🚧 wip: messing around with getting webcam data into egui
parent
6436ac5ceb
commit
53017cefa1
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@ -23,7 +23,7 @@ impl Capture
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{
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let x = Device::open ("/dev/video0")?;
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dbg! (x.formats (linuxvideo::BufType::VIDEO_CAPTURE).collect::<Vec <_>> ());
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let x = x.video_capture (PixFormat::new (u32::MAX, u32::MAX, PixelFormat::MJPG))?;
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let x = x.video_capture (PixFormat::new (u32::MAX, u32::MAX, PixelFormat::YUYV))?;
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dbg! (x.format ());
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let size_image = usize::try_from (x.format ().size_image ()).unwrap ();
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let stream = x.into_stream ()?;
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@ -57,6 +57,11 @@ impl Capture
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Ok (input.len ())
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})?)
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}
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pub fn will_block (&self) -> std::io::Result <bool>
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{
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self.stream.will_block ()
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}
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}
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#[derive (Debug, thiserror::Error)]
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49
src/main.rs
49
src/main.rs
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@ -127,31 +127,60 @@ fn main() -> Result <(), Error>
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Ok (())
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}
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#[derive(Default)]
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struct MyEguiApp {}
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struct MyEguiApp {
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img: egui::ColorImage,
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texture: Option <egui::TextureHandle>,
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capture: capture::Capture,
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}
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impl MyEguiApp {
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fn new(cc: &eframe::CreationContext<'_>) -> Self {
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fn new(_cc: &eframe::CreationContext<'_>) -> Self {
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// Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
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// Restore app state using cc.storage (requires the "persistence" feature).
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// Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
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// for e.g. egui::PaintCallback.
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Self::default()
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let img = egui::ColorImage::new ([1920,1080], egui::Color32::TEMPORARY_COLOR);
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Self
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{
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img,
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texture: None,
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capture: capture::Capture::new ().unwrap (),
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}
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}
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}
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impl eframe::App for MyEguiApp {
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fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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ui.heading("Hello World!");
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});
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}
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::CentralPanel::default().show(ctx, |ui| {
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let texture = self.texture.get_or_insert_with(||
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{
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ui.ctx ().load_texture ("my_image", self.img.clone (), Default::default())
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});
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match self.capture.will_block ()
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{
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Ok (false) =>
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{
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self.capture.wait_for_frame(self.img.as_raw_mut()).unwrap ();
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texture.set (self.img.clone (), Default::default ());
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},
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_ => (),
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}
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let texture: &egui::TextureHandle = texture;
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ui.heading("Hello World!");
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ui.image (texture, texture.size_vec2());
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});
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}
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}
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fn main_egui ()
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{
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let native_options = eframe::NativeOptions::default();
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eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc)))).unwrap ();
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}
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struct ThreadSystem <'a>
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