Add func to retrieve mesh names
parent
cd46a8dfcb
commit
e5b6d7839a
|
@ -4,6 +4,7 @@ use sdl2::event::Event;
|
||||||
use sdl2::keyboard::{Keycode, Scancode};
|
use sdl2::keyboard::{Keycode, Scancode};
|
||||||
use std::collections::*;
|
use std::collections::*;
|
||||||
use std::iter::FromIterator;
|
use std::iter::FromIterator;
|
||||||
|
use std::str;
|
||||||
use std::time::{Duration};
|
use std::time::{Duration};
|
||||||
|
|
||||||
use opengl_rust::*;
|
use opengl_rust::*;
|
||||||
|
@ -154,7 +155,7 @@ fn main () {
|
||||||
].into_iter ()
|
].into_iter ()
|
||||||
});
|
});
|
||||||
|
|
||||||
let unis = shader_program.get_uniform_locations (uni_lookup.values ().map (|s| *s));
|
let unis = shader_program.get_uniform_locations (uni_lookup.values ().copied ());
|
||||||
|
|
||||||
let unis: HashMap <u32, i32> = HashMap::from_iter (
|
let unis: HashMap <u32, i32> = HashMap::from_iter (
|
||||||
uni_lookup.iter ()
|
uni_lookup.iter ()
|
||||||
|
@ -171,15 +172,28 @@ fn main () {
|
||||||
texture.bind ();
|
texture.bind ();
|
||||||
|
|
||||||
let model_data = load_small_file ("pumpking.iqm", 1024 * 1024);
|
let model_data = load_small_file ("pumpking.iqm", 1024 * 1024);
|
||||||
let model = Model::from_slice (&model_data [..]);
|
let model = Model::from_slice (&model_data);
|
||||||
|
|
||||||
let renderable_model = RenderableModel::from_iqm (&model);
|
let renderable_model = RenderableModel::from_iqm (&model);
|
||||||
|
|
||||||
let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
|
let sky_data = load_small_file ("sky-sphere.iqm", 1024 * 1024);
|
||||||
let sky_model = Model::from_slice (&sky_data [..]);
|
let sky_model = Model::from_slice (&sky_data);
|
||||||
|
|
||||||
let renderable_sky = RenderableModel::from_iqm (&sky_model);
|
let renderable_sky = RenderableModel::from_iqm (&sky_model);
|
||||||
|
|
||||||
|
let renderable_pitch = {
|
||||||
|
let data = load_small_file ("pitch.iqm", 1024 * 1024);
|
||||||
|
let model = Model::from_slice (&data);
|
||||||
|
|
||||||
|
for i in 0..model.meshes.len () {
|
||||||
|
let name = str::from_utf8 (model.get_mesh_name (i)).unwrap ();
|
||||||
|
|
||||||
|
println! ("{} {}", i, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderableModel::from_iqm (&model)
|
||||||
|
};
|
||||||
|
|
||||||
glezz::enable_vertex_attrib_array (attrs ["pos"]);
|
glezz::enable_vertex_attrib_array (attrs ["pos"]);
|
||||||
glezz::enable_vertex_attrib_array (attrs ["uv"]);
|
glezz::enable_vertex_attrib_array (attrs ["uv"]);
|
||||||
glezz::enable_vertex_attrib_array (attrs ["normal"]);
|
glezz::enable_vertex_attrib_array (attrs ["normal"]);
|
||||||
|
@ -251,17 +265,27 @@ fn main () {
|
||||||
|
|
||||||
{
|
{
|
||||||
use uniforms::*;
|
use uniforms::*;
|
||||||
|
|
||||||
glezz::uniform_3fv (unis [&MIN_BRIGHT], &black);
|
glezz::uniform_3fv (unis [&MIN_BRIGHT], &black);
|
||||||
glezz::uniform_3fv (unis [&MIN_ALBEDO], &white);
|
glezz::uniform_3fv (unis [&MIN_ALBEDO], &white);
|
||||||
glezz::uniform_3fv (unis [&ALBEDO], &orange);
|
|
||||||
|
|
||||||
glezz::uniform_matrix_4fv (unis [&MVP], &mvp_mat);
|
glezz::uniform_matrix_4fv (unis [&MVP], &mvp_mat);
|
||||||
glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &object_space_light);
|
glezz::uniform_3fv (unis [&OBJECT_SPACE_LIGHT], &object_space_light);
|
||||||
|
|
||||||
renderable_model.draw (&attrs, 0);
|
{
|
||||||
|
glezz::uniform_3fv (unis [&ALBEDO], &orange);
|
||||||
|
renderable_model.draw (&attrs, 0);
|
||||||
|
|
||||||
|
glezz::uniform_3fv (unis [&ALBEDO], &green);
|
||||||
|
renderable_model.draw (&attrs, 1);
|
||||||
|
}
|
||||||
|
|
||||||
glezz::uniform_3fv (unis [&ALBEDO], &green);
|
{
|
||||||
renderable_model.draw (&attrs, 1);
|
for i in 0..renderable_pitch.num_meshes () {
|
||||||
|
glezz::uniform_3fv (unis [&ALBEDO], &green);
