#define lowp
#define mediump
#define highp
#line 0
uniform highp mat4 uni_mvp;
attribute highp vec4 attr_pos;
void main (void) {
highp float depth_adjust = -0.0 / 512.0;
gl_Position = uni_mvp * attr_pos + vec4 (0.0, 0.0, depth_adjust, 0.0);
}