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252c299c2c
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update
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2022-01-09 17:01:18 +00:00 |
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8b799e817e
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add depth screenshot. I have an idea
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2022-01-09 16:19:31 +00:00 |
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176ff3de42
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add prediction
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2022-01-09 14:26:09 +00:00 |
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e742bcad5c
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♻️ refactor: split up static level param in graphics
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2022-01-09 14:16:38 +00:00 |
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6ccae593d3
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♻️ refactor: extract logic step function
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2022-01-09 14:13:28 +00:00 |
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2c41ea1e6b
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🐛 bug: sleep less, to hit 60 FPS
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2022-01-09 13:49:57 +00:00 |
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d570ee4cc8
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♻️ refactor: extract VirtualGamepad
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2022-01-09 13:49:44 +00:00 |
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e7854f9021
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🐛 bug: fix the multiple jump bug
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2022-01-09 13:33:38 +00:00 |
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14665512e1
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don't draw player shadow over the death pit
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2021-12-23 01:43:30 +00:00 |
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a3fcff78f9
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camera scrolls right as the player moves
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2021-12-23 01:19:53 +00:00 |
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c8baadc24c
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🚧 wip: matrices are giving me grief again
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2021-12-23 00:43:58 +00:00 |
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3803a48c13
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give protag-kun their own mesh
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2021-12-23 00:25:54 +00:00 |
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ed56c75169
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um stuff
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2021-12-22 02:48:18 +00:00 |
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f720ddcd23
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fix up shaders and stuff like that
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2021-12-22 02:32:52 +00:00 |
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893e01895f
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loading camera transform from gltf
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2021-12-22 01:52:18 +00:00 |
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c420eada1f
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the physics are pretty sketchy. Not sure what to work on next
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2021-12-20 01:45:33 +00:00 |
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0052907432
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prevent arbitrary wall climbing
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2021-12-19 23:11:42 +00:00 |
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3916ff16da
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try to fix FOV
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2021-12-19 23:04:02 +00:00 |
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48304de5e6
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stuff
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2021-12-19 22:57:09 +00:00 |
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0ace7a7dfa
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move the camera and stuff to try to match the Blender scene
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2021-12-19 19:50:55 +00:00 |
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91b3f26e0d
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:constrution: wip: glTF loading PoC
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2021-12-19 18:45:57 +00:00 |
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d9534554d1
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♻️ refactor
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2021-12-19 16:44:01 +00:00 |
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bb9a637686
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♻️ refactor: turns out Rust lets you do this
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2021-12-19 16:35:31 +00:00 |
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481f76fb15
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🚧 wip: messing with gltf
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2021-12-19 16:34:11 +00:00 |
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174061feb1
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shadows are working idk
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2021-12-19 03:47:57 +00:00 |
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c61f734a5b
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make the boxes a little prettier
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2021-12-19 01:23:00 +00:00 |
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3c2f247167
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looking good
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2021-12-19 00:54:04 +00:00 |
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3aeced7c2f
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refactor physics and try to fix a bunch of stuff
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2021-12-19 00:02:52 +00:00 |
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8e7101dccd
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physics are hooked up but edge collisions are not working
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2021-12-18 23:03:02 +00:00 |
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47e835005b
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♻️ refactor
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2021-12-18 22:22:20 +00:00 |
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ac85cf2bd1
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add cube. I think it's inside-out
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2021-12-18 21:58:21 +00:00 |
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116fd3bc45
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black triangle for platformer binary
good god this is ugly code
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2021-12-18 21:19:11 +00:00 |
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6fbddb3c86
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tried to apply the same numerical stability improvement to edge collisions - inconclusive
|
2021-12-18 21:19:06 +00:00 |
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dec16c4079
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✅ add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
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2021-12-18 20:03:01 +00:00 |
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96436d6c36
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update `glam`, add tests to the physics
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2021-12-18 19:46:40 +00:00 |
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f5da7b5188
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🚨 clean up a few lint errors and start building a new game
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2021-12-16 23:57:05 +00:00 |
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06c173e6da
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that's multiplayer. that counts
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2021-05-08 23:38:33 +00:00 |
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2135bb0f24
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🚧
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2021-05-08 23:34:52 +00:00 |
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2059e5a237
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🚧 neat!
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2021-05-08 23:16:04 +00:00 |
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f98d5138ff
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update
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2020-12-25 12:38:51 -06:00 |
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aadc08194f
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update: played with lighting
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2020-12-25 11:58:56 -06:00 |
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0d4ba9455e
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update: finally drawing a heightmap
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2020-12-25 11:41:26 -06:00 |
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a94543b7f7
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update: add tracing
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2020-12-25 11:27:01 -06:00 |
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a44a156887
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update: add grid
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2020-12-25 11:16:14 -06:00 |
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84207f9eb9
|
♻️
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2020-12-25 10:03:20 -06:00 |
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0a484ffa8d
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⭐ new: first two triangles on new project idea
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2020-12-25 09:45:29 -06:00 |
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38f6a1c92b
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Drop nom dependency
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2020-05-25 22:03:05 +00:00 |
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6297079ae9
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♻️ Extract IQM crate
|
2020-05-25 18:22:06 +00:00 |
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cdea0ffbea
|
Blank windows
|
2020-03-26 01:52:57 +00:00 |
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198254aa79
|
Copy in physics functions from a 2018 project
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2020-03-26 01:27:26 +00:00 |