🚧 wip: write bogus frames, fix alignment
parent
003cbe4547
commit
5515362d7b
37
src/main.rs
37
src/main.rs
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@ -209,6 +209,13 @@ fn main () {
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];
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texts.push_str ("bogus_anim\0");
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let num_framechannels = 1;
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let frames = [
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0,
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32768,
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];
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let vertexes = vertexes;
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let triangles = triangles;
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let meshes = meshes;
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@ -220,6 +227,7 @@ fn main () {
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let num_joints = u32::try_from (joints.len ()).unwrap ();
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let num_poses = u32::try_from (poses.len ()).unwrap ();
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let num_anims = u32::try_from (anims.len ()).unwrap ();
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let num_frames = u32::try_from (frames.len ()).unwrap () / num_framechannels;
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let num_text = texts.len ();
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let num_text = u32::try_from (num_text).unwrap ();
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@ -257,15 +265,22 @@ fn main () {
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let ofs_triangles = offset;
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offset += num_triangles * 3 * 4;
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let ofs_text = offset;
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offset += num_text;
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let ofs_joints = offset;
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offset += num_joints * 48;
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let ofs_poses = offset;
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offset += num_poses * 88;
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let ofs_anims = offset;
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offset += num_anims * 5 * 4;
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let ofs_frames = offset;
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offset += num_frames * num_framechannels * 2;
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let ofs_text = offset;
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offset += num_text;
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let filesize = offset;
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let _ = offset;
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@ -312,9 +327,9 @@ fn main () {
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f.write_all (&(ofs_anims.to_le_bytes ())).unwrap ();
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// num_frames, num_framechannels, ofs_frames, ofs_bounds
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f.write_all (&(0u32.to_le_bytes ())).unwrap ();
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f.write_all (&(0u32.to_le_bytes ())).unwrap ();
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f.write_all (&(0u32.to_le_bytes ())).unwrap ();
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f.write_all (&(num_frames.to_le_bytes ())).unwrap ();
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f.write_all (&(num_framechannels.to_le_bytes ())).unwrap ();
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f.write_all (&(ofs_frames.to_le_bytes ())).unwrap ();
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f.write_all (&(0u32.to_le_bytes ())).unwrap ();
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// num_comment, ofs_comment
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@ -376,10 +391,6 @@ fn main () {
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}
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}
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// Text
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f.write_all (texts.as_bytes ()).unwrap ();
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// Joints
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for j in joints {
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@ -416,6 +427,14 @@ fn main () {
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f.write_all (&(f32::to_le_bytes (a.framerate))).unwrap ();
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f.write_all (&(u32::to_le_bytes (a.flags))).unwrap ();
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}
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for x in frames {
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f.write_all (&(u16::to_le_bytes (x))).unwrap ();
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}
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// Text
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f.write_all (texts.as_bytes ()).unwrap ();
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}
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fn gltf_node_get_mat4 (node: &gltf::Node) -> Mat4 {
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