_
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0d4ba9455e
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update: finally drawing a heightmap
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2020-12-25 11:41:26 -06:00 |
_
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a94543b7f7
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update: add tracing
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2020-12-25 11:27:01 -06:00 |
_
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a44a156887
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update: add grid
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2020-12-25 11:16:14 -06:00 |
_
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84207f9eb9
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♻️
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2020-12-25 10:03:20 -06:00 |
_
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0a484ffa8d
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⭐ new: first two triangles on new project idea
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2020-12-25 09:45:29 -06:00 |
_
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38f6a1c92b
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Drop nom dependency
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2020-05-25 22:03:05 +00:00 |
_
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6297079ae9
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♻️ Extract IQM crate
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2020-05-25 18:22:06 +00:00 |
_
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cdea0ffbea
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Blank windows
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2020-03-26 01:52:57 +00:00 |
_
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198254aa79
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Copy in physics functions from a 2018 project
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2020-03-26 01:27:26 +00:00 |
_
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1c4edfbcd1
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Text rendering works, though it's still ugly
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2020-03-15 18:44:05 +00:00 |
_
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6602e36e5b
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🚧 Working on the text stream code
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2020-03-15 18:14:09 +00:00 |
_
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26fc58cdd0
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🚧 Need to remember how pixel-perfect text works
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2020-03-15 16:37:37 +00:00 |
_
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7e8902a040
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🐛 Fix scale factor on the airplane
Add a little truck that drives around.
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2020-03-15 15:58:45 +00:00 |
_
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18dffdc871
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🐛 Fix a bug in gl_state and start prototyping monospace font for UI
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2020-03-15 01:04:44 +00:00 |
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51074df84c
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Add the lookaround feature
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2020-03-11 03:49:10 +00:00 |
_
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754fd681c0
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I guess it makes more sense with all-quadratic drag
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2020-03-11 03:41:58 +00:00 |
_
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ae19b8bb93
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Trying to get the flight physics to feel right
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2020-03-11 02:26:46 +00:00 |
_
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a6c4ebff39
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♻️ refactor
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2020-03-10 12:47:21 +00:00 |
_
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7f15b34591
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At this point I need to hook up a gamepad
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2020-03-09 02:59:17 +00:00 |
_
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8c32e3674d
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Flying the plane around without proper physics
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2020-03-09 02:00:43 +00:00 |
_
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372761c1b2
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Switch free flight mode to quaternion
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2020-03-09 01:53:08 +00:00 |
_
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3d9f8e1a13
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The two modes are working okay
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2020-03-09 01:33:27 +00:00 |
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d39276d93f
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Prepare to add a flight mode
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2020-03-09 01:10:15 +00:00 |
_
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61a5aae607
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Swap in airplane model and do other fun stuff
|
2020-03-09 00:53:08 +00:00 |
_
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0abfb67251
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Start to sketch out the idea I had
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2020-03-09 00:28:00 +00:00 |
_
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8a6d5518f1
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Start to rig stuff for the aerodynamics test I wanted to make in the first place
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2020-03-09 00:18:23 +00:00 |
_
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afb0238c1b
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🚧 still improving the pass system
|
2020-03-08 19:32:02 +00:00 |
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9e74609eb1
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Use the passes system
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2020-03-08 18:33:57 +00:00 |
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7b140301c3
|
🚧 checkpoint
|
2020-03-08 18:21:32 +00:00 |
_
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838226b2de
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🚧 Work on pass manager idea
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2020-03-08 18:08:22 +00:00 |
_
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1a42b60f71
|
♻️ Extract GameGraphics struct
|
2020-03-08 17:20:49 +00:00 |
_
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1560b2d3cd
|
♻️ Extract shader_closure.rs
|
2020-03-08 17:07:13 +00:00 |
_
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56bc305f00
|
🚧 checkpoint
|
2020-03-08 16:56:20 +00:00 |
_
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4faa272877
|
Fix the debug arrow lighting too
|
2020-03-08 06:02:02 +00:00 |
_
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5b1b59db5e
|
Beautiful badly-lit debug arrows
|
2020-03-08 05:52:26 +00:00 |
_
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00a51efb19
|
♻️
|
2020-03-08 05:26:11 +00:00 |
_
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6c964c2dd2
|
♻️
|
2020-03-08 05:23:15 +00:00 |
_
|
fcac505286
|
♻️
|
2020-03-08 05:13:50 +00:00 |
_
|
e751288dee
|
♻️
|
2020-03-08 05:06:19 +00:00 |
_
|
0db0df9e0e
|
Switch attributes to use iota in a complicated way
|
2020-03-08 04:55:04 +00:00 |
_
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cd4a66d764
|
🚧 checkpoint
|
2020-03-08 04:40:15 +00:00 |
_
|
07d925dc1e
|
♻️
|
2020-03-08 04:17:57 +00:00 |
_
|
61988a61ce
|
♻️ Make it harder to access the wrong shader vars by accident
|
2020-03-08 02:53:02 +00:00 |
_
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b8e0429095
|
Remove unwraps from library code
|
2020-03-08 02:32:17 +00:00 |
_
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e980599347
|
♻️ Allow models to render all their meshes in a batch
|
2020-03-08 01:59:44 +00:00 |
_
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04328b3564
|
♻️ refactor mesh loading
|
2020-03-08 01:45:35 +00:00 |
_
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e4f8d3e1b3
|
Got the _good_ stencil shadows going
|
2020-03-07 15:05:59 +00:00 |
_
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376b06abc3
|
Make it look better
|
2020-03-07 14:16:51 +00:00 |
_
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18da547bc5
|
Made some awful shadows
|
2020-03-07 03:36:05 +00:00 |
_
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e5b6d7839a
|
Add func to retrieve mesh names
|
2020-03-07 02:23:23 +00:00 |