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3aeced7c2f
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refactor physics and try to fix a bunch of stuff
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2021-12-19 00:02:52 +00:00 |
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8e7101dccd
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physics are hooked up but edge collisions are not working
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2021-12-18 23:03:02 +00:00 |
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47e835005b
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♻️ refactor
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2021-12-18 22:22:20 +00:00 |
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ac85cf2bd1
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add cube. I think it's inside-out
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2021-12-18 21:58:21 +00:00 |
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116fd3bc45
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black triangle for platformer binary
good god this is ugly code
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2021-12-18 21:19:11 +00:00 |
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6fbddb3c86
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tried to apply the same numerical stability improvement to edge collisions - inconclusive
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2021-12-18 21:19:06 +00:00 |
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dec16c4079
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✅ add test for ball resting on a horizontal surface
also improved numerical stability in this case by factoring face collisions
so a divide happens later.
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2021-12-18 20:03:01 +00:00 |
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96436d6c36
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update `glam`, add tests to the physics
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2021-12-18 19:46:40 +00:00 |
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f5da7b5188
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🚨 clean up a few lint errors and start building a new game
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2021-12-16 23:57:05 +00:00 |
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06c173e6da
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that's multiplayer. that counts
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2021-05-08 23:38:33 +00:00 |
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2135bb0f24
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🚧
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2021-05-08 23:34:52 +00:00 |
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2059e5a237
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🚧 neat!
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2021-05-08 23:16:04 +00:00 |
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f98d5138ff
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update
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2020-12-25 12:38:51 -06:00 |
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aadc08194f
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update: played with lighting
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2020-12-25 11:58:56 -06:00 |
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0d4ba9455e
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update: finally drawing a heightmap
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2020-12-25 11:41:26 -06:00 |
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a94543b7f7
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update: add tracing
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2020-12-25 11:27:01 -06:00 |
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a44a156887
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update: add grid
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2020-12-25 11:16:14 -06:00 |
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84207f9eb9
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♻️
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2020-12-25 10:03:20 -06:00 |
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0a484ffa8d
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⭐ new: first two triangles on new project idea
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2020-12-25 09:45:29 -06:00 |
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38f6a1c92b
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Drop nom dependency
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2020-05-25 22:03:05 +00:00 |
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6297079ae9
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♻️ Extract IQM crate
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2020-05-25 18:22:06 +00:00 |
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cdea0ffbea
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Blank windows
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2020-03-26 01:52:57 +00:00 |
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198254aa79
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Copy in physics functions from a 2018 project
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2020-03-26 01:27:26 +00:00 |
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1c4edfbcd1
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Text rendering works, though it's still ugly
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2020-03-15 18:44:05 +00:00 |
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6602e36e5b
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🚧 Working on the text stream code
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2020-03-15 18:14:09 +00:00 |
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26fc58cdd0
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🚧 Need to remember how pixel-perfect text works
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2020-03-15 16:37:37 +00:00 |
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7e8902a040
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🐛 Fix scale factor on the airplane
Add a little truck that drives around.
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2020-03-15 15:58:45 +00:00 |
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18dffdc871
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🐛 Fix a bug in gl_state and start prototyping monospace font for UI
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2020-03-15 01:04:44 +00:00 |
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51074df84c
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Add the lookaround feature
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2020-03-11 03:49:10 +00:00 |
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754fd681c0
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I guess it makes more sense with all-quadratic drag
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2020-03-11 03:41:58 +00:00 |
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ae19b8bb93
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Trying to get the flight physics to feel right
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2020-03-11 02:26:46 +00:00 |
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a6c4ebff39
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♻️ refactor
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2020-03-10 12:47:21 +00:00 |
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7f15b34591
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At this point I need to hook up a gamepad
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2020-03-09 02:59:17 +00:00 |
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8c32e3674d
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Flying the plane around without proper physics
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2020-03-09 02:00:43 +00:00 |
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372761c1b2
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Switch free flight mode to quaternion
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2020-03-09 01:53:08 +00:00 |
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3d9f8e1a13
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The two modes are working okay
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2020-03-09 01:33:27 +00:00 |
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d39276d93f
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Prepare to add a flight mode
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2020-03-09 01:10:15 +00:00 |
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61a5aae607
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Swap in airplane model and do other fun stuff
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2020-03-09 00:53:08 +00:00 |
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0abfb67251
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Start to sketch out the idea I had
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2020-03-09 00:28:00 +00:00 |
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8a6d5518f1
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Start to rig stuff for the aerodynamics test I wanted to make in the first place
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2020-03-09 00:18:23 +00:00 |
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afb0238c1b
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🚧 still improving the pass system
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2020-03-08 19:32:02 +00:00 |
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9e74609eb1
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Use the passes system
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2020-03-08 18:33:57 +00:00 |
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7b140301c3
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🚧 checkpoint
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2020-03-08 18:21:32 +00:00 |
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838226b2de
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🚧 Work on pass manager idea
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2020-03-08 18:08:22 +00:00 |
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1a42b60f71
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♻️ Extract GameGraphics struct
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2020-03-08 17:20:49 +00:00 |
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1560b2d3cd
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♻️ Extract shader_closure.rs
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2020-03-08 17:07:13 +00:00 |
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56bc305f00
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🚧 checkpoint
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2020-03-08 16:56:20 +00:00 |
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4faa272877
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Fix the debug arrow lighting too
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2020-03-08 06:02:02 +00:00 |
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5b1b59db5e
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Beautiful badly-lit debug arrows
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2020-03-08 05:52:26 +00:00 |
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00a51efb19
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♻️
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2020-03-08 05:26:11 +00:00 |