Trisha Lefler
Work experience
VirtuSense VSTAlert / VSTOne
https://www.virtusense.ai/products/vstone-1
2019 - Present
Currently senior software engineer on VSTAlert and VSTOne products
- Wrote and maintain over-the-air updater for all VSTAlert and VSTOne systems (C++17)
- Wrote and maintain config, monitoring, and update services (Rust)
- Created Ubuntu system images for x86_64 hardware
- Contribute to automated testing framework (C++17 and Python)
- Admin for self-hosted Gitea, Prometheus, and WireGuard
VirtuSense VSTBalance
https://www.virtusense.ai/products/vstbalance
2014 - 2019
- Wrote a C# GUI program that processed live depth images and 3D point clouds
- Used ffmpeg, OpenGL, and Skia to composite video and graphics at runtime
- Used UDP and ProtoBuf for a VR head tracking project
Peoria Robotics
2011 - 2013
- 3D tracking of infrared LEDs using multiple Wiimotes as cameras
- Tracking people in a room using skeleton data from multiple Microsoft Kinect 1 cameras
- Automatically detecting when a person enters a designated sterile zone, using Kinects
Solo projects
PTTH
https://six-five-six-four.com/git/reactor/ptth
I wrote PTTH in 2020, using Rust.
PTTH is a read-only file server that allows users to access files on a fleet of IOT devices
without any firewall configuration. The server on each device makes an outbound
long-polling HTTPS connection to a cloud relay, and the relay tunnels client requests
back through that long-polling connection.
Jet Racing 4
https://six-five-six-four.com/ld48/game.html
A racing game I made in 2021 for the 48-hour Ludum Dare game jam. I used WebGL and TypeScript.
Tools / Languages
Experienced
- C++, 10 years
- Git
- Rust, 4 years
- Linux
Familiar
- Docker
- HTTP
- OpenGL ES 2
- Python
- QUIC
- SQL
- TypeScript