2020-03-07 03:36:05 +00:00
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#define lowp
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#define mediump
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#define highp
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#line 0
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uniform highp mat4 uni_mvp;
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attribute highp vec4 attr_pos;
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void main (void) {
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2020-03-08 17:07:13 +00:00
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highp float depth_adjust = -0.0 / 512.0;
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2020-03-07 03:36:05 +00:00
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gl_Position = uni_mvp * attr_pos + vec4 (0.0, 0.0, depth_adjust, 0.0);
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}
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