Factor out ControllerState and WorldState

main
_ 2020-01-26 00:41:59 +00:00
parent ab03d50a2f
commit 34cb79bef0
1 changed files with 77 additions and 28 deletions

View File

@ -525,6 +525,77 @@ unsafe fn point_to_model (
vertex_attrib_pointer (attrs ["normal"], 3, model.get_vertex_slice (2));
}
const KEY_LEFT: usize = 0;
const KEY_RIGHT: usize = KEY_LEFT + 1;
const KEY_UP: usize = KEY_RIGHT + 1;
const KEY_DOWN: usize = KEY_UP + 1;
const KEY_COUNT: usize = KEY_DOWN + 1;
struct ControllerState {
keys: Vec <bool>,
}
impl ControllerState {
pub fn from_sdl_keyboard (k: &sdl2::keyboard::KeyboardState) -> Self {
let f = |c| k.is_scancode_pressed (c);
Self {
keys: vec! [
f (Scancode::Left),
f (Scancode::Right),
f (Scancode::Up),
f (Scancode::Down),
],
}
}
pub fn is_pressed (&self, code: usize) -> bool {
self.keys [code]
}
}
struct WorldState {
azimuth: f32,
altitude: f32,
spin_speed: i32,
}
impl WorldState {
pub fn new () -> Self {
Self {
azimuth: 0.0,
altitude: 0.0,
spin_speed: 0,
}
}
pub fn step (&mut self, controller: &ControllerState) {
const SPIN_RAMP_TIME: i32 = 30;
let spin_f = 4.0 * self.spin_speed as f32 / SPIN_RAMP_TIME as f32;
if controller.is_pressed (KEY_LEFT) {
self.spin_speed = std::cmp::min (self.spin_speed + 1, SPIN_RAMP_TIME);
self.azimuth += spin_f;
}
else if controller.is_pressed (KEY_RIGHT) {
self.spin_speed = std::cmp::min (self.spin_speed + 1, SPIN_RAMP_TIME);
self.azimuth -= spin_f;
}
else if controller.is_pressed (KEY_UP) {
self.spin_speed = std::cmp::min (self.spin_speed + 1, SPIN_RAMP_TIME);
self.altitude = f32::min (90.0, self.altitude + spin_f);
}
else if controller.is_pressed (KEY_DOWN) {
self.spin_speed = std::cmp::min (self.spin_speed + 1, SPIN_RAMP_TIME);
self.altitude = f32::max (-90.0, self.altitude - spin_f);
}
else {
self.spin_speed = 0;
}
}
}
fn main () {
let sdl_context = sdl2::init ().unwrap ();
let video_subsystem = sdl_context.video ().unwrap ();
@ -630,10 +701,8 @@ fn main () {
let mut last_frame_time = Instant::now ();
let mut frame = 0;
let mut timestep_accum = Duration::from_millis (0);
let mut azimuth: f32 = 0.0;
let mut altitude: f32 = 0.0;
let mut spin_speed: i32 = 0;
const SPIN_RAMP_TIME: i32 = 30;
let mut state = WorldState::new ();
let mut event_pump = sdl_context.event_pump ().unwrap ();
'running: loop {
@ -647,34 +716,14 @@ fn main () {
timestep_accum += (frame_time - last_frame_time).mul_f32 (fps_num);
let keyboard_state = event_pump.keyboard_state ();
let controller = ControllerState::from_sdl_keyboard (&event_pump.keyboard_state ());
for _ in 0..4 {
if timestep_accum > Duration::from_millis (fps_den) {
frame += 1;
timestep_accum -= Duration::from_millis (fps_den);
let spin_f = 4.0 * spin_speed as f32 / SPIN_RAMP_TIME as f32;
if keyboard_state.is_scancode_pressed (Scancode::Left) {
spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
azimuth += spin_f;
}
else if keyboard_state.is_scancode_pressed (Scancode::Right) {
spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
azimuth -= spin_f;
}
else if keyboard_state.is_scancode_pressed (Scancode::Up) {
spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
altitude = f32::min (90.0, altitude + spin_f);
}
else if keyboard_state.is_scancode_pressed (Scancode::Down) {
spin_speed = std::cmp::min (spin_speed + 1, SPIN_RAMP_TIME);
altitude = f32::max (-90.0, altitude - spin_f);
}
else {
spin_speed = 0;
}
state.step (&controller);
}
else {
break;
@ -698,8 +747,8 @@ fn main () {
window.gl_make_current (&gl_ctx).unwrap ();
//let longitude = (frame as f32).to_radians ();
let longitude = azimuth.to_radians ();
let latitude = (altitude - 90.0).to_radians ();
let longitude = state.azimuth.to_radians ();
let latitude = (state.altitude - 90.0).to_radians ();
//let latitude = (frame as f32 / 5.0).to_radians ().sin () * -40.0f32.to_radians () - 75.0f32.to_radians ();
let proj_mat = Mat4::perspective_rh_gl (30.0f32.to_radians (), 1280.0 / 720.0, 0.5, 500.0);