♻️ redo everything to get rid of the dependency injection.

It wasn't gonna work out the way I hoped.
main
_ 2021-10-24 22:08:39 +00:00
parent 574300cdad
commit 2a171a8e27
1 changed files with 211 additions and 157 deletions

View File

@ -46,52 +46,26 @@ fn read_input () -> Result <String> {
Ok (buffer) Ok (buffer)
} }
trait Io { fn print_help () -> Response {
fn print (&mut self, s: &str); Response::PrintMany (vec! [
fn read_input (&mut self) -> Result <String>;
fn sleep (&mut self, milliseconds: u32);
fn print_many <'a, I: IntoIterator <Item=&'a str>> (&mut self, lines: I) {
for line in lines {
self.print (line);
}
}
}
#[derive (Default)]
struct Stdio {}
impl Io for Stdio {
fn print (&mut self, s: &str) {
print (s)
}
fn read_input (&mut self) -> Result <String> {
read_input ()
}
fn sleep (&mut self, milliseconds: u32) {
use std::{
thread::sleep,
time::Duration,
};
sleep (Duration::from_millis (milliseconds.into ()));
}
}
fn print_help <I: Io> (io: &mut I) {
io.print_many ([
"All commands are ASCII and case-insensitive.", "All commands are ASCII and case-insensitive.",
"Commands should start with a verb like LOOK.", "Commands should start with a verb like LOOK.",
"e.g. `look table`", "e.g. `look table`",
"Single-word verbs are better, e.g. prefer `hint` over `give me a hint`", "Single-word verbs are better, e.g. prefer `hint` over `give me a hint`",
"When in doubt, try generic verbs like `look` or `use` over specific verbs like `actuate`, `type`, or `consolidate`.", "When in doubt, try generic verbs like `look` or `use` over specific verbs like `actuate`, `type`, or `consolidate`.",
]); ])
} }
fn print_undetected_item <I: Io> (io: &mut I) { fn line_response <S: Into <String>> (line: S) -> Response {
io.print ("That ITEM does not exist in this ROOM, or you have not detected it."); Response::Print (line.into ())
}
fn undetected_item () -> Response {
line_response ("That ITEM does not exist in this ROOM, or you have not detected it.")
}
fn just <T> (t: T) -> Vec <T> {
vec! [t]
} }
#[derive (Debug, PartialEq)] #[derive (Debug, PartialEq)]
@ -211,145 +185,220 @@ struct StateRoom1 {
detected_note: bool, detected_note: bool,
} }
enum Response {
Print (String),
PrintMany (Vec <&'static str>),
Sleep (u32),
Quit,
JokeEnding,
}
#[derive (Clone, Default)] #[derive (Clone, Default)]
struct State { struct State {
quitting: bool,
room_1: StateRoom1, room_1: StateRoom1,
} }
fn room_1 <I: Io> (io: &mut I, state: &mut State) -> Result <()> { impl State {
let input = io.read_input ()?; fn room_1 (&mut self, input: String) -> Result <Vec <Response>> {
let action = parse_input (&input); use Response::*;
match action { let action = parse_input (&input);
PlayerAction::Quit => {
io.print ("Bye.");
state.quitting = true;
}
PlayerAction::Help => {
print_help (io);
},
PlayerAction::Hint => {
io.print ("Hint for this room: Try using the `help` command.");
},
PlayerAction::Nonsense => {
io.print ("I couldn't understand that. Try `help` or `hint`.");
io.print ("`hint` may contain spoilers. `help` will not.");
},
PlayerAction::Wait => {
io.print ("You wait around a bit. You can hear humming from the electrical lights, and the distant rumble of the building's HVAC system. The room smells faintly of fresh paint. Nothing has changed.");
},
PlayerAction::LookAround => {
io.print ("You are in a small room. In one corner is a TABLE. Obvious exits are a locked DOOR, and an EMERGENCY EXIT.");
}
PlayerAction::Look (item_name) => {
match item_name {
ItemName::Door => {
