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116fd3bc45
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black triangle for platformer binary
good god this is ugly code
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2021-12-18 21:19:11 +00:00 |
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96436d6c36
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update `glam`, add tests to the physics
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2021-12-18 19:46:40 +00:00 |
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2135bb0f24
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🚧
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2021-05-08 23:34:52 +00:00 |
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2059e5a237
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🚧 neat!
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2021-05-08 23:16:04 +00:00 |
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a94543b7f7
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update: add tracing
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2020-12-25 11:27:01 -06:00 |
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0a484ffa8d
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⭐ new: first two triangles on new project idea
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2020-12-25 09:45:29 -06:00 |
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38f6a1c92b
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Drop nom dependency
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2020-05-25 22:03:05 +00:00 |
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6297079ae9
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♻️ Extract IQM crate
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2020-05-25 18:22:06 +00:00 |
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198254aa79
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Copy in physics functions from a 2018 project
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2020-03-26 01:27:26 +00:00 |
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7f15b34591
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At this point I need to hook up a gamepad
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2020-03-09 02:59:17 +00:00 |
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838226b2de
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🚧 Work on pass manager idea
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2020-03-08 18:08:22 +00:00 |
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18da547bc5
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Made some awful shadows
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2020-03-07 03:36:05 +00:00 |
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3c37cd030b
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Use iota crate
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2020-02-17 02:31:52 +00:00 |
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c415e9ed80
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🚧 checkpoint before adding GPU buffers
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2020-02-17 00:32:52 +00:00 |
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6b9b2a4e93
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Move main.rs to pumpkin.rs
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2020-02-16 23:24:33 +00:00 |
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9a1e43700d
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Add textured sky sphere
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2020-01-15 03:45:47 +00:00 |
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a1911141e1
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Pumpkin is lit af but stem isn't drawing yet
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2020-01-12 18:46:16 +00:00 |
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90484feee5
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Remember how to use nom and Cargo tests
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2020-01-08 23:58:36 +00:00 |
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952b924425
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Aha! OpenGL! And Rust!
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2020-01-06 01:25:17 +00:00 |