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26fc58cdd0
🚧 Need to remember how pixel-perfect text works
2020-03-15 16:37:37 +00:00
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7e8902a040
🐛 Fix scale factor on the airplane
...
Add a little truck that drives around.
2020-03-15 15:58:45 +00:00
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18dffdc871
🐛 Fix a bug in gl_state and start prototyping monospace font for UI
2020-03-15 01:04:44 +00:00
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51074df84c
Add the lookaround feature
2020-03-11 03:49:10 +00:00
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754fd681c0
I guess it makes more sense with all-quadratic drag
2020-03-11 03:41:58 +00:00
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ae19b8bb93
Trying to get the flight physics to feel right
2020-03-11 02:26:46 +00:00
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a6c4ebff39
♻️ refactor
2020-03-10 12:47:21 +00:00
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7f15b34591
At this point I need to hook up a gamepad
2020-03-09 02:59:17 +00:00
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8c32e3674d
Flying the plane around without proper physics
2020-03-09 02:00:43 +00:00
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372761c1b2
Switch free flight mode to quaternion
2020-03-09 01:53:08 +00:00
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3d9f8e1a13
The two modes are working okay
2020-03-09 01:33:27 +00:00
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d39276d93f
Prepare to add a flight mode
2020-03-09 01:10:15 +00:00
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61a5aae607
Swap in airplane model and do other fun stuff
2020-03-09 00:53:08 +00:00
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0abfb67251
Start to sketch out the idea I had
2020-03-09 00:28:00 +00:00
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8a6d5518f1
Start to rig stuff for the aerodynamics test I wanted to make in the first place
2020-03-09 00:18:23 +00:00
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afb0238c1b
🚧 still improving the pass system
2020-03-08 19:32:02 +00:00
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9e74609eb1
Use the passes system
2020-03-08 18:33:57 +00:00
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7b140301c3
🚧 checkpoint
2020-03-08 18:21:32 +00:00
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838226b2de
🚧 Work on pass manager idea
2020-03-08 18:08:22 +00:00
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1a42b60f71
♻️ Extract GameGraphics struct
2020-03-08 17:20:49 +00:00
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1560b2d3cd
♻️ Extract shader_closure.rs
2020-03-08 17:07:13 +00:00
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56bc305f00
🚧 checkpoint
2020-03-08 16:56:20 +00:00
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4faa272877
Fix the debug arrow lighting too
2020-03-08 06:02:02 +00:00
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5b1b59db5e
Beautiful badly-lit debug arrows
2020-03-08 05:52:26 +00:00
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00a51efb19
♻️
2020-03-08 05:26:11 +00:00
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6c964c2dd2
♻️
2020-03-08 05:23:15 +00:00
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fcac505286
♻️
2020-03-08 05:13:50 +00:00
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e751288dee
♻️
2020-03-08 05:06:19 +00:00
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0db0df9e0e
Switch attributes to use iota in a complicated way
2020-03-08 04:55:04 +00:00
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cd4a66d764
🚧 checkpoint
2020-03-08 04:40:15 +00:00
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07d925dc1e
♻️
2020-03-08 04:17:57 +00:00
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61988a61ce
♻️ Make it harder to access the wrong shader vars by accident
2020-03-08 02:53:02 +00:00
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b8e0429095
Remove unwraps from library code
2020-03-08 02:32:17 +00:00
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e980599347
♻️ Allow models to render all their meshes in a batch
2020-03-08 01:59:44 +00:00
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04328b3564
♻️ refactor mesh loading
2020-03-08 01:45:35 +00:00
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e4f8d3e1b3
Got the _good_ stencil shadows going
2020-03-07 15:05:59 +00:00
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376b06abc3
Make it look better
2020-03-07 14:16:51 +00:00
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18da547bc5
Made some awful shadows
2020-03-07 03:36:05 +00:00
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e5b6d7839a
Add func to retrieve mesh names
2020-03-07 02:23:23 +00:00
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cd46a8dfcb
Fix clippy lint
2020-03-07 02:23:09 +00:00
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24418bfa55
♻️ Extract gpu_buffers.rs and renderable_model.rs
2020-02-17 03:06:52 +00:00
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a1c21b92c9
Replace string lookups for uniforms with const int lookups
2020-02-17 02:57:30 +00:00
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3c37cd030b
Use iota crate
2020-02-17 02:31:52 +00:00
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c4d6243d15
🚨 Fix clippy warnings
2020-02-17 02:09:13 +00:00
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a41eb8b969
Switch to glDrawRangeElements
2020-02-17 02:03:53 +00:00
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1cc363f8d5
Removing test which no longer passes
2020-02-17 02:01:40 +00:00
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e2b14f3dfb
♻️ Pull out shader source code to text files
2020-02-17 02:00:41 +00:00
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af4ef579c1
RenderableModel is now using VBOs.
...
And I made the sky model use RenderableModel, so there are no unsafe blocks
in the main file now.
2020-02-17 01:53:50 +00:00
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0e0e3f833a
🚧 RenderableModel uses an index buffer now
2020-02-17 01:27:57 +00:00
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5def012e85
Didn't end up adding GPU buffers, but I made the RenderableModel class.
...
This class clones all the data from iqm::Model that's needed to draw
a mesh / model safely, so I can draw it without unsafe. It can be
upgraded mostly in-place to use GPU buffers later on.
2020-02-17 01:22:05 +00:00