23 lines
386 B
GLSL
23 lines
386 B
GLSL
#define lowp
|
|
#define mediump
|
|
#define highp
|
|
#line 0
|
|
uniform highp mat4 uni_mvp;
|
|
|
|
attribute highp vec4 attr_pos;
|
|
attribute mediump vec2 attr_uv;
|
|
attribute lowp vec3 attr_normal;
|
|
|
|
varying mediump vec2 vary_uv;
|
|
varying lowp vec3 vary_normal;
|
|
|
|
void main (void) {
|
|
vary_uv = attr_uv;
|
|
|
|
lowp vec4 light_color = vec4 (1.0);
|
|
|
|
vary_normal = attr_normal;
|
|
|
|
gl_Position = uni_mvp * attr_pos;
|
|
}
|