♻️ refactor: load server GUI config before creating the GUI
parent
1d9ef8f510
commit
8c4e7d484c
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@ -42,7 +42,9 @@ fn main ()
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let app = app::App::default();
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let mut wind = Window::new (100, 100, 500, 180, "PTTH server");
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let mut gui = Gui::new (fltk_tx);
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let config_file_opt = ptth_server::load_toml::load::<ConfigFile, _> ("./config/ptth_server.toml").ok ();
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let mut gui = Gui::new (fltk_tx, config_file_opt.as_ref ());
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gui.set_server_running (false);
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wind.end ();
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@ -111,7 +113,12 @@ pub struct ConfigFile {
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}
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impl Gui {
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fn new (fltk_tx: app::Sender <Message>) -> Self {
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fn new (
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fltk_tx: app::Sender <Message>,
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config_file_opt: Option <&ConfigFile>,
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)
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-> Self
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{
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let mut input_name = Input::new (200, 10, 290, 20, "name");
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input_name.set_value ("my_ptth_server");
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@ -134,7 +141,7 @@ impl Gui {
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but_stop.set_trigger (CallbackTrigger::Changed);
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but_stop.emit (fltk_tx, Message::StopServer);
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if let Ok (config_file) = ptth_server::load_toml::load::<ConfigFile, _> ("./config/ptth_server.toml")
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if let Some (config_file) = config_file_opt
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{
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if let Some (v) = config_file.name.as_ref () {
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input_name.set_value (v);
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