♻️ redo everything to get rid of the dependency injection.
It wasn't gonna work out the way I hoped.main
parent
574300cdad
commit
2a171a8e27
368
src/main.rs
368
src/main.rs
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@ -46,52 +46,26 @@ fn read_input () -> Result <String> {
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Ok (buffer)
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Ok (buffer)
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}
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}
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trait Io {
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fn print_help () -> Response {
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fn print (&mut self, s: &str);
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Response::PrintMany (vec! [
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fn read_input (&mut self) -> Result <String>;
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fn sleep (&mut self, milliseconds: u32);
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fn print_many <'a, I: IntoIterator <Item=&'a str>> (&mut self, lines: I) {
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for line in lines {
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self.print (line);
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}
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}
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}
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#[derive (Default)]
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struct Stdio {}
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impl Io for Stdio {
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fn print (&mut self, s: &str) {
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print (s)
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}
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fn read_input (&mut self) -> Result <String> {
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read_input ()
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}
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fn sleep (&mut self, milliseconds: u32) {
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use std::{
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thread::sleep,
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time::Duration,
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};
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sleep (Duration::from_millis (milliseconds.into ()));
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}
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}
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fn print_help <I: Io> (io: &mut I) {
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io.print_many ([
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"All commands are ASCII and case-insensitive.",
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"All commands are ASCII and case-insensitive.",
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"Commands should start with a verb like LOOK.",
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"Commands should start with a verb like LOOK.",
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"e.g. `look table`",
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"e.g. `look table`",
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"Single-word verbs are better, e.g. prefer `hint` over `give me a hint`",
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"Single-word verbs are better, e.g. prefer `hint` over `give me a hint`",
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"When in doubt, try generic verbs like `look` or `use` over specific verbs like `actuate`, `type`, or `consolidate`.",
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"When in doubt, try generic verbs like `look` or `use` over specific verbs like `actuate`, `type`, or `consolidate`.",
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]);
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])
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}
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}
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fn print_undetected_item <I: Io> (io: &mut I) {
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fn line_response <S: Into <String>> (line: S) -> Response {
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io.print ("That ITEM does not exist in this ROOM, or you have not detected it.");
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Response::Print (line.into ())
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}
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fn undetected_item () -> Response {
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line_response ("That ITEM does not exist in this ROOM, or you have not detected it.")
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}
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fn just <T> (t: T) -> Vec <T> {
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vec! [t]
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}
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}
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#[derive (Debug, PartialEq)]
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#[derive (Debug, PartialEq)]
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@ -211,145 +185,220 @@ struct StateRoom1 {
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detected_note: bool,
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detected_note: bool,
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}
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}
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enum Response {
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Print (String),
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PrintMany (Vec <&'static str>),
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Sleep (u32),
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Quit,
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JokeEnding,
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}
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#[derive (Clone, Default)]
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#[derive (Clone, Default)]
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struct State {
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struct State {
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quitting: bool,
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room_1: StateRoom1,
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room_1: StateRoom1,
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}
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}
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fn room_1 <I: Io> (io: &mut I, state: &mut State) -> Result <()> {
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impl State {
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let input = io.read_input ()?;
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fn room_1 (&mut self, input: String) -> Result <Vec <Response>> {
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let action = parse_input (&input);
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use Response::*;
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let action = parse_input (&input);
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Ok (match action {
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PlayerAction::Quit => {
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vec! [
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line_response ("Bye."),
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Quit,
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]
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}
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PlayerAction::Help => {
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just (print_help ())
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},
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PlayerAction::Hint => {
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just (line_response ("Hint for this room: Try using the `help` command."))
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},
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PlayerAction::Nonsense => {
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vec! [
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line_response ("I couldn't understand that. Try `help` or `hint`."),
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line_response ("`hint` may contain spoilers. `help` will not."),
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]
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},
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PlayerAction::Wait => {
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just (line_response ("You wait around a bit. You can hear humming from the electrical lights, and the distant rumble of the building's HVAC system. The room smells faintly of fresh paint. Nothing has changed."))
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},
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PlayerAction::LookAround => {
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just (line_response ("You are in a small room. In one corner is a TABLE. Obvious exits are a locked DOOR, and an EMERGENCY EXIT."))
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}
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PlayerAction::Look (item_name) => {
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match item_name {
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ItemName::Door => {
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self.room_1.detected_keypad = true;
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just (line_response ("You examine the DOOR. It is firmly locked, and you don't have any lock-picking tools. On the DOOR is an electronic KEYPAD."))
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},
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ItemName::EmergencyExit => {
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just (line_response ("The EMERGENCY EXIT reads, \"Emergency exit. Push bar to open. Alarm will sound. Door will unlock in 10 seconds.\". The EMERGENCY EXIT is period-accurate for an American Wal-Mart c. 2020 C.E."))
