_
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0052907432
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prevent arbitrary wall climbing
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2021-12-19 23:11:42 +00:00 |
_
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3916ff16da
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try to fix FOV
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2021-12-19 23:04:02 +00:00 |
_
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48304de5e6
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stuff
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2021-12-19 22:57:09 +00:00 |
_
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0ace7a7dfa
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move the camera and stuff to try to match the Blender scene
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2021-12-19 19:50:55 +00:00 |
_
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91b3f26e0d
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:constrution: wip: glTF loading PoC
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2021-12-19 18:45:57 +00:00 |
_
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d9534554d1
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♻️ refactor
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2021-12-19 16:44:01 +00:00 |
_
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bb9a637686
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♻️ refactor: turns out Rust lets you do this
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2021-12-19 16:35:31 +00:00 |
_
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481f76fb15
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🚧 wip: messing with gltf
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2021-12-19 16:34:11 +00:00 |
_
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174061feb1
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shadows are working idk
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2021-12-19 03:47:57 +00:00 |
_
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c61f734a5b
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make the boxes a little prettier
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2021-12-19 01:23:00 +00:00 |
_
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3c2f247167
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looking good
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2021-12-19 00:54:04 +00:00 |
_
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3aeced7c2f
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refactor physics and try to fix a bunch of stuff
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2021-12-19 00:02:52 +00:00 |
_
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8e7101dccd
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physics are hooked up but edge collisions are not working
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2021-12-18 23:03:02 +00:00 |
_
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47e835005b
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♻️ refactor
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2021-12-18 22:22:20 +00:00 |
_
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ac85cf2bd1
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add cube. I think it's inside-out
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2021-12-18 21:58:21 +00:00 |
_
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116fd3bc45
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black triangle for platformer binary
good god this is ugly code
|
2021-12-18 21:19:11 +00:00 |
_
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6fbddb3c86
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tried to apply the same numerical stability improvement to edge collisions - inconclusive
|
2021-12-18 21:19:06 +00:00 |
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dec16c4079
|
✅ add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
|
2021-12-18 20:03:01 +00:00 |
_
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96436d6c36
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update `glam`, add tests to the physics
|
2021-12-18 19:46:40 +00:00 |
_
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f5da7b5188
|
🚨 clean up a few lint errors and start building a new game
|
2021-12-16 23:57:05 +00:00 |
_
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06c173e6da
|
that's multiplayer. that counts
|
2021-05-08 23:38:33 +00:00 |
_
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2135bb0f24
|
🚧
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2021-05-08 23:34:52 +00:00 |
_
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2059e5a237
|
🚧 neat!
|
2021-05-08 23:16:04 +00:00 |
_
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f98d5138ff
|
update
|
2020-12-25 12:38:51 -06:00 |
_
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aadc08194f
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update: played with lighting
|
2020-12-25 11:58:56 -06:00 |
_
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0d4ba9455e
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update: finally drawing a heightmap
|
2020-12-25 11:41:26 -06:00 |
_
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a94543b7f7
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update: add tracing
|
2020-12-25 11:27:01 -06:00 |
_
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a44a156887
|
update: add grid
|
2020-12-25 11:16:14 -06:00 |
_
|
84207f9eb9
|
♻️
|
2020-12-25 10:03:20 -06:00 |
_
|
0a484ffa8d
|
⭐ new: first two triangles on new project idea
|
2020-12-25 09:45:29 -06:00 |
_
|
38f6a1c92b
|
Drop nom dependency
|
2020-05-25 22:03:05 +00:00 |
_
|
6297079ae9
|
♻️ Extract IQM crate
|
2020-05-25 18:22:06 +00:00 |
_
|
cdea0ffbea
|
Blank windows
|
2020-03-26 01:52:57 +00:00 |
_
|
198254aa79
|
Copy in physics functions from a 2018 project
|
2020-03-26 01:27:26 +00:00 |
_
|
1c4edfbcd1
|
Text rendering works, though it's still ugly
|
2020-03-15 18:44:05 +00:00 |
_
|
6602e36e5b
|
🚧 Working on the text stream code
|
2020-03-15 18:14:09 +00:00 |
_
|
26fc58cdd0
|
🚧 Need to remember how pixel-perfect text works
|
2020-03-15 16:37:37 +00:00 |
_
|
7e8902a040
|
🐛 Fix scale factor on the airplane
Add a little truck that drives around.
|
2020-03-15 15:58:45 +00:00 |
_
|
18dffdc871
|
🐛 Fix a bug in gl_state and start prototyping monospace font for UI
|
2020-03-15 01:04:44 +00:00 |
_
|
51074df84c
|
Add the lookaround feature
|
2020-03-11 03:49:10 +00:00 |
_
|
754fd681c0
|
I guess it makes more sense with all-quadratic drag
|
2020-03-11 03:41:58 +00:00 |
_
|
ae19b8bb93
|
Trying to get the flight physics to feel right
|
2020-03-11 02:26:46 +00:00 |
_
|
a6c4ebff39
|
♻️ refactor
|
2020-03-10 12:47:21 +00:00 |
_
|
7f15b34591
|
At this point I need to hook up a gamepad
|
2020-03-09 02:59:17 +00:00 |
_
|
8c32e3674d
|
Flying the plane around without proper physics
|
2020-03-09 02:00:43 +00:00 |
_
|
372761c1b2
|
Switch free flight mode to quaternion
|
2020-03-09 01:53:08 +00:00 |
_
|
3d9f8e1a13
|
The two modes are working okay
|
2020-03-09 01:33:27 +00:00 |
_
|
d39276d93f
|
Prepare to add a flight mode
|
2020-03-09 01:10:15 +00:00 |
_
|
61a5aae607
|
Swap in airplane model and do other fun stuff
|
2020-03-09 00:53:08 +00:00 |
_
|
0abfb67251
|
Start to sketch out the idea I had
|
2020-03-09 00:28:00 +00:00 |