2021-32-bit-holiday-jam/src/gl_state.rs

391 lines
7.2 KiB
Rust

use std::collections::*;
use crate::glezz;
use crate::shader_closure::*;
#[derive (Copy, Clone, PartialEq, Eq)]
pub enum FrontFace {
Cw,
Ccw,
}
impl From <FrontFace> for u32 {
fn from (v: FrontFace) -> Self {
use FrontFace::*;
{
use gl::*;
match v {
Cw => CW,
Ccw => CCW,
}
}
}
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub enum StencilOp {
Keep,
Zero,
Replace,
Incr,
Decr,
Invert,
IncrWrap,
DecrWrap,
}
impl From <StencilOp> for u32 {
fn from (v: StencilOp) -> Self {
use StencilOp::*;
{
use gl::*;
match v {
Keep => KEEP,
Zero => ZERO,
Replace => REPLACE,
Incr => INCR,
Decr => DECR,
Invert => INVERT,
IncrWrap => INCR_WRAP,
DecrWrap => DECR_WRAP,
}
}
}
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub enum StencilFunc {
Never,
Always,
Less,
LessEqual,
Equal,
Greater,
GreaterEqual,
NotEqual,
}
impl From <StencilFunc> for u32 {
fn from (v: StencilFunc) -> Self {
use StencilFunc::*;
{
use gl::*;
match v {
Never => NEVER,
Always => ALWAYS,
Less => LESS,
LessEqual => LEQUAL,
Equal => EQUAL,
Greater => GREATER,
GreaterEqual => GEQUAL,
NotEqual => NOTEQUAL,
}
}
}
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub enum DepthFunc {
Never,
Always,
Less,
LessEqual,
Equal,
Greater,
GreaterEqual,
NotEqual,
}
impl From <DepthFunc> for u32 {
fn from (v: DepthFunc) -> Self {
use DepthFunc::*;
{
use gl::*;
match v {
Never => NEVER,
Always => ALWAYS,
Less => LESS,
LessEqual => LEQUAL,
Equal => EQUAL,
Greater => GREATER,
GreaterEqual => GEQUAL,
NotEqual => NOTEQUAL,
}
}
}
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub struct StencilOpState {
pub sfail: StencilOp,
pub dpfail: StencilOp,
pub dppass: StencilOp,
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub struct StencilFuncState {
pub func: StencilFunc,
pub reference: i32,
pub mask: u32,
}
#[derive (Copy, Clone, PartialEq, Eq)]
pub struct StencilState {
pub op: StencilOpState,
pub func: StencilFuncState,
}
// These are POD where no extra data is needed
// to safely use the flags / numbers
#[derive (Clone)]
pub struct IsoGlState {
pub shader_id: Option <u32>,
pub flags: HashMap <u32, bool>,
pub front_face: Option <FrontFace>,
pub stencil: Option <StencilState>,
pub depth_func: Option <DepthFunc>,
pub color_mask: Option <[u8; 4]>,
pub depth_mask: Option <u8>,
pub stencil_mask: Option <u32>,
}
impl Default for IsoGlState {
fn default () -> Self {
Self {
shader_id: None,
flags: hashmap! {},
front_face: None,
stencil: None,
depth_func: None,
color_mask: None,
depth_mask: None,
stencil_mask: None,
}
}
}
// These are POD IDs or hashes of non-POD data
pub struct NonIsoGlState {
}
impl Default for NonIsoGlState {
fn default () -> Self {
Self {
}
}
}
pub struct GlState {
pub iso: IsoGlState,
pub non_iso: NonIsoGlState,
}
impl std::default::Default for GlState {
fn default () -> Self {
Self {
iso: Default::default (),
non_iso: Default::default (),
}
}
}
#[derive (Clone, Default)]
pub struct Pass {
// In the context of a Pass, "None" means "Don't care"
pub iso: IsoGlState,
}
// Builder methods
impl Pass {
pub fn shader (&mut self, x: &crate::shader_closure::ShaderClosure) -> &mut Self {
self.iso.shader_id = Some (x.get_id ());
self
}
pub fn shader_id <T: Into <Option <u32>>> (&mut self, x: T) -> &mut Self {
self.iso.shader_id = x.into ();
self
}
