#define lowp #define mediump #define highp #line 0 uniform highp mat4 uni_mvp; uniform lowp vec3 uni_albedo; uniform lowp vec3 uni_object_space_sky; uniform lowp vec3 uni_object_space_light; attribute highp vec4 attr_pos; attribute mediump vec2 attr_uv; attribute lowp vec3 attr_normal; varying lowp vec3 vary_color; varying lowp vec3 vary_normal; varying mediump vec2 vary_uv; varying lowp vec3 vary_object_space_light; varying lowp vec3 vary_object_space_sky; void main (void) { vary_uv = attr_uv; vary_normal = attr_normal; vary_color = uni_albedo * uni_albedo; vary_object_space_light = normalize (uni_object_space_light); vary_object_space_sky = normalize (uni_object_space_sky); gl_Position = uni_mvp * attr_pos; }