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},
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ItemName::Keypad => {
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if ! self.room_1.detected_keypad {
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return Ok (just (undetected_item ()));
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}
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just (line_response ("The DOOR is locked by an electronic KEYPAD. A soft amber power light indicates that the KEYPAD is likely functional. The KEYPAD buttons are the digits 0-9, Enter, and Clear. Experience tells you that the key code is likely 4 or 5 digits long."))
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},
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ItemName::Note => {
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if ! self.room_1.detected_note {
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return Ok (vec! [
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undetected_item (),
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]);
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}
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just (Response::PrintMany (vec! [
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"You pick up the NOTE and read it.",
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"",
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"Welcome to SEROTONIN DEPOSITORY.",
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"As you play, keep in mind:",
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"- LOOKing at ITEMS is not always safe",
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"- TAKEing an item may be bad long-term",
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"- WAITing counts as an action",
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"- LOOKing AROUND is always safe",
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"- Other NOTEs may contain non-truths",
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"The code for this first KEYPAD is 1234.",
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"",
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" -- Phayle Sayf",
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"",
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"You notice that the NOTE is _not_ period-accurate.",
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]))
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},
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ItemName::Table => {
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self.room_1.detected_note = true;
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vec! [
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Response::Print ("You look at the TABLE. Your instincts tell you that it is period-accurate. Upon the TABLE sits a NOTE.".into ()),
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]
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},
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_ => {
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vec! [
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undetected_item (),
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]
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},
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}
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},
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PlayerAction::Use (item_name) => {
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match item_name {
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ItemName::Door => {
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let mut output = vec! [
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line_response ("You can't USE the DOOR, it is locked."),
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];
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if ! self.room_1.detected_keypad {
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self.room_1.detected_keypad = true;
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output.push (Response::Print ("You notice an electronic KEYPAD on the DOOR.".into ()));
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}
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output
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},
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ItemName::EmergencyExit => {
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vec! [
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Response::Print ("You push on the emergency exit. An alarm starts sounding. Your ADVENTURE GAME ENTHUSIAST friend is going to be very mad at you.".into ()),
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Response::Sleep (5000),
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Response::Print ("The alarm is still sounding. You are getting embarrassed, but you have committed to this path of action.".into ()),
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Response::Sleep (5000),
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Response::Print ("The emergency exit unlocks, and you walk out of the game. Bye.".into ()),
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Response::JokeEnding,
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Response::Quit,
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]
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},
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_ => {
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vec! [
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undetected_item (),
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]
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},
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}
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},
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})
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}
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}
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fn game () -> Result <()> {
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for line in [
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"Welcome to SEROTONIN DEPOSITORY, the only adventure game ever made.",
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"",
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"You have been consensually kidnapped by a diabolical ADVENTURE GAME ENTHUSIAST and encouraged to solve PUZZLES for their sick PLEASURE. The only winning move is to solve all the PUZZLES.",
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"",
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"Press ENTER if you dare to begin.",
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] {
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print (line);
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}
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match action {
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let input = read_input ()?;
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PlayerAction::Quit => {
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io.print ("Bye.");
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if ! input.is_empty () {
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state.quitting = true;
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print ("That was more than just ENTER but OKAY, overachiever.");
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}
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}
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PlayerAction::Help => {
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print_help (io);
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print ("");
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},
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PlayerAction::Hint => {
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let mut state = State::default ();
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io.print ("Hint for this room: Try using the `help` command.");
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},
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print ("You are in a small room. In one corner is a TABLE.");
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PlayerAction::Nonsense => {
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io.print ("I couldn't understand that. Try `help` or `hint`.");
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'main_loop: loop {
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io.print ("`hint` may contain spoilers. `help` will not.");
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let input = read_input ()?;
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},
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let responses = state.room_1 (input)?;
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PlayerAction::Wait => {
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io.print ("You wait around a bit. You can hear humming from the electrical lights, and the distant rumble of the building's HVAC system. The room smells faintly of fresh paint. Nothing has changed.");
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for response in responses.into_iter () {
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},
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match response {
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PlayerAction::LookAround => {
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Response::Print (line) => print (&line),
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io.print ("You are in a small room. In one corner is a TABLE. Obvious exits are a locked DOOR, and an EMERGENCY EXIT.");
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Response::PrintMany (lines) => {
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}
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for line in lines {
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PlayerAction::Look (item_name) => {
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print (line);
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match item_name {
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ItemName::Door => {
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io.print ("You examine the DOOR. It is firmly locked, and you don't have any lock-picking tools. On the DOOR is an electronic KEYPAD.");
