🚧 wip: messing around with getting webcam data into egui

main
_ 2023-09-10 14:51:54 -05:00
parent 6436ac5ceb
commit 53017cefa1
2 changed files with 45 additions and 11 deletions

View File

@ -23,7 +23,7 @@ impl Capture
{
let x = Device::open ("/dev/video0")?;
dbg! (x.formats (linuxvideo::BufType::VIDEO_CAPTURE).collect::<Vec <_>> ());
let x = x.video_capture (PixFormat::new (u32::MAX, u32::MAX, PixelFormat::MJPG))?;
let x = x.video_capture (PixFormat::new (u32::MAX, u32::MAX, PixelFormat::YUYV))?;
dbg! (x.format ());
let size_image = usize::try_from (x.format ().size_image ()).unwrap ();
let stream = x.into_stream ()?;
@ -57,6 +57,11 @@ impl Capture
Ok (input.len ())
})?)
}
pub fn will_block (&self) -> std::io::Result <bool>
{
self.stream.will_block ()
}
}
#[derive (Debug, thiserror::Error)]

View File

@ -127,31 +127,60 @@ fn main() -> Result <(), Error>
Ok (())
}
#[derive(Default)]
struct MyEguiApp {}
struct MyEguiApp {
img: egui::ColorImage,
texture: Option <egui::TextureHandle>,
capture: capture::Capture,
}
impl MyEguiApp {
fn new(cc: &eframe::CreationContext<'_>) -> Self {
fn new(_cc: &eframe::CreationContext<'_>) -> Self {
// Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
// Restore app state using cc.storage (requires the "persistence" feature).
// Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
// for e.g. egui::PaintCallback.
Self::default()
let img = egui::ColorImage::new ([1920,1080], egui::Color32::TEMPORARY_COLOR);
Self
{
img,
texture: None,
capture: capture::Capture::new ().unwrap (),
}
}
}
impl eframe::App for MyEguiApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Hello World!");
});
}
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
let texture = self.texture.get_or_insert_with(||
{
ui.ctx ().load_texture ("my_image", self.img.clone (), Default::default())
});
match self.capture.will_block ()
{
Ok (false) =>
{
self.capture.wait_for_frame(self.img.as_raw_mut()).unwrap ();
texture.set (self.img.clone (), Default::default ());
},
_ => (),
}
let texture: &egui::TextureHandle = texture;
ui.heading("Hello World!");
ui.image (texture, texture.size_vec2());
});
}
}
fn main_egui ()
{
let native_options = eframe::NativeOptions::default();
eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc)))).unwrap ();
}
struct ThreadSystem <'a>