_
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e96474b73a
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ignore more files
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2022-01-09 17:05:03 +00:00 |
_
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0dcf70649d
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♻️ refactor
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2022-01-09 17:03:58 +00:00 |
_
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252c299c2c
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update
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2022-01-09 17:01:18 +00:00 |
_
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8b799e817e
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add depth screenshot. I have an idea
|
2022-01-09 16:19:31 +00:00 |
_
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176ff3de42
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add prediction
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2022-01-09 14:26:09 +00:00 |
_
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e742bcad5c
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♻️ refactor: split up static level param in graphics
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2022-01-09 14:16:38 +00:00 |
_
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6ccae593d3
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♻️ refactor: extract logic step function
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2022-01-09 14:13:28 +00:00 |
_
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2c41ea1e6b
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🐛 bug: sleep less, to hit 60 FPS
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2022-01-09 13:49:57 +00:00 |
_
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d570ee4cc8
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♻️ refactor: extract VirtualGamepad
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2022-01-09 13:49:44 +00:00 |
_
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e7854f9021
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🐛 bug: fix the multiple jump bug
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2022-01-09 13:33:38 +00:00 |
_
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14665512e1
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don't draw player shadow over the death pit
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2021-12-23 01:43:30 +00:00 |
_
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a3fcff78f9
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camera scrolls right as the player moves
|
2021-12-23 01:19:53 +00:00 |
_
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c8baadc24c
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🚧 wip: matrices are giving me grief again
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2021-12-23 00:43:58 +00:00 |
_
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3803a48c13
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give protag-kun their own mesh
|
2021-12-23 00:25:54 +00:00 |
_
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ed56c75169
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um stuff
|
2021-12-22 02:48:18 +00:00 |
_
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f720ddcd23
|
fix up shaders and stuff like that
|
2021-12-22 02:32:52 +00:00 |
_
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893e01895f
|
loading camera transform from gltf
|
2021-12-22 01:52:18 +00:00 |
_
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c420eada1f
|
the physics are pretty sketchy. Not sure what to work on next
|
2021-12-20 01:45:33 +00:00 |
_
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0052907432
|
prevent arbitrary wall climbing
|
2021-12-19 23:11:42 +00:00 |
_
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3916ff16da
|
try to fix FOV
|
2021-12-19 23:04:02 +00:00 |
_
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48304de5e6
|
stuff
|
2021-12-19 22:57:09 +00:00 |
_
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0ace7a7dfa
|
move the camera and stuff to try to match the Blender scene
|
2021-12-19 19:50:55 +00:00 |
_
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91b3f26e0d
|
:constrution: wip: glTF loading PoC
|
2021-12-19 18:45:57 +00:00 |
_
|
d9534554d1
|
♻️ refactor
|
2021-12-19 16:44:01 +00:00 |
_
|
bb9a637686
|
♻️ refactor: turns out Rust lets you do this
|
2021-12-19 16:35:31 +00:00 |
_
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481f76fb15
|
🚧 wip: messing with gltf
|
2021-12-19 16:34:11 +00:00 |
_
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174061feb1
|
shadows are working idk
|
2021-12-19 03:47:57 +00:00 |
_
|
c61f734a5b
|
make the boxes a little prettier
|
2021-12-19 01:23:00 +00:00 |
_
|
3c2f247167
|
looking good
|
2021-12-19 00:54:04 +00:00 |
_
|
3aeced7c2f
|
refactor physics and try to fix a bunch of stuff
|
2021-12-19 00:02:52 +00:00 |
_
|
8e7101dccd
|
physics are hooked up but edge collisions are not working
|
2021-12-18 23:03:02 +00:00 |
_
|
47e835005b
|
♻️ refactor
|
2021-12-18 22:22:20 +00:00 |
_
|
ac85cf2bd1
|
add cube. I think it's inside-out
|
2021-12-18 21:58:21 +00:00 |
_
|
116fd3bc45
|
black triangle for platformer binary
good god this is ugly code
|
2021-12-18 21:19:11 +00:00 |
_
|
6fbddb3c86
|
tried to apply the same numerical stability improvement to edge collisions - inconclusive
|
2021-12-18 21:19:06 +00:00 |
_
|
dec16c4079
|
✅ add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
|
2021-12-18 20:03:01 +00:00 |
_
|
96436d6c36
|
update `glam`, add tests to the physics
|
2021-12-18 19:46:40 +00:00 |
_
|
f5da7b5188
|
🚨 clean up a few lint errors and start building a new game
|
2021-12-16 23:57:05 +00:00 |
_
|
06c173e6da
|
that's multiplayer. that counts
|
2021-05-08 23:38:33 +00:00 |
_
|
2135bb0f24
|
🚧
|
2021-05-08 23:34:52 +00:00 |
_
|
2059e5a237
|
🚧 neat!
|
2021-05-08 23:16:04 +00:00 |
_
|
f98d5138ff
|
update
|
2020-12-25 12:38:51 -06:00 |
_
|
aadc08194f
|
update: played with lighting
|
2020-12-25 11:58:56 -06:00 |
_
|
0d4ba9455e
|
update: finally drawing a heightmap
|
2020-12-25 11:41:26 -06:00 |
_
|
a94543b7f7
|
update: add tracing
|
2020-12-25 11:27:01 -06:00 |
_
|
a44a156887
|
update: add grid
|
2020-12-25 11:16:14 -06:00 |
_
|
84207f9eb9
|
♻️
|
2020-12-25 10:03:20 -06:00 |
_
|
0a484ffa8d
|
⭐ new: first two triangles on new project idea
|
2020-12-25 09:45:29 -06:00 |
_
|
38f6a1c92b
|
Drop nom dependency
|
2020-05-25 22:03:05 +00:00 |
_
|
6297079ae9
|
♻️ Extract IQM crate
|
2020-05-25 18:22:06 +00:00 |