|
||||||
|
renderable_pitch.draw (&attrs, i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let draw_sky = true;
|
let draw_sky = true;
|
||||||
if draw_sky {
|
if draw_sky {
|
||||||
|
|
25
src/iqm.rs
25
src/iqm.rs
|
@ -78,7 +78,7 @@ pub struct Mesh {
|
||||||
|
|
||||||
#[derive (Debug)]
|
#[derive (Debug)]
|
||||||
pub struct Header {
|
pub struct Header {
|
||||||
fields: [u32; 27],
|
pub fields: [u32; 27],
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive (Debug)]
|
#[derive (Debug)]
|
||||||
|
@ -94,7 +94,7 @@ pub struct VertexArray {
|
||||||
pub struct Model <'a> {
|
pub struct Model <'a> {
|
||||||
data: &'a [u8],
|
data: &'a [u8],
|
||||||
|
|
||||||
header: Header,
|
pub header: Header,
|
||||||
text: Vec <u8>,
|
text: Vec <u8>,
|
||||||
pub meshes: Vec <Mesh>,
|
pub meshes: Vec <Mesh>,
|
||||||
vertexarrays: Vec <VertexArray>,
|
vertexarrays: Vec <VertexArray>,
|
||||||
|
@ -274,4 +274,25 @@ impl <'a> Model <'a> {
|
||||||
|
|
||||||
&self.data [offset..offset + num_bytes]
|
&self.data [offset..offset + num_bytes]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// I don't think IQM makes any guarantees about UTF-8
|
||||||
|
// so I will only say that the slice has no NULs
|
||||||
|
|
||||||
|
pub fn get_mesh_name (&self, index: usize) -> &[u8] {
|
||||||
|
let mesh = &self.meshes [index];
|
||||||
|
|
||||||
|
let ofs: usize = (self.header.fields [consts::OFS_TEXT] + mesh.name).try_into ().unwrap ();
|
||||||
|
|
||||||
|
// There should be an easy way to do this with CString?
|
||||||
|
let mut nul_index = None;
|
||||||
|
for (j, c) in self.data [ofs..].iter ().enumerate () {
|
||||||
|
if *c == 0 {
|
||||||
|
nul_index = Some (j);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let nul_index = nul_index.unwrap ();
|
||||||
|
|
||||||
|
&self.data [ofs..ofs + nul_index]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,8 @@ unsafe fn vertex_attrib_pointer (id: Option <u32>, num_coords: i32, float_offset
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RenderableModel {
|
impl RenderableModel {
|
||||||
|
//pub fn from_
|
||||||
|
|
||||||
pub fn from_iqm (model: &iqm::Model) -> RenderableModel {
|
pub fn from_iqm (model: &iqm::Model) -> RenderableModel {
|
||||||
let pos_bytes = model.get_vertex_slice (iqm::types::POSITION);
|
let pos_bytes = model.get_vertex_slice (iqm::types::POSITION);
|
||||||
let uv_bytes = model.get_vertex_slice (iqm::types::TEXCOORD);
|
let uv_bytes = model.get_vertex_slice (iqm::types::TEXCOORD);
|
||||||
|
@ -46,6 +48,10 @@ impl RenderableModel {
|
||||||
let num_uv = uv_bytes.len () / 4;
|
let num_uv = uv_bytes.len () / 4;
|
||||||
let num_normal = normal_bytes.len () / 4;
|
let num_normal = normal_bytes.len () / 4;
|
||||||
|
|
||||||
|
let num_vertexes = num_pos / 3;
|
||||||
|
assert_eq! (num_vertexes * 2, num_uv);
|
||||||
|
assert_eq! (num_vertexes * 3, num_normal);
|
||||||
|
|
||||||
let mut vertex_vec = vec! [0.0; num_pos + num_uv + num_normal];
|
let mut vertex_vec = vec! [0.0; num_pos + num_uv + num_normal];
|
||||||
|
|
||||||
LittleEndian::read_f32_into (pos_bytes, &mut vertex_vec [0..num_pos]);
|
LittleEndian::read_f32_into (pos_bytes, &mut vertex_vec [0..num_pos]);
|
||||||
|
@ -96,4 +102,8 @@ impl RenderableModel {
|
||||||
gl::DrawRangeElements (gl::TRIANGLES, 0, self.indexes.max (), mesh.num_triangles * 3, gl::UNSIGNED_INT, (mesh.first_triangle * 3 * 4) as *const u8 as *const c_void);
|
gl::DrawRangeElements (gl::TRIANGLES, 0, self.indexes.max (), mesh.num_triangles * 3, gl::UNSIGNED_INT, (mesh.first_triangle * 3 * 4) as *const u8 as *const c_void);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn num_meshes (&self) -> usize {
|
||||||
|
self.meshes.len ()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue