|  _ | 174061feb1 | shadows are working idk | 2021-12-19 03:47:57 +00:00 | 
				
					
						|  _ | c61f734a5b | make the boxes a little prettier | 2021-12-19 01:23:00 +00:00 | 
				
					
						|  _ | 3c2f247167 | looking good | 2021-12-19 00:54:04 +00:00 | 
				
					
						|  _ | 3aeced7c2f | refactor physics and try to fix a bunch of stuff | 2021-12-19 00:02:52 +00:00 | 
				
					
						|  _ | 8e7101dccd | physics are hooked up but edge collisions are not working | 2021-12-18 23:03:02 +00:00 | 
				
					
						|  _ | 47e835005b | ♻️ refactor | 2021-12-18 22:22:20 +00:00 | 
				
					
						|  _ | ac85cf2bd1 | add cube. I think it's inside-out | 2021-12-18 21:58:21 +00:00 | 
				
					
						|  _ | 116fd3bc45 | black triangle for platformer binary good god this is ugly code | 2021-12-18 21:19:11 +00:00 | 
				
					
						|  _ | 6fbddb3c86 | tried to apply the same numerical stability improvement to edge collisions - inconclusive | 2021-12-18 21:19:06 +00:00 | 
				
					
						|  _ | dec16c4079 | ✅ add test for ball resting on a horizontal surface also improved numerical stability in this case by factoring face collisions
so a divide happens later. | 2021-12-18 20:03:01 +00:00 | 
				
					
						|  _ | 96436d6c36 | update `glam`, add tests to the physics | 2021-12-18 19:46:40 +00:00 | 
				
					
						|  _ | f5da7b5188 | 🚨 clean up a few lint errors and start building a new game | 2021-12-16 23:57:05 +00:00 | 
				
					
						|  _ | 06c173e6da | that's multiplayer. that counts | 2021-05-08 23:38:33 +00:00 | 
				
					
						|  _ | 2135bb0f24 | 🚧 | 2021-05-08 23:34:52 +00:00 | 
				
					
						|  _ | 2059e5a237 | 🚧 neat! | 2021-05-08 23:16:04 +00:00 | 
				
					
						|  _ | f98d5138ff | update | 2020-12-25 12:38:51 -06:00 | 
				
					
						|  _ | aadc08194f | update: played with lighting | 2020-12-25 11:58:56 -06:00 | 
				
					
						|  _ | 0d4ba9455e | update: finally drawing a heightmap | 2020-12-25 11:41:26 -06:00 | 
				
					
						|  _ | a94543b7f7 | update: add tracing | 2020-12-25 11:27:01 -06:00 | 
				
					
						|  _ | a44a156887 | update: add grid | 2020-12-25 11:16:14 -06:00 | 
				
					
						|  _ | 84207f9eb9 | ♻️ | 2020-12-25 10:03:20 -06:00 | 
				
					
						|  _ | 0a484ffa8d | ⭐ new: first two triangles on new project idea | 2020-12-25 09:45:29 -06:00 | 
				
					
						|  _ | 38f6a1c92b | Drop nom dependency | 2020-05-25 22:03:05 +00:00 | 
				
					
						|  _ | 6297079ae9 | ♻️ Extract IQM crate | 2020-05-25 18:22:06 +00:00 | 
				
					
						|  _ | cdea0ffbea | Blank windows | 2020-03-26 01:52:57 +00:00 | 
				
					
						|  _ | 198254aa79 | Copy in physics functions from a 2018 project | 2020-03-26 01:27:26 +00:00 | 
				
					
						|  _ | 1c4edfbcd1 | Text rendering works, though it's still ugly | 2020-03-15 18:44:05 +00:00 | 
				
					
						|  _ | 6602e36e5b | 🚧 Working on the text stream code | 2020-03-15 18:14:09 +00:00 | 
				
					
						|  _ | 26fc58cdd0 | 🚧 Need to remember how pixel-perfect text works | 2020-03-15 16:37:37 +00:00 | 
				
					
						|  _ | 7e8902a040 | 🐛 Fix scale factor on the airplane Add a little truck that drives around. | 2020-03-15 15:58:45 +00:00 | 
				
					
						|  _ | 18dffdc871 | 🐛 Fix a bug in gl_state and start prototyping monospace font for UI | 2020-03-15 01:04:44 +00:00 | 
				
					
						|  _ | 51074df84c | Add the lookaround feature | 2020-03-11 03:49:10 +00:00 | 
				
					
						|  _ | 754fd681c0 | I guess it makes more sense with all-quadratic drag | 2020-03-11 03:41:58 +00:00 | 
				
					
						|  _ | ae19b8bb93 | Trying to get the flight physics to feel right | 2020-03-11 02:26:46 +00:00 | 
				
					
						|  _ | a6c4ebff39 | ♻️ refactor | 2020-03-10 12:47:21 +00:00 | 
				
					
						|  _ | 7f15b34591 | At this point I need to hook up a gamepad | 2020-03-09 02:59:17 +00:00 | 
				
					
						|  _ | 8c32e3674d | Flying the plane around without proper physics | 2020-03-09 02:00:43 +00:00 | 
				
					
						|  _ | 372761c1b2 | Switch free flight mode to quaternion | 2020-03-09 01:53:08 +00:00 | 
				
					
						|  _ | 3d9f8e1a13 | The two modes are working okay | 2020-03-09 01:33:27 +00:00 | 
				
					
						|  _ | d39276d93f | Prepare to add a flight mode | 2020-03-09 01:10:15 +00:00 | 
				
					
						|  _ | 61a5aae607 | Swap in airplane model and do other fun stuff | 2020-03-09 00:53:08 +00:00 | 
				
					
						|  _ | 0abfb67251 | Start to sketch out the idea I had | 2020-03-09 00:28:00 +00:00 | 
				
					
						|  _ | 8a6d5518f1 | Start to rig stuff for the aerodynamics test I wanted to make in the first place | 2020-03-09 00:18:23 +00:00 | 
				
					
						|  _ | afb0238c1b | 🚧 still improving the pass system | 2020-03-08 19:32:02 +00:00 | 
				
					
						|  _ | 9e74609eb1 | Use the passes system | 2020-03-08 18:33:57 +00:00 | 
				
					
						|  _ | 7b140301c3 | 🚧 checkpoint | 2020-03-08 18:21:32 +00:00 | 
				
					
						|  _ | 838226b2de | 🚧 Work on pass manager idea | 2020-03-08 18:08:22 +00:00 | 
				
					
						|  _ | 1a42b60f71 | ♻️ Extract GameGraphics struct | 2020-03-08 17:20:49 +00:00 | 
				
					
						|  _ | 1560b2d3cd | ♻️ Extract shader_closure.rs | 2020-03-08 17:07:13 +00:00 | 
				
					
						|  _ | 56bc305f00 | 🚧 checkpoint | 2020-03-08 16:56:20 +00:00 |