_
ffcb2c114d
♻️ Remove now-redundant Iqm* and iqm_* prefixes from names
2020-02-16 22:41:24 +00:00
_
c3473b9507
♻️ Extract iqm.rs
2020-02-16 22:38:34 +00:00
_
b98a4f09d3
Was gonna make that jet fighter game but then didn't
2020-02-16 22:33:31 +00:00
_
2e98f3eeda
Extract TimeStep
2020-01-26 00:54:16 +00:00
_
34cb79bef0
Factor out ControllerState and WorldState
2020-01-26 00:41:59 +00:00
_
ab03d50a2f
Extract point_to_model
2020-01-26 00:31:26 +00:00
_
71400eb4ff
Add arrow key spinnies
2020-01-17 23:18:08 -06:00
_
9a1e43700d
Add textured sky sphere
2020-01-15 03:45:47 +00:00
_
b82b39c8d2
Lighting is decent enough
2020-01-13 04:07:56 +00:00
_
aa36fddb09
Got the stem
2020-01-12 19:10:58 +00:00
_
a1911141e1
Pumpkin is lit af but stem isn't drawing yet
2020-01-12 18:46:16 +00:00
_
9e03a9cbec
Rendering mesh
2020-01-09 03:55:44 +00:00
_
5687dff5db
Loading mesh metadata
2020-01-09 03:15:41 +00:00
_
52e1b71038
Parsing a few header fields from nom
2020-01-09 00:27:46 +00:00
_
8b25b2fadd
Sending the IQM file into nom
2020-01-09 00:18:12 +00:00
_
90484feee5
Remember how to use nom and Cargo tests
2020-01-08 23:58:36 +00:00
_
05eca4840f
LOTS of unsafe later... got my black triangle.
2020-01-07 05:50:20 +00:00
_
bfeb111b14
Bit of a snag that Rust doesn't use nul-terminated strings. This is
...
necessary for Rust's slices to be internally consistent, but it means
a slight FFI hitch when working with C. I have to say I take Rust's
side - Strings without a size have been considered a security smell
for a while now.
2020-01-06 02:19:41 +00:00
_
dfecbdd4fb
Shader class... appears to work
2020-01-06 01:57:34 +00:00
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952b924425
Aha! OpenGL! And Rust!
2020-01-06 01:25:17 +00:00