_
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116fd3bc45
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black triangle for platformer binary
good god this is ugly code
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2021-12-18 21:19:11 +00:00 |
_
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6fbddb3c86
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tried to apply the same numerical stability improvement to edge collisions - inconclusive
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2021-12-18 21:19:06 +00:00 |
_
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dec16c4079
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✅ add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
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2021-12-18 20:03:01 +00:00 |
_
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96436d6c36
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update `glam`, add tests to the physics
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2021-12-18 19:46:40 +00:00 |
_
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f5da7b5188
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🚨 clean up a few lint errors and start building a new game
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2021-12-16 23:57:05 +00:00 |
_
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06c173e6da
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that's multiplayer. that counts
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2021-05-08 23:38:33 +00:00 |
_
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2135bb0f24
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🚧
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2021-05-08 23:34:52 +00:00 |
_
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2059e5a237
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🚧 neat!
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2021-05-08 23:16:04 +00:00 |
_
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f98d5138ff
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update
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2020-12-25 12:38:51 -06:00 |
_
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aadc08194f
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update: played with lighting
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2020-12-25 11:58:56 -06:00 |
_
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0d4ba9455e
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update: finally drawing a heightmap
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2020-12-25 11:41:26 -06:00 |
_
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a94543b7f7
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update: add tracing
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2020-12-25 11:27:01 -06:00 |
_
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a44a156887
|
update: add grid
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2020-12-25 11:16:14 -06:00 |
_
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84207f9eb9
|
♻️
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2020-12-25 10:03:20 -06:00 |
_
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0a484ffa8d
|
⭐ new: first two triangles on new project idea
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2020-12-25 09:45:29 -06:00 |
_
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38f6a1c92b
|
Drop nom dependency
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2020-05-25 22:03:05 +00:00 |
_
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6297079ae9
|
♻️ Extract IQM crate
|
2020-05-25 18:22:06 +00:00 |
_
|
cdea0ffbea
|
Blank windows
|
2020-03-26 01:52:57 +00:00 |
_
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198254aa79
|
Copy in physics functions from a 2018 project
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2020-03-26 01:27:26 +00:00 |
_
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1c4edfbcd1
|
Text rendering works, though it's still ugly
|
2020-03-15 18:44:05 +00:00 |
_
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6602e36e5b
|
🚧 Working on the text stream code
|
2020-03-15 18:14:09 +00:00 |
_
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26fc58cdd0
|
🚧 Need to remember how pixel-perfect text works
|
2020-03-15 16:37:37 +00:00 |
_
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7e8902a040
|
🐛 Fix scale factor on the airplane
Add a little truck that drives around.
|
2020-03-15 15:58:45 +00:00 |
_
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18dffdc871
|
🐛 Fix a bug in gl_state and start prototyping monospace font for UI
|
2020-03-15 01:04:44 +00:00 |
_
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51074df84c
|
Add the lookaround feature
|
2020-03-11 03:49:10 +00:00 |
_
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754fd681c0
|
I guess it makes more sense with all-quadratic drag
|
2020-03-11 03:41:58 +00:00 |
_
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ae19b8bb93
|
Trying to get the flight physics to feel right
|
2020-03-11 02:26:46 +00:00 |
_
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a6c4ebff39
|
♻️ refactor
|
2020-03-10 12:47:21 +00:00 |
_
|
7f15b34591
|
At this point I need to hook up a gamepad
|
2020-03-09 02:59:17 +00:00 |
_
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8c32e3674d
|
Flying the plane around without proper physics
|
2020-03-09 02:00:43 +00:00 |
_
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372761c1b2
|
Switch free flight mode to quaternion
|
2020-03-09 01:53:08 +00:00 |
_
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3d9f8e1a13
|
The two modes are working okay
|
2020-03-09 01:33:27 +00:00 |
_
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d39276d93f
|
Prepare to add a flight mode
|
2020-03-09 01:10:15 +00:00 |
_
|
61a5aae607
|
Swap in airplane model and do other fun stuff
|
2020-03-09 00:53:08 +00:00 |
_
|
0abfb67251
|
Start to sketch out the idea I had
|
2020-03-09 00:28:00 +00:00 |
_
|
8a6d5518f1
|
Start to rig stuff for the aerodynamics test I wanted to make in the first place
|
2020-03-09 00:18:23 +00:00 |
_
|
afb0238c1b
|
🚧 still improving the pass system
|
2020-03-08 19:32:02 +00:00 |
_
|
9e74609eb1
|
Use the passes system
|
2020-03-08 18:33:57 +00:00 |
_
|
7b140301c3
|
🚧 checkpoint
|
2020-03-08 18:21:32 +00:00 |
_
|
838226b2de
|
🚧 Work on pass manager idea
|
2020-03-08 18:08:22 +00:00 |
_
|
1a42b60f71
|
♻️ Extract GameGraphics struct
|
2020-03-08 17:20:49 +00:00 |
_
|
1560b2d3cd
|
♻️ Extract shader_closure.rs
|
2020-03-08 17:07:13 +00:00 |
_
|
56bc305f00
|
🚧 checkpoint
|
2020-03-08 16:56:20 +00:00 |
_
|
4faa272877
|
Fix the debug arrow lighting too
|
2020-03-08 06:02:02 +00:00 |
_
|
5b1b59db5e
|
Beautiful badly-lit debug arrows
|
2020-03-08 05:52:26 +00:00 |
_
|
00a51efb19
|
♻️
|
2020-03-08 05:26:11 +00:00 |
_
|
6c964c2dd2
|
♻️
|
2020-03-08 05:23:15 +00:00 |
_
|
fcac505286
|
♻️
|
2020-03-08 05:13:50 +00:00 |
_
|
e751288dee
|
♻️
|
2020-03-08 05:06:19 +00:00 |
_
|
0db0df9e0e
|
Switch attributes to use iota in a complicated way
|
2020-03-08 04:55:04 +00:00 |