_
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1c4edfbcd1
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Text rendering works, though it's still ugly
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2020-03-15 18:44:05 +00:00 |
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6602e36e5b
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🚧 Working on the text stream code
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2020-03-15 18:14:09 +00:00 |
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26fc58cdd0
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🚧 Need to remember how pixel-perfect text works
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2020-03-15 16:37:37 +00:00 |
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7e8902a040
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🐛 Fix scale factor on the airplane
Add a little truck that drives around.
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2020-03-15 15:58:45 +00:00 |
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18dffdc871
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🐛 Fix a bug in gl_state and start prototyping monospace font for UI
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2020-03-15 01:04:44 +00:00 |
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51074df84c
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Add the lookaround feature
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2020-03-11 03:49:10 +00:00 |
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754fd681c0
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I guess it makes more sense with all-quadratic drag
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2020-03-11 03:41:58 +00:00 |
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ae19b8bb93
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Trying to get the flight physics to feel right
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2020-03-11 02:26:46 +00:00 |
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a6c4ebff39
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♻️ refactor
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2020-03-10 12:47:21 +00:00 |
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7f15b34591
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At this point I need to hook up a gamepad
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2020-03-09 02:59:17 +00:00 |
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8c32e3674d
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Flying the plane around without proper physics
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2020-03-09 02:00:43 +00:00 |
_
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372761c1b2
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Switch free flight mode to quaternion
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2020-03-09 01:53:08 +00:00 |
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3d9f8e1a13
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The two modes are working okay
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2020-03-09 01:33:27 +00:00 |
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d39276d93f
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Prepare to add a flight mode
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2020-03-09 01:10:15 +00:00 |
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61a5aae607
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Swap in airplane model and do other fun stuff
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2020-03-09 00:53:08 +00:00 |
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0abfb67251
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Start to sketch out the idea I had
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2020-03-09 00:28:00 +00:00 |
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8a6d5518f1
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Start to rig stuff for the aerodynamics test I wanted to make in the first place
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2020-03-09 00:18:23 +00:00 |
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afb0238c1b
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🚧 still improving the pass system
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2020-03-08 19:32:02 +00:00 |
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9e74609eb1
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Use the passes system
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2020-03-08 18:33:57 +00:00 |
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7b140301c3
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🚧 checkpoint
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2020-03-08 18:21:32 +00:00 |
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838226b2de
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🚧 Work on pass manager idea
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2020-03-08 18:08:22 +00:00 |
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1a42b60f71
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♻️ Extract GameGraphics struct
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2020-03-08 17:20:49 +00:00 |
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1560b2d3cd
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♻️ Extract shader_closure.rs
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2020-03-08 17:07:13 +00:00 |
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56bc305f00
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🚧 checkpoint
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2020-03-08 16:56:20 +00:00 |
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4faa272877
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Fix the debug arrow lighting too
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2020-03-08 06:02:02 +00:00 |
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5b1b59db5e
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Beautiful badly-lit debug arrows
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2020-03-08 05:52:26 +00:00 |
_
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00a51efb19
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♻️
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2020-03-08 05:26:11 +00:00 |
_
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6c964c2dd2
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♻️
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2020-03-08 05:23:15 +00:00 |
_
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fcac505286
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♻️
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2020-03-08 05:13:50 +00:00 |
_
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e751288dee
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♻️
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2020-03-08 05:06:19 +00:00 |
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0db0df9e0e
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Switch attributes to use iota in a complicated way
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2020-03-08 04:55:04 +00:00 |
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cd4a66d764
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🚧 checkpoint
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2020-03-08 04:40:15 +00:00 |
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07d925dc1e
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♻️
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2020-03-08 04:17:57 +00:00 |
_
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61988a61ce
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♻️ Make it harder to access the wrong shader vars by accident
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2020-03-08 02:53:02 +00:00 |
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b8e0429095
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Remove unwraps from library code
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2020-03-08 02:32:17 +00:00 |
_
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e980599347
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♻️ Allow models to render all their meshes in a batch
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2020-03-08 01:59:44 +00:00 |
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04328b3564
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♻️ refactor mesh loading
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2020-03-08 01:45:35 +00:00 |
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e4f8d3e1b3
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Got the _good_ stencil shadows going
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2020-03-07 15:05:59 +00:00 |
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376b06abc3
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Make it look better
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2020-03-07 14:16:51 +00:00 |
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18da547bc5
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Made some awful shadows
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2020-03-07 03:36:05 +00:00 |
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e5b6d7839a
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Add func to retrieve mesh names
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2020-03-07 02:23:23 +00:00 |
_
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cd46a8dfcb
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Fix clippy lint
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2020-03-07 02:23:09 +00:00 |
_
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24418bfa55
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♻️ Extract gpu_buffers.rs and renderable_model.rs
|
2020-02-17 03:06:52 +00:00 |
_
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a1c21b92c9
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Replace string lookups for uniforms with const int lookups
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2020-02-17 02:57:30 +00:00 |
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3c37cd030b
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Use iota crate
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2020-02-17 02:31:52 +00:00 |
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c4d6243d15
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🚨 Fix clippy warnings
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2020-02-17 02:09:13 +00:00 |
_
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a41eb8b969
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Switch to glDrawRangeElements
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2020-02-17 02:03:53 +00:00 |
_
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1cc363f8d5
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Removing test which no longer passes
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2020-02-17 02:01:40 +00:00 |
_
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e2b14f3dfb
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♻️ Pull out shader source code to text files
|
2020-02-17 02:00:41 +00:00 |
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af4ef579c1
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RenderableModel is now using VBOs.
And I made the sky model use RenderableModel, so there are no unsafe blocks
in the main file now.
|
2020-02-17 01:53:50 +00:00 |