io.print ("You examine the DOOR. It is firmly locked, and you don't have any lock-picking tools. On the DOOR is an electronic KEYPAD.");
state.room_1.detected_keypad = true;
},
ItemName::EmergencyExit => {
io.print ("The EMERGENCY EXIT reads, \"Emergency exit. Push bar to open. Alarm will sound. Door will unlock in 10 seconds.\". The EMERGENCY EXIT is period-accurate for an American Wal-Mart c. 2020 C.E.");
},
ItemName::Keypad => {
if ! state.room_1.detected_keypad {
print_undetected_item (io);
return Ok (());
}
io.print ("The DOOR is locked by an electronic KEYPAD. A soft amber power light indicates that the KEYPAD is likely functional. The KEYPAD buttons are the digits 0-9, Enter, and Clear. Experience tells you that the key code is likely 4 or 5 digits long."); Ok (match action {
}, PlayerAction::Quit => {
ItemName::Note => { vec! [
if ! state.room_1.detected_note { line_response ("Bye."),
print_undetected_item (io); Quit,
return Ok (()); ]
}
io.print_many ([
"You pick up the NOTE and read it.",
"",
"Welcome to SEROTONIN DEPOSITORY.",
"As you play, keep in mind:",
"- LOOKing at ITEMS is not always safe",
"- TAKEing an item may be bad long-term",
"- WAITing counts as an action",
"- LOOKing AROUND is always safe",
"- Other NOTEs may contain non-truths",
"The code for this first KEYPAD is 1234.",
"",
" -- Phayle Sayf",
"",
"You notice that the NOTE is _not_ period-accurate.",
])
},
ItemName::Table => {
io.print ("You look at the TABLE. Your instincts tell you that it is period-accurate. Upon the TABLE sits a NOTE.");
state.room_1.detected_note = true;
},
_ => {
print_undetected_item (io);
},
} }
}, PlayerAction::Help => {
PlayerAction::Use (item_name) => { just (print_help ())
match item_name { },
ItemName::Door => { PlayerAction::Hint => {
io.print ("You can't USE the DOOR, it is locked."); just (line_response ("Hint for this room: Try using the `help` command."))
if ! state.room_1.detected_keypad { },
io.print ("You notice an electronic KEYPAD on the DOOR."); PlayerAction::Nonsense => {
state.room_1.detected_keypad = true; vec! [
line_response ("I couldn't understand that. Try `help` or `hint`."),
line_response ("`hint` may contain spoilers. `help` will not."),
]
},
PlayerAction::Wait => {
just (line_response ("You wait around a bit. You can hear humming from the electrical lights, and the distant rumble of the building's HVAC system. The room smells faintly of fresh paint. Nothing has changed."))
},
PlayerAction::LookAround => {
just (line_response ("You are in a small room. In one corner is a TABLE. Obvious exits are a locked DOOR, and an EMERGENCY EXIT."))
}
PlayerAction::Look (item_name) => {
match item_name {
ItemName::Door => {
self.room_1.detected_keypad = true;
just (line_response ("You examine the DOOR. It is firmly locked, and you don't have any lock-picking tools. On the DOOR is an electronic KEYPAD."))
},
ItemName::EmergencyExit => {
just (line_response ("The EMERGENCY EXIT reads, \"Emergency exit. Push bar to open. Alarm will sound. Door will unlock in 10 seconds.\". The EMERGENCY EXIT is period-accurate for an American Wal-Mart c. 2020 C.E."))
},
ItemName::Keypad => {
if ! self.room_1.detected_keypad {
return Ok (just (undetected_item ()));
}
just (line_response ("The DOOR is locked by an electronic KEYPAD. A soft amber power light indicates that the KEYPAD is likely functional. The KEYPAD buttons are the digits 0-9, Enter, and Clear. Experience tells you that the key code is likely 4 or 5 digits long."))
