🐛 bug: fix the multiple jump bug
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14665512e1
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e7854f9021
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crate.png
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@ -194,7 +194,8 @@ async fn main () -> Result <()> {
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Event::KeyDown { keycode: Some (Keycode::R), .. } => {
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game_state.reset_level (&level);
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},
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Event::KeyDown { keycode: Some (Keycode::Space), .. } => {
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Event::KeyDown { keycode: Some (Keycode::Space), repeat: false, .. } => {
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debug! ("Space down");
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player_wants_to_jump = true;
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},
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