|  _ | 252c299c2c | update | 2022-01-09 17:01:18 +00:00 | 
				
					
						|  _ | 8b799e817e | add depth screenshot. I have an idea | 2022-01-09 16:19:31 +00:00 | 
				
					
						|  _ | 176ff3de42 | add prediction | 2022-01-09 14:26:09 +00:00 | 
				
					
						|  _ | e742bcad5c | ♻️ refactor: split up static level param in graphics | 2022-01-09 14:16:38 +00:00 | 
				
					
						|  _ | 6ccae593d3 | ♻️ refactor: extract logic step function | 2022-01-09 14:13:28 +00:00 | 
				
					
						|  _ | 2c41ea1e6b | 🐛 bug: sleep less, to hit 60 FPS | 2022-01-09 13:49:57 +00:00 | 
				
					
						|  _ | d570ee4cc8 | ♻️ refactor: extract VirtualGamepad | 2022-01-09 13:49:44 +00:00 | 
				
					
						|  _ | e7854f9021 | 🐛 bug: fix the multiple jump bug | 2022-01-09 13:33:38 +00:00 | 
				
					
						|  _ | 14665512e1 | don't draw player shadow over the death pit | 2021-12-23 01:43:30 +00:00 | 
				
					
						|  _ | a3fcff78f9 | camera scrolls right as the player moves | 2021-12-23 01:19:53 +00:00 | 
				
					
						|  _ | c8baadc24c | 🚧 wip: matrices are giving me grief again | 2021-12-23 00:43:58 +00:00 | 
				
					
						|  _ | 3803a48c13 | give protag-kun their own mesh | 2021-12-23 00:25:54 +00:00 | 
				
					
						|  _ | ed56c75169 | um stuff | 2021-12-22 02:48:18 +00:00 | 
				
					
						|  _ | f720ddcd23 | fix up shaders and stuff like that | 2021-12-22 02:32:52 +00:00 | 
				
					
						|  _ | 893e01895f | loading camera transform from gltf | 2021-12-22 01:52:18 +00:00 | 
				
					
						|  _ | c420eada1f | the physics are pretty sketchy. Not sure what to work on next | 2021-12-20 01:45:33 +00:00 | 
				
					
						|  _ | 0052907432 | prevent arbitrary wall climbing | 2021-12-19 23:11:42 +00:00 | 
				
					
						|  _ | 3916ff16da | try to fix FOV | 2021-12-19 23:04:02 +00:00 | 
				
					
						|  _ | 48304de5e6 | stuff | 2021-12-19 22:57:09 +00:00 | 
				
					
						|  _ | 0ace7a7dfa | move the camera and stuff to try to match the Blender scene | 2021-12-19 19:50:55 +00:00 | 
				
					
						|  _ | 91b3f26e0d | :constrution: wip: glTF loading PoC | 2021-12-19 18:45:57 +00:00 | 
				
					
						|  _ | d9534554d1 | ♻️ refactor | 2021-12-19 16:44:01 +00:00 | 
				
					
						|  _ | bb9a637686 | ♻️ refactor: turns out Rust lets you do this | 2021-12-19 16:35:31 +00:00 | 
				
					
						|  _ | 481f76fb15 | 🚧 wip: messing with gltf | 2021-12-19 16:34:11 +00:00 | 
				
					
						|  _ | 174061feb1 | shadows are working idk | 2021-12-19 03:47:57 +00:00 | 
				
					
						|  _ | c61f734a5b | make the boxes a little prettier | 2021-12-19 01:23:00 +00:00 | 
				
					
						|  _ | 3c2f247167 | looking good | 2021-12-19 00:54:04 +00:00 | 
				
					
						|  _ | 3aeced7c2f | refactor physics and try to fix a bunch of stuff | 2021-12-19 00:02:52 +00:00 | 
				
					
						|  _ | 8e7101dccd | physics are hooked up but edge collisions are not working | 2021-12-18 23:03:02 +00:00 | 
				
					
						|  _ | 47e835005b | ♻️ refactor | 2021-12-18 22:22:20 +00:00 | 
				
					
						|  _ | ac85cf2bd1 | add cube. I think it's inside-out | 2021-12-18 21:58:21 +00:00 | 
				
					
						|  _ | 116fd3bc45 | black triangle for platformer binary good god this is ugly code | 2021-12-18 21:19:11 +00:00 | 
				
					
						|  _ | 6fbddb3c86 | tried to apply the same numerical stability improvement to edge collisions - inconclusive | 2021-12-18 21:19:06 +00:00 | 
				
					
						|  _ | dec16c4079 | ✅ add test for ball resting on a horizontal surface also improved numerical stability in this case by factoring face collisions
so a divide happens later. | 2021-12-18 20:03:01 +00:00 | 
				
					
						|  _ | 96436d6c36 | update `glam`, add tests to the physics | 2021-12-18 19:46:40 +00:00 | 
				
					
						|  _ | f5da7b5188 | 🚨 clean up a few lint errors and start building a new game | 2021-12-16 23:57:05 +00:00 | 
				
					
						|  _ | 06c173e6da | that's multiplayer. that counts | 2021-05-08 23:38:33 +00:00 | 
				
					
						|  _ | 2135bb0f24 | 🚧 | 2021-05-08 23:34:52 +00:00 | 
				
					
						|  _ | 2059e5a237 | 🚧 neat! | 2021-05-08 23:16:04 +00:00 | 
				
					
						|  _ | f98d5138ff | update | 2020-12-25 12:38:51 -06:00 | 
				
					
						|  _ | aadc08194f | update: played with lighting | 2020-12-25 11:58:56 -06:00 | 
				
					
						|  _ | 0d4ba9455e | update: finally drawing a heightmap | 2020-12-25 11:41:26 -06:00 | 
				
					
						|  _ | a94543b7f7 | update: add tracing | 2020-12-25 11:27:01 -06:00 | 
				
					
						|  _ | a44a156887 | update: add grid | 2020-12-25 11:16:14 -06:00 | 
				
					
						|  _ | 84207f9eb9 | ♻️ | 2020-12-25 10:03:20 -06:00 | 
				
					
						|  _ | 0a484ffa8d | ⭐ new: first two triangles on new project idea | 2020-12-25 09:45:29 -06:00 | 
				
					
						|  _ | 38f6a1c92b | Drop nom dependency | 2020-05-25 22:03:05 +00:00 | 
				
					
						|  _ | 6297079ae9 | ♻️ Extract IQM crate | 2020-05-25 18:22:06 +00:00 | 
				
					
						|  _ | cdea0ffbea | Blank windows | 2020-03-26 01:52:57 +00:00 | 
				
					
						|  _ | 198254aa79 | Copy in physics functions from a 2018 project | 2020-03-26 01:27:26 +00:00 |