pub fn color_mask <T: Into <Option <[u8; 4]>>> (&mut self, x: T) -> &mut Self {
self.iso.color_mask = x.into ();
self
}
pub fn depth_mask <T: Into <Option <u8>>> (&mut self, x: T) -> &mut Self {
self.iso.depth_mask = x.into ();
self
}
pub fn stencil_mask <T: Into <Option <u32>>> (&mut self, x: T) -> &mut Self {
self.iso.stencil_mask = x.into ();
self
}
pub fn flag (&mut self, k: u32, v: bool) -> &mut Self {
self.iso.flags.insert (k, v);
self
}
pub fn flags <I: Iterator <Item=(u32, bool)>> (&mut self, i: I) -> &mut Self {
for (k, v) in i {
self.flag (k, v);
}
self
}
pub fn front_face <T: Into <Option <FrontFace>>> (&mut self, x: T) -> &mut Self {
self.iso.front_face = x.into ();
self
}
}
// State-diffing stuff
impl Pass {
pub fn apply_diff (&self, old_state: &mut IsoGlState) {
let state = &self.iso;
let mut flag_elision_count = 0;
for (flag, value) in state.flags.iter () {
let old_entry = old_state.flags.entry (*flag);
if match &old_entry {
hash_map::Entry::Vacant (_) => true,
hash_map::Entry::Occupied (o) => o.get () != value,
} {
if *value {
glezz::enable (*flag);
}
else {
glezz::disable (*flag);
}
(*old_entry.or_insert (*value)) = *value;
}
else {
flag_elision_count += 1;
}
}
if flag_elision_count > 0 {
//println! ("Elided {} flags", flag_elision_count);
}
if let Some (v) = &state.front_face {
if old_state.front_face != state.front_face {
glezz::front_face ((*v).into ());
old_state.front_face = state.front_face;
}
else {
//println! ("Elided front_face ()");
}
}
if let Some (v) = &state.stencil {
if old_state.stencil != state.stencil {
let func = &v.func;
unsafe {
gl::StencilFunc (
func.func.into (),
func.reference.into (),
func.mask.into ()
);
}
let op = &v.op;
unsafe {
gl::StencilOp (
op.sfail.into (),
op.dpfail.into (),
op.dppass.into ()
);
}
}
else {
//println! ("Elided stencil state");
}
}
if let Some (v) = &state.depth_func {
if old_state.depth_func != state.depth_func {
glezz::depth_func ((*v).into ());
old_state.depth_func = state.depth_func;
}
else {
//println! ("Elided depth_func ()");
}
}
if let Some ([r, g, b, a]) = &state.color_mask {
if old_state.color_mask != state.color_mask {
glezz::color_mask (*r, *g, *b, *a);
old_state.color_mask = state.color_mask;
}
else {
//println! ("Elided color_mask ()");
}
}
if let Some (v) = &state.depth_mask {
if old_state.depth_mask != state.depth_mask {
glezz::depth_mask (*v);
old_state.depth_mask = state.depth_mask;
}
else {
//println! ("Elided depth_mask ()");
}
}
if let Some (v) = &state.stencil_mask {
if old_state.stencil_mask != state.stencil_mask {
glezz::stencil_mask (*v);
old_state.stencil_mask = state.stencil_mask;
}
else {
//println! ("Elided stencil_mask ()");
}
}
}
pub fn apply_slow (&self) {
let mut iso = IsoGlState::default ();
self.apply_diff (&mut iso);
}
pub fn with <F> (&self, gl_state: &mut GlState, callback: F)
where F: Fn ()
{
self.apply_diff (&mut gl_state.iso);
callback ();
}
pub fn with_shader <F, S> (
&self,
gl_state: &mut GlState,
shader_component: &S,
callback: F
)
where F: Fn (BorrowedShaderVars), S: ShaderLookup
{
if let Some (s) = self.iso.shader_id {
self.apply_diff (&mut gl_state.iso);
//self.apply_slow ();
shader_component.lookup (s).with (gl_state.iso.shader_id, |shader_vars| {
callback (shader_vars);
});
gl_state.iso.shader_id = Some (s);
}
else {
panic! ("Called with_shader on a pass with no shader");
}
}
}