2021-12-07 01:58:12 +00:00
|
|
|
**Issues**
|
|
|
|
|
|
|
|
Just doing ULIDs cause `rusty_ulid` makes it easy.
|
|
|
|
|
|
|
|
# 01FP9843V1J3H9JMHXFPJSV2QJ
|
|
|
|
|
|
|
|
Have to disable VirtualBox virtual interface thingy to make it work.
|
|
|
|
|
|
|
|
Might also misbehave on systems with both Ethernet and WiFi connections.
|
|
|
|
|
|
|
|
I think this is because the `UdpSocket`, when I tell it to bind to
|
|
|
|
`0.0.0.0`, doesn't actually bind to all interfaces, it picks an interface
|
|
|
|
and binds to it.
|
|
|
|
|
|
|
|
I don't have any systems at home to replicate this on. And if I have
|
|
|
|
to poll multiple sockets, I'll probably just drag in Tokio even
|
|
|
|
though I was hoping not to use it - It's nicer than threading.
|
|
|
|
|
|
|
|
I don't think Tokio has a way to iterate over network interfaces
|
|
|
|
and get their IPs, so I might have to find another dependency
|
|
|
|
for that. I think on Linux I can get it from `/sys/class/net` but
|
|
|
|
I can't remember the trick for that. I think last time I did this
|
|
|
|
(for that work project) I just punted to Qt.
|
2021-12-07 02:43:25 +00:00
|
|
|
|
2021-12-08 20:54:01 +00:00
|
|
|
# 01FPDWYH3ZY52DFF6PNRSA63GB
|
2021-12-07 02:43:25 +00:00
|
|
|
|
2021-12-08 20:54:01 +00:00
|
|
|
Sending an invalid packet directly to the server's UDP port crashes the server.
|