kajam_10/game/src/state.rs

50 lines
821 B
Rust

/// The entire game state
#[derive (Clone, Default)]
pub struct State {
pub intro_state: IntroState,
pub current_room: RoomName,
pub room_1: StateRoom1,
pub room_sorting: StateSortingRoom,
}
#[derive (Clone, Copy)]
pub enum IntroState {
Stage1,
Stage2,
Stage3,
}
impl Default for IntroState {
fn default () -> Self {
Self::Stage1
}
}
#[derive (Clone)]
pub enum RoomName {
/// Starting room with the dead-simple note and keypad puzzle.
Room1,
/// Duplicate of starting room so I can change things around a little.
_Room2,
SortingRoom,
}
impl Default for RoomName {
fn default () -> Self {
Self::Room1
}
}
#[derive (Clone, Default)]
pub struct StateRoom1 {
pub detected_keypad: bool,
pub detected_note: bool,
pub read_note: bool,
}
#[derive (Clone, Default)]
pub struct StateSortingRoom {
}