},
ItemName::Note => {
if ! self.room_1.detected_note {
return Ok (vec! [
undetected_item (),
]);
}
just (Response::PrintMany (vec! [
"You pick up the NOTE and read it.",
"",
"Welcome to SEROTONIN DEPOSITORY.",
"As you play, keep in mind:",
"- LOOKing at ITEMS is not always safe",
"- TAKEing an item may be bad long-term",
"- WAITing counts as an action",
"- LOOKing AROUND is always safe",
"- Other NOTEs may contain non-truths",
"The code for this first KEYPAD is 1234.",
"",
" -- Phayle Sayf",
"",
"You notice that the NOTE is _not_ period-accurate.",
]))
},
ItemName::Table => {
self.room_1.detected_note = true;
vec! [
Response::Print ("You look at the TABLE. Your instincts tell you that it is period-accurate. Upon the TABLE sits a NOTE.".into ()),
]
},
_ => {
vec! [
undetected_item (),
]
},
}
},
PlayerAction::Use (item_name) => {
match item_name {
ItemName::Door => {
let mut output = vec! [
line_response ("You can't USE the DOOR, it is locked."),
];
if ! self.room_1.detected_keypad {
self.room_1.detected_keypad = true;
output.push (Response::Print ("You notice an electronic KEYPAD on the DOOR.".into ()));
}
output
},
ItemName::EmergencyExit => {
vec! [
Response::Print ("You push on the emergency exit. An alarm starts sounding. Your ADVENTURE GAME ENTHUSIAST friend is going to be very mad at you.".into ()),
Response::Sleep (5000),
Response::Print ("The alarm is still sounding. You are getting embarrassed, but you have committed to this path of action.".into ()),
Response::Sleep (5000),
Response::Print ("The emergency exit unlocks, and you walk out of the game. Bye.".into ()),
Response::JokeEnding,
Response::Quit,
]
},
_ => {
vec! [
undetected_item (),
]
},
}
},
})
}
}
fn game () -> Result <()> {
for line in [
"Welcome to SEROTONIN DEPOSITORY, the only adventure game ever made.",
"",
"You have been consensually kidnapped by a diabolical ADVENTURE GAME ENTHUSIAST and encouraged to solve PUZZLES for their sick PLEASURE. The only winning move is to solve all the PUZZLES.",
"",
"Press ENTER if you dare to begin.",
] {
print (line);
}
let input = read_input ()?;
if ! input.is_empty () {
print ("That was more than just ENTER but OKAY, overachiever.");
}
print ("");
let mut state = State::default ();
print ("You are in a small room. In one corner is a TABLE.");
'main_loop: loop {
let input = read_input ()?;
let responses = state.room_1 (input)?;
for response in responses.into_iter () {
match response {
Response::Print (line) => print (&line),
Response::PrintMany (lines) => {
for line in lines {
print (line);
} }
}, },
ItemName ::EmergencyExit => { Response::Sleep (x) => std::thread::sleep (std::time::Duration::from_millis (x.into ())),
io.print ("You push on the emergency exit. An alarm starts sounding. Your ADVENTURE GAME ENTHUSIAST friend is going to be very mad at you."); Response::Quit => break 'main_loop,
io.sleep (5000); _ => (),
io.print ("The alarm is still sounding. You are getting embarrassed, but you have committed to this path of action.");
io.sleep (5000);
io.print ("The emergency exit unlocks, and you walk out of the game. Bye.");
state.quitting = true;
},
_ => {
print_undetected_item (io);
},
} }
}, }
} }
Ok (()) Ok (())
} }
fn main () -> Result <()> { fn main () -> Result <()> {
let mut io = Stdio::default (); game ()?;
io.print_many ([
"Welcome to SEROTONIN DEPOSITORY, the only adventure game ever made.",
"",
"You have been consensually kidnapped by a diabolical ADVENTURE GAME ENTHUSIAST and encouraged to solve PUZZLES for their sick PLEASURE. The only winning move is to solve all the PUZZLES.",
"",
"Press ENTER if you dare to begin.",
]);
let input = io.read_input ()?;
if ! input.is_empty () {
io.print ("That was more than just ENTER but OKAY, overachiever.");
}
io.print ("");
let mut state = State::default ();
io.print ("You are in a small room. In one corner is a TABLE.");
while ! state.quitting {
room_1 (&mut io, &mut state)?;
}
Ok (()) Ok (())
} }
#[cfg (test)] #[cfg (test)]
mod test { mod test {
use super::{
Io,
GameError,
Result,
State,
};
struct TestIo {
inputs: Vec <String>,
input_idx: usize,
}
impl Io for TestIo {
fn print (&mut self, _s: &str) {}
fn read_input (&mut self) -> Result <String> {
if self.input_idx >= self.inputs.len () {
return Err (GameError::IoError);
}
let s = self.inputs [self.input_idx].clone ();
self.input_idx += 1;
Ok (s)
}
fn sleep (&mut self, _milliseconds: u32) {}
}
#[test] #[test]
fn parse_input () { fn parse_input () {
use super::{ use super::{
@ -371,4 +420,9 @@ mod test {
assert_eq! (actual, expected); assert_eq! (actual, expected);
} }
} }
#[test]
fn joke_ending () {
}
} }