *const f32);
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