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#define lowp
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#define mediump
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#define highp
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#line 0
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attribute highp vec4 attr_pos;
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attribute lowp vec3 attr_color;
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uniform highp mat4 uni_mvp;
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varying lowp vec3 vary_color;
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void main (void) {
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vary_color = attr_color;
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gl_Position = uni_mvp * attr_pos;
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}
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