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state.room_1.detected_keypad = true;
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},
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ItemName::EmergencyExit => {
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io.print ("The EMERGENCY EXIT reads, \"Emergency exit. Push bar to open. Alarm will sound. Door will unlock in 10 seconds.\". The EMERGENCY EXIT is period-accurate for an American Wal-Mart c. 2020 C.E.");
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},
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ItemName::Keypad => {
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if ! state.room_1.detected_keypad {
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print_undetected_item (io);
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return Ok (());
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}
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}
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io.print ("The DOOR is locked by an electronic KEYPAD. A soft amber power light indicates that the KEYPAD is likely functional. The KEYPAD buttons are the digits 0-9, Enter, and Clear. Experience tells you that the key code is likely 4 or 5 digits long.");
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},
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ItemName::Note => {
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if ! state.room_1.detected_note {
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print_undetected_item (io);
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return Ok (());
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}
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io.print_many ([
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"You pick up the NOTE and read it.",
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"",
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"Welcome to SEROTONIN DEPOSITORY.",
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"As you play, keep in mind:",
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"- LOOKing at ITEMS is not always safe",
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"- TAKEing an item may be bad long-term",
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"- WAITing counts as an action",
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"- LOOKing AROUND is always safe",
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"- Other NOTEs may contain non-truths",
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"The code for this first KEYPAD is 1234.",
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"",
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" -- Phayle Sayf",
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"",
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"You notice that the NOTE is _not_ period-accurate.",
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])
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},
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ItemName::Table => {
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io.print ("You look at the TABLE. Your instincts tell you that it is period-accurate. Upon the TABLE sits a NOTE.");
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state.room_1.detected_note = true;
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},
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_ => {
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print_undetected_item (io);
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},
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},
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Response::Sleep (x) => std::thread::sleep (std::time::Duration::from_millis (x.into ())),
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Response::Quit => break 'main_loop,
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_ => (),
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}
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}
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},
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}
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PlayerAction::Use (item_name) => {
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match item_name {
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ItemName::Door => {
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io.print ("You can't USE the DOOR, it is locked.");
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if ! state.room_1.detected_keypad {
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io.print ("You notice an electronic KEYPAD on the DOOR.");
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state.room_1.detected_keypad = true;
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}
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},
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ItemName ::EmergencyExit => {
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io.print ("You push on the emergency exit. An alarm starts sounding. Your ADVENTURE GAME ENTHUSIAST friend is going to be very mad at you.");
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io.sleep (5000);
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io.print ("The alarm is still sounding. You are getting embarrassed, but you have committed to this path of action.");
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io.sleep (5000);
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io.print ("The emergency exit unlocks, and you walk out of the game. Bye.");
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state.quitting = true;
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},
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_ => {
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print_undetected_item (io);
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},
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}
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},
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}
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}
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Ok (())
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Ok (())
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}
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}
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fn main () -> Result <()> {
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fn main () -> Result <()> {
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let mut io = Stdio::default ();
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game ()?;
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io.print_many ([
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"Welcome to SEROTONIN DEPOSITORY, the only adventure game ever made.",
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"",
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"You have been consensually kidnapped by a diabolical ADVENTURE GAME ENTHUSIAST and encouraged to solve PUZZLES for their sick PLEASURE. The only winning move is to solve all the PUZZLES.",
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"",
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"Press ENTER if you dare to begin.",
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]);
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let input = io.read_input ()?;
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if ! input.is_empty () {
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io.print ("That was more than just ENTER but OKAY, overachiever.");
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}
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io.print ("");
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let mut state = State::default ();
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io.print ("You are in a small room. In one corner is a TABLE.");
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while ! state.quitting {
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room_1 (&mut io, &mut state)?;
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}
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Ok (())
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Ok (())
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}
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}
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#[cfg (test)]
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#[cfg (test)]
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mod test {
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mod test {
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use super::{
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Io,
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GameError,
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Result,
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State,
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};
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struct TestIo {
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inputs: Vec <String>,
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input_idx: usize,
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}
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impl Io for TestIo {
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fn print (&mut self, _s: &str) {}
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fn read_input (&mut self) -> Result <String> {
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if self.input_idx >= self.inputs.len () {
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return Err (GameError::IoError);
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}
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let s = self.inputs [self.input_idx].clone ();
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self.input_idx += 1;
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Ok (s)
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}
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||||||
|
fn sleep (&mut self, _milliseconds: u32) {}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn parse_input () {
|
fn parse_input () {
|
||||||
use super::{
|
use super::{
|
||||||
|
@ -371,4 +420,9 @@ mod test {
|
||||||
assert_eq! (actual, expected);
|
assert_eq! (actual, expected);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn joke_